X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=helpers%2Fd3dshader.hpp;fp=helpers%2Fd3dshader.hpp;h=169785efa0a932dc96193af2cbb4d3b423622489;hb=3b18682ec801546fc7b2a1b9593161fa99c5adcd;hp=0000000000000000000000000000000000000000;hpb=52cd6f0c427a1345ffeb578c01294bf602f16894;p=apitrace diff --git a/helpers/d3dshader.hpp b/helpers/d3dshader.hpp new file mode 100644 index 0000000..169785e --- /dev/null +++ b/helpers/d3dshader.hpp @@ -0,0 +1,51 @@ +/************************************************************************** + * + * Copyright 2012 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + **************************************************************************/ + +#ifndef _D3DSHADER_HPP_ +#define _D3DSHADER_HPP_ + + +#include + +// Matches ID3DXBuffer, ID3D10Blob, ID3DBlob +struct IDisassemblyBuffer : public IUnknown { + virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0; + + // XXX: ID3D10Blob, ID3DBlob actually return SIZE_T but DWORD should give + // the same results + virtual DWORD STDMETHODCALLTYPE GetBufferSize(void) = 0; +}; + + +// D3D9 and earlier +HRESULT +DisassembleShader(const DWORD *tokens, IDisassemblyBuffer **ppDisassembly); + +// D3D10 and higher +HRESULT +DisassembleShader(const void *pShader, SIZE_T BytecodeLength, IDisassemblyBuffer **ppDisassembly); + + +#endif /* _D3DSHADER_HPP_ */