X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=452175ef3dc135ca7c2afaa93fb4a4b0128a3434;hb=b46af358edada8f53c60a89183f13aff69942b13;hp=3afca0006486b8c1636e3e6630f3c793ffef17e8;hpb=d2fe4f41917d6858ea4101c30631c58308407206;p=kub diff --git a/kub.c b/kub.c index 3afca00..452175e 100644 --- a/kub.c +++ b/kub.c @@ -1,192 +1,570 @@ #include #include #include +#include +#include +#include + +/* + * TILE_NUMBER_X_OFFSET = 3 + * // + * || TILE_NUMBER_WIDTH = 34 + * ||/ / + * || | TILE_WIDTH = 40 + * || | / + * | | + * +-----+ - TILE_NUMBER_Y_OFFSET = 3 - + * |+---+| - | + * || || | + * || || TILE_NUMBER_HEIGHT = 24 | + * |+---+| - | + * | _ | _ |-TILE_HEIGHT = 50 + * | / \ | | + * || || TILE_SUN_HEIGHT = 20 | + * | \_/ | _ | + * | | TILE_SUN_Y_OFFSET = 3 | + * +-----+ - - + * || | TILE_SUN_WIDTH = 20 + * || + * || TILE_SUN_X_OFFSET = 10 + */ +#define TILE_WIDTH 40 +#define TILE_HEIGHT 50 + +#define TILE_NUMBER_X_OFFSET 3 +#define TILE_NUMBER_Y_OFFSET 3 +#define TILE_NUMBER_WIDTH 34 +#define TILE_NUMBER_HEIGHT 24 + +#define TILE_SUN_X_OFFSET 10 +#define TILE_SUN_Y_OFFSET 3 +#define TILE_SUN_WIDTH 20 +#define TILE_SUN_HEIGHT 20 + +#define FATAL_ERROR(msg) \ + do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) char *colors[] = {"Black", "Blue", "Red", "Yellow"}; typedef enum {BLACK, BLUE, RED, YELLOW} color_t; -typedef struct card { +typedef struct tile { color_t color; int number; -} card_t; + int x; + int y; +} tile_t; -#define DECK_MAX_CARDS 104 +#define DECK_MAX_TILES 104 typedef struct deck { - card_t cards[DECK_MAX_CARDS]; - int num_cards; + tile_t tiles[DECK_MAX_TILES]; + int num_tiles; } deck_t; -#define CARD_GROUP_MAX_CARDS 14 +#define TILE_GROUP_MAX_TILES DECK_MAX_TILES -typedef struct card_group { - card_t cards[HAND_MAX_CARDS]; - int num_cards; -} card_group_t; +typedef struct tile_group { + tile_t tiles[TILE_GROUP_MAX_TILES]; + int num_tiles; +} tile_group_t; -#define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3) +#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3) typedef struct board { - card_group_t groups[BOARD_MAX_CARD_GROUPS]; + tile_group_t groups[BOARD_MAX_TILE_GROUPS]; int num_groups; -} board_t +} board_t; typedef struct player { - card_group_t hand; + tile_group_t hand; } player_t; #define GAME_MAX_PLAYERS 4 +#define GAME_WINDOW_DEFAULT_WIDTH 800 +#define GAME_WINDOW_DEFAULT_HEIGHT 600 typedef struct game { player_t players[GAME_MAX_PLAYERS]; int num_players; board_t board; deck_t deck; + RsvgHandle *blanktile; + + int current_tile; + int diff_x, diff_y; } game_t; -void card_print(card_t card) +static void tile_init (tile_t *tile, color_t color, int number) +{ + tile->color = color; + tile->number = number; + tile->x = 0; + tile->y = 0; +} + +static void tile_set_x_y (tile_t *tile, int x, int y) +{ + tile->x = x; + tile->y = y; +} + +static void tile_print(tile_t tile) { - printf("%6s %2d\n", colors[card.color], card.number + 1); + printf("%6s %2d\n", colors[tile.color], tile.number + 1); +} + +static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region) +{ + char number_string[3]; + int len; + GdkRectangle rectangle; + + rectangle.x = tile->x - 1; + rectangle.y = tile->y - 1; + rectangle.width = TILE_WIDTH + 2; + rectangle.height = TILE_HEIGHT + 2; + if (gdk_region_rect_in (region, &rectangle) == GDK_OVERLAP_RECTANGLE_OUT) + return; + + len = snprintf (number_string, 3, "%d", tile->number + 1); + if (len < 0 || len >= 3) + FATAL_ERROR ("snprintf failed"); + + cairo_save(cr); + cairo_translate(cr, tile->x, tile->y); + rsvg_handle_render_cairo (game->blanktile, cr); + + if (tile->color == BLACK) + cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); + if (tile->color == BLUE) + cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); + if (tile->color == RED) + cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); + if (tile->color == YELLOW) + cairo_set_source_rgb (cr, 1.0, .843, 0.0); + if (tile->number + 1 > 9) + cairo_move_to (cr, 1, 25); + else + cairo_move_to (cr, 10, 25); + cairo_set_font_size(cr, 25); + cairo_show_text (cr, number_string); + + cairo_restore(cr); } -void card_group_init(card_group_t *card_group) +static void tile_group_init(tile_group_t *tile_group) { - card_group->num_cards = 0; + tile_group->num_tiles = 0; } -void board_init(board_t *board) +static void board_init(board_t *board) { int i; board->num_groups = 0; - for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i) + for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i) { - card_group_init(&board->groups[i]); + tile_group_init(&board->groups[i]); } } -void player_init(player_t *player) +static void player_init(player_t *player) +{ + tile_group_init(&player->hand); +} + + +/* If tile_one < tile_two, then return value will be negative + if they are equal, 0 will be returned, + if tile_one > tile_two, then return value will be positive */ +static int tile_compare(const void *one, const void *two) { - card_group_init(&player->hand); + const tile_t *tile_one = one; + const tile_t *tile_two = two; + return tile_one->number - tile_two->number; } -void game_init(game_t *game) +static int tile_group_is_run_one(tile_group_t *tile_group) { int i; - game->num_players = 0 - - for (i = 0; i < GAME_MAX_PLAYERS; ++i) + qsort (&tile_group->tiles[0], tile_group->num_tiles, + sizeof (tile_t), tile_compare); + + if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3) + { + return 0; + } + for (i = 0; i < tile_group->num_tiles - 1; ++i) + if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color) { - player_init(&game->players[i]); - game->num_players += 1; + return 0; } - - board_init(&game->board); - deck_init(&game->deck); - deck_shuffle(&game->deck); + if(tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1) + { + return 0; + } + return 1; } -int card_group_is_set(card_group_t *card_group) + +static int tile_group_is_run_two(tile_group_t *tile_group) { - int i, j; - color_t seen_color[card_group->num_cards] - - if (card_group->num_cards > 4 || card_group->num_cards < 3) - { + int i; + int lowest = 14, highest = 0; + color_t run_color; + + /* By definition, a run must have at least 3 tiles. Also, it's + * impossible for any group of tiles with more than 13 tiles to be + * a run, (there are only 13 unique numbers so a group with more + * than 13 tiles must have some duplicates). + */ + if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13) + { + return 0; + } + + /* Loop through all tiles in the group, ensuring that they are all + * the same color and finding the highest and lowest number in the + * group. */ + run_color = tile_group->tiles[0].color; + + for (i = 0; i < tile_group->num_tiles; i++) + { + if (tile_group->tiles[i].color != run_color) return 0; + if (tile_group->tiles[i].number > highest) + { + highest = tile_group->tiles[i].number; } - for (i = 0; i < card_group->num_cards - 1; ++i) - { - if (card_group->cards[i].number != card_group->cards[i + 1].number) + if (tile_group->tiles[i].number < lowest) { - return 0; + lowest = tile_group->tiles[i].number; } } - seen_color[i] = card_group->cards[i].color; - for (i = 0; i < card_group->num_cards; ++i) + + /* For a run, the difference between the highest and lowest tiles + * will always be one less than the number of tiles in the + * group. If not then we know it's not a run. + */ + if (highest - lowest != tile_group->num_tiles - 1) { - color_t color; - - seen_color[card_group->cards[i].color]++; + return 0; } + + /* XXX: There's a bug here. We're guessing that at this point + * anything we're looking at must be a run. This would be correct + * if there were no duplicate tiles, but since there are + * duplicates this us quite broken. For example consider two + * sequences of entirely red tiles: + * + * This is a run: 1, 2, 3, 4 + * But this is not: 1, 3, 4, 4 + * + * As currently written, this function will consider both of these + * groups to be a run. One possible fix is to throw away the + * highest - lowest heuristic and instead simply sort the tiles up + * front and ensure the difference between each adjacent pair is + * exactly 1. + */ return 1; } -void deck_deal(deck_t *deck) +static int tile_group_is_set(tile_group_t *tile_group) { - card_t temp; - int rand_card; int i; - for (i = 0; i < Players ) + color_t seen_color[tile_group->num_tiles]; + + if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3) + { + return 0; + } + for (i = 0; i < tile_group->num_tiles - 1; ++i) { - rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - deck->cards[last] = temp; + if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number) + { + return 0; + } } + seen_color[i] = tile_group->tiles[i].color; + for (i = 0; i < tile_group->num_tiles; ++i) + { + seen_color[tile_group->tiles[i].color]++; + if (seen_color[tile_group->tiles[i].color] > 1) + { + return 0; + } + } + return 1; } +static void deck_deal(game_t *game, deck_t *deck) +{ + tile_t temp; + int rand_tile; + int i, j, newline; + + printf ("How many players(1-4) should I deal in? "); + game->num_players = getchar(); + if (game->num_players == EOF) + { + printf ("\nGoodbye.\n"); + exit (1); + } + newline = getchar(); + game->num_players -= '0'; + + for (i = 0; i < game->num_players; ++i) + { + for (j = 0; j < 14; ++j) + { + rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->tiles[rand_tile]; + deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1]; + game->players[i].hand.tiles[j] = temp; + deck->num_tiles -= 1; + game->players[i].hand.num_tiles += 1; + } + } + printf ("Game dealt for %d player(s)\n", game->num_players); +} -void deck_init(deck_t *deck) +static void deck_init(deck_t *deck) { int h, i, j; - deck->num_cards = 0; + deck->num_tiles = 0; for (h = 0; h <= 1; ++h) { for (i = 0; i <= 3; ++i) { for (j = 0; j <= 12; ++j) { - deck->cards[j + (i * 13) + (h * 52)].color = i; - deck->cards[j + (i * 13) + (h * 52)].number = j; - deck->num_cards += 1; + tile_init (&deck->tiles[deck->num_tiles++], i, j); + printf ("There are %d tiles in the deck\n", deck->num_tiles); } } } } -void deck_shuffle(deck_t *deck) +static void deck_shuffle(deck_t *deck) { - card_t temp; - int rand_card; + tile_t temp; + int rand_tile; int last; - for (last = deck->num_cards; last > 0; --last) + for (last = deck->num_tiles; last > 0; --last) { - rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - deck->cards[last] = temp; + rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->tiles[rand_tile]; + deck->tiles[rand_tile] = deck->tiles[last - 1]; + deck->tiles[last - 1] = temp; } } -void deck_print(deck_t *deck) +static void deck_print(deck_t *deck) { int h, i, j; - for (h = 0; h <= 1; ++h) + for (h = 0; h < 2; ++h) { - for (i = 0; i <= 3; ++i) + for (i = 0; i < 4; ++i) { - for (j = 0; j <= 12; ++j) + for (j = 0; j < 13; ++j) { - card_print(deck->cards[j + (i * 13) + (h * 52)]); + tile_print(deck->tiles[j + (i * 13) + (h * 52)]); } } } + printf ("There are %d tiles in the deck\n" , deck->num_tiles); +} + +static void deck_spread(deck_t *deck) +{ + int i, j; + for (i = 0; i < 8; i++) + { + for (j = 0; j < 13; j++) + { + deck->tiles[j + (i * 13)].x = j * 50; + deck->tiles[j + (i * 13)].y = i * 60; + } + } +} + +static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region) +{ + int i; + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_draw(game, &game->deck.tiles[i], cr, region); + } +} + +static void hand_print(game_t *game, int player) +{ + int i; + for (i = 0; i < game->players[player].hand.num_tiles; i++) + { + tile_print(game->players[player].hand.tiles[i]); + } +} + +static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region) +{ + int i; + int gwdw = GAME_WINDOW_DEFAULT_WIDTH; + int gwdh = GAME_WINDOW_DEFAULT_HEIGHT; + for (i = 0; i < game->players[player].hand.num_tiles; i++) + { + tile_set_x_y(&game->players[player].hand.tiles[i], + ((gwdw / game->players[player].hand.num_tiles)) * i, + (gwdh - TILE_HEIGHT - 6) ); + } + for (i = 0; i < game->players[player].hand.num_tiles; i++) + { + tile_draw(game, &game->players[player].hand.tiles[i], cr, region); + } } -int main() +static void game_init(game_t *game) { -#define MAX_PLAYERS 4 -#define HANDSIZE 14 -#define PLAYERS 4 + int i; + GError *error = NULL; + + game->num_players = 0; - deck_t deck; + for (i = 0; i < GAME_MAX_PLAYERS; ++i) + { + player_init(&game->players[i]); + game->num_players += 1; + } + + board_init(&game->board); + deck_init(&game->deck); + deck_shuffle(&game->deck); + + game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); + if (error) + FATAL_ERROR (error->message); + + game->current_tile = game->deck.num_tiles - 1; + game->diff_x = game->diff_y = 0; +} + +static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) +{ + cairo_t *cr; + + cr = gdk_cairo_create (widget->window); + + deck_draw(game, cr, event->region); + + hand_draw(game, 0, cr, event->region); + + cairo_destroy (cr); + + return TRUE; +} + +static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) +{ + printf ("You pressed key %d\n", event->keyval); + + return TRUE; +} + +static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + int i, tile_x, tile_y; + + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + { + game->current_tile = i; + game->diff_x = event->x - tile_x; + game->diff_y = event->y - tile_y; + } + } + + return TRUE; +} + +static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + game->current_tile = -1; + printf ("You released button %d\n", event->button); + + return TRUE; +} + +static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, + game_t *game, cairo_t *cr) +{ + tile_t *tile; + + tile = &game->deck.tiles[game->current_tile]; + + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + /* Then, move the tile */ + tile->x = event->x - game->diff_x; + tile->y = event->y - game->diff_y; + + /* Finally, invalidate the region where the tile is now. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + return TRUE; +} + +int main(int argc, char *argv[]) +{ + GtkWidget *window; + game_t game; srand(time(NULL)); + + gtk_init (&argc, &argv); game_init(&game); - deck_print(&deck); - + deck_print(&game.deck); + deck_spread(&game.deck); + deck_deal(&game, &game.deck); + //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0]) + //deck_print(&game.deck); + + /* Create a new window */ + window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + gtk_window_set_default_size (GTK_WINDOW (window), + GAME_WINDOW_DEFAULT_WIDTH, + GAME_WINDOW_DEFAULT_HEIGHT); + + gtk_widget_set_events (window, + GDK_EXPOSURE_MASK | + GDK_KEY_PRESS_MASK | + GDK_BUTTON_MOTION_MASK | + GDK_BUTTON_PRESS_MASK | + GDK_BUTTON_RELEASE_MASK); + + g_signal_connect (G_OBJECT (window), "delete_event", + G_CALLBACK (gtk_main_quit), NULL); + g_signal_connect (G_OBJECT (window), "expose_event", + G_CALLBACK (on_expose_event), &game); + g_signal_connect (G_OBJECT (window), "key_press_event", + G_CALLBACK (on_key_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_press_event", + G_CALLBACK (on_button_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_release_event", + G_CALLBACK (on_button_release_event), &game); + g_signal_connect (G_OBJECT (window), "motion_notify_event", + G_CALLBACK (on_button_motion_event), &game); + + + gtk_widget_show_all (window); + gtk_main (); + return 0; - + +}