X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=6a2a3a5903e7ca4a51590430747e1bd5a325ca16;hb=e03d6fa328956896006b17f49d885923a20db8e1;hp=a2e34a11924a99ae3f17af7c4826d9284bfd0957;hpb=8b60f53889d02bb82812b3cc866018dc792d1455;p=kub diff --git a/kub.c b/kub.c index a2e34a1..6a2a3a5 100644 --- a/kub.c +++ b/kub.c @@ -92,6 +92,7 @@ typedef struct game { RsvgHandle *blanktile; int current_tile; + int diff_x, diff_y; } game_t; static void @@ -359,6 +360,18 @@ static void deck_print(deck_t *deck) printf ("There are %d tiles in the deck\n" , deck->num_tiles); } +static void deck_spread(deck_t *deck) +{ + int i, j; + for (i = 0; i < 8; i++) + { + for (j = 0; j < 13; j++) + { + deck->tiles[j + (i * 13)].x = j * 50; + deck->tiles[j + (i * 13)].y = i * 60; + } + } +} static void deck_draw(game_t *game, cairo_t *cr) { @@ -378,6 +391,11 @@ static void hand_print(game_t *game) } } +/* static void hand_draw(game_t *game) */ +/* { */ + +/* } */ + static void game_init(game_t *game) { int i; @@ -400,6 +418,7 @@ static void game_init(game_t *game) FATAL_ERROR (error->message); game->current_tile = game->deck.num_tiles - 1; + game->diff_x = game->diff_y = 0; } static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) @@ -424,36 +443,52 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - tile_t *tile; + int i, tile_x, tile_y; - tile = &game->deck.tiles[game->current_tile]; - - printf ("Placing tile #%d\n", game->current_tile); - - /* First, invalidate the region where the tile currently is. */ - gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); - - /* Then, move the tile */ - tile->x = event->x; - tile->y = event->y; - - /* Finally, invalidate the region where the tile is now. */ - gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); - - game->current_tile--; - if (game->current_tile < 0) - game->current_tile = game->deck.num_tiles - 1; + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + { + game->current_tile = i; + game->diff_x = event->x - tile_x; + game->diff_y = event->y - tile_y; + } + } return TRUE; } static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { + game->current_tile = -1; printf ("You released button %d\n", event->button); return TRUE; } +static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, + game_t *game, cairo_t *cr) +{ + tile_t *tile; + + tile = &game->deck.tiles[game->current_tile]; + + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + /* Then, move the tile */ + tile->x = event->x - game->diff_x; + tile->y = event->y - game->diff_y; + + /* Finally, invalidate the region where the tile is now. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + return TRUE; +} + int main(int argc, char *argv[]) { GtkWidget *window; @@ -465,9 +500,10 @@ int main(int argc, char *argv[]) game_init(&game); deck_print(&game.deck); + deck_spread(&game.deck); //deck_deal(&game, &game.deck); - hand_print(&game); - deck_print(&game.deck); + //hand_print(&game); + //deck_print(&game.deck); /* Create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); @@ -478,6 +514,7 @@ int main(int argc, char *argv[]) gtk_widget_set_events (window, GDK_EXPOSURE_MASK | GDK_KEY_PRESS_MASK | + GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK); @@ -491,6 +528,9 @@ int main(int argc, char *argv[]) G_CALLBACK (on_button_press_event), &game); g_signal_connect (G_OBJECT (window), "button_release_event", G_CALLBACK (on_button_release_event), &game); + g_signal_connect (G_OBJECT (window), "motion_notify_event", + G_CALLBACK (on_button_motion_event), &game); + gtk_widget_show_all (window); gtk_main ();