X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=2ded5902b7e09301c01cb3334b066949116e4ca1;hb=4055bbb5a7882b70c5b83ca1f6f0a76161f8260b;hp=92cc533fdc74f6ae46c4e9879b9cb2a7928f3a09;hpb=8a3a5d075300ac2fa9827f7c5a94906b10598863;p=kub diff --git a/kub.c b/kub.c index 92cc533..2ded590 100644 --- a/kub.c +++ b/kub.c @@ -2,6 +2,11 @@ #include #include #include +#include +#include + +#define FATAL_ERROR(msg) \ + do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) char *colors[] = {"Black", "Blue", "Red", "Yellow"}; @@ -46,6 +51,7 @@ typedef struct game { int num_players; board_t board; deck_t deck; + RsvgHandle *blanktile; } game_t; static void card_print(card_t card) @@ -75,12 +81,40 @@ static void player_init(player_t *player) } -static int card_compare(card_t *card_one, card_t *card_two) +/* If card_one < card_two, then return value will be negative + if they are equal, 0 will be returned, + if card_one > card_two, then return value will be positive */ +static int card_compare(const void *one, const void *two) { + const card_t *card_one = one; + const card_t *card_two = two; return card_one->number - card_two->number; } -static int card_group_is_run(card_group_t *card_group) +static int card_group_is_run_one(card_group_t *card_group) +{ + int i; + qsort (&card_group->cards[0], card_group->num_cards, + sizeof (card_t), card_compare); + + if (card_group->num_cards > 13 || card_group->num_cards < 3) + { + return 0; + } + for (i = 0; i < card_group->num_cards - 1; ++i) + if(card_group->cards[i].color != card_group->cards[i + 1].color) + { + return 0; + } + if(card_group->cards[i].number != card_group->cards[i + 1].number -1) + { + return 0; + } + return 1; +} + + +static int card_group_is_run_two(card_group_t *card_group) { int i; int lowest = 14, highest = 0; @@ -99,7 +133,8 @@ static int card_group_is_run(card_group_t *card_group) /* Loop through all cards in the group, ensuring that they are all * the same color and finding the highest and lowest number in the * group. */ - run_color = card_group->cards[i].color; + run_color = card_group->cards[0].color; + for (i = 0; i < card_group->num_cards; i++) { if (card_group->cards[i].color != run_color) @@ -258,9 +293,36 @@ static void hand_print(game_t *game) } } +static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y) +{ + char number_string[2]; + number_string[0] = card->number; + number_string[1] = '\0'; + + cairo_save(cr); + cairo_translate(cr, x, y); + rsvg_handle_render_cairo (game->blanktile, cr); + + if (card->color == BLACK) + cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); + if (card->color == BLUE) + cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); + if (card->color == RED) + cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); + if (card->color == YELLOW) + cairo_set_source_rgb (cr, 1.0, 1.0, 0.0); + cairo_move_to (cr, 0, 25); + cairo_set_font_size(cr, 25); + cairo_show_text (cr, number_string); + + cairo_restore(cr); +} + static void game_init(game_t *game) { int i; + GError *error = NULL; + game->num_players = 0; for (i = 0; i < GAME_MAX_PLAYERS; ++i) @@ -272,11 +334,22 @@ static void game_init(game_t *game) board_init(&game->board); deck_init(&game->deck); deck_shuffle(&game->deck); + + game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); + if (error) + FATAL_ERROR (error->message); } static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) { - printf ("I should be drawing something here\n"); + cairo_t *cr; + + cr = gdk_cairo_create (widget->window); + + rsvg_handle_render_cairo (game->blanktile, cr); + card_draw(game, &game->deck.cards[0], cr, 320, 240); + + cairo_destroy (cr); return TRUE; } @@ -308,15 +381,15 @@ int main(int argc, char *argv[]) game_t game; srand(time(NULL)); + + gtk_init (&argc, &argv); game_init(&game); deck_print(&game.deck); - deck_deal(&game, &game.deck); + //deck_deal(&game, &game.deck); hand_print(&game); deck_print(&game.deck); - gtk_init (&argc, &argv); - /* Create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_default_size (GTK_WINDOW (window),