X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=glwrap.c;h=0ae295a87082212b59d764f8b89250c2ab5c68b8;hb=d6ac766abe401b681282cdcf273e7fb67fff99bd;hp=e92889a7688da5efb636f1fc4503c251e3f91b79;hpb=5569357a9fc7189c2bae43773f44ba576583ec2b;p=fips diff --git a/glwrap.c b/glwrap.c index e92889a..0ae295a 100644 --- a/glwrap.c +++ b/glwrap.c @@ -19,6 +19,8 @@ * THE SOFTWARE. */ +#include "dlwrap.h" + /* The prototypes for some OpenGL functions changed at one point from: * * const void* *indices @@ -36,45 +38,69 @@ */ #define const +#define GL_GLEXT_PROTOTYPES +#include + #include "fips.h" -#include "fips-dispatch.h" #include "glwrap.h" #include "metrics.h" -#include "dlwrap.h" - static int inside_new_list = 0; +static void *gl_handle; + +void +glwrap_set_gl_handle (void *handle) +{ + if (gl_handle == NULL) + gl_handle = handle; +} + void * glwrap_lookup (char *name) { - const char *libgl_filename = "libGL.so.1"; - static void *libgl_handle = NULL; - - if (! libgl_handle) { - libgl_handle = dlwrap_real_dlopen (libgl_filename, RTLD_NOW | RTLD_DEEPBIND); - if (! libgl_handle) { - fprintf (stderr, "Error: Failed to dlopen %s\n", - libgl_filename); - exit (1); - } + void *ret; + + /* We don't call dlopen here to find the library in which to + * perform a dlsym lookup. That's because the application may + * be loading libGL.so or libGLESv2.so for its OpenGL symbols. + * + * So we instead watch for one of those filenames to go by in + * our dlopen wrapper, which will then call + * glwrap_set_gl_handle to give us the handle to use here. + * + + * If the application hasn't called dlopen on a "libGL" + * library, then presumably the application is linked directly + * to an OpenGL implementation. In this case, we can use + * RTLD_NEXT to find the symbol. + */ + if (gl_handle == NULL) + gl_handle = RTLD_NEXT; + + ret = dlwrap_real_dlsym (gl_handle, name); + + if (ret == NULL) { + fprintf (stderr, "Error: glwrap_lookup failed to dlsym %s\n", + name); + exit (1); } - return dlwrap_real_dlsym (libgl_handle, name); + return ret; } -/* Execute a glBeginQuery/glEndQuery pair around an OpenGL call. */ +/* Execute an OpenGL call and time it with a GPU metrics counter. */ #define TIMED_DEFER(function,...) do { \ if (! inside_new_list) { \ unsigned counter; \ - counter = metrics_add_counter (); \ - glBeginQuery (GL_TIME_ELAPSED, counter); \ + counter = metrics_counter_new (); \ + metrics_counter_start (counter); \ } \ GLWRAP_DEFER(function, __VA_ARGS__); \ if (! inside_new_list) { \ - glEndQuery (GL_TIME_ELAPSED); \ + metrics_counter_stop (); \ } \ } while (0); @@ -335,17 +361,18 @@ glClear (GLbitfield mask) TIMED_DEFER (glClear, mask); } -/* We can't just use TIMED_DEFER for glBegin/glEnd since the - * glBeginQuery/glEndQuery calls must both be outside - * glBegin/glEnd. */ +/* We can't just use TIMED_DEFER for glBegin/glEnd since the metrics + * counter must be started before glBegin and stopped after glEnd, + * (that is, everything from glBegin to glEnd is counted as a single + * operation). */ void glBegin (GLenum mode) { if (! inside_new_list) { unsigned counter; - counter = metrics_add_counter (); - glBeginQuery (GL_TIME_ELAPSED, counter); + counter = metrics_counter_new (); + metrics_counter_start (counter); } GLWRAP_DEFER (glBegin, mode); @@ -357,7 +384,7 @@ glEnd (void) GLWRAP_DEFER (glEnd); if (! inside_new_list) { - glEndQuery (GL_TIME_ELAPSED); + metrics_counter_stop (); } }