X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=8a026a4369eccf1a2fa4f6883bab0d5d6516cf3f;hb=646aa6968206c6ba983210457bdf28d717caae93;hp=3afca0006486b8c1636e3e6630f3c793ffef17e8;hpb=d2fe4f41917d6858ea4101c30631c58308407206;p=kub diff --git a/kub.c b/kub.c index 3afca00..8a026a4 100644 --- a/kub.c +++ b/kub.c @@ -1,6 +1,12 @@ #include #include #include +#include +#include +#include + +#define FATAL_ERROR(msg) \ + do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) char *colors[] = {"Black", "Blue", "Red", "Yellow"}; @@ -18,10 +24,10 @@ typedef struct deck { int num_cards; } deck_t; -#define CARD_GROUP_MAX_CARDS 14 +#define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS typedef struct card_group { - card_t cards[HAND_MAX_CARDS]; + card_t cards[CARD_GROUP_MAX_CARDS]; int num_cards; } card_group_t; @@ -30,32 +36,35 @@ typedef struct card_group { typedef struct board { card_group_t groups[BOARD_MAX_CARD_GROUPS]; int num_groups; -} board_t +} board_t; typedef struct player { card_group_t hand; } player_t; #define GAME_MAX_PLAYERS 4 +#define GAME_WINDOW_DEFAULT_WIDTH 800 +#define GAME_WINDOW_DEFAULT_HEIGHT 600 typedef struct game { player_t players[GAME_MAX_PLAYERS]; int num_players; board_t board; deck_t deck; + RsvgHandle *blanktile; } game_t; -void card_print(card_t card) +static void card_print(card_t card) { printf("%6s %2d\n", colors[card.color], card.number + 1); } -void card_group_init(card_group_t *card_group) +static void card_group_init(card_group_t *card_group) { card_group->num_cards = 0; } -void board_init(board_t *board) +static void board_init(board_t *board) { int i; board->num_groups = 0; @@ -66,36 +75,116 @@ void board_init(board_t *board) } } -void player_init(player_t *player) +static void player_init(player_t *player) { card_group_init(&player->hand); } -void game_init(game_t *game) + +/* If card_one < card_two, then return value will be negative + if they are equal, 0 will be returned, + if card_one > card_two, then return value will be positive */ +static int card_compare(const void *one, const void *two) +{ + const card_t *card_one = one; + const card_t *card_two = two; + return card_one->number - card_two->number; +} + +static int card_group_is_run_one(card_group_t *card_group) { int i; - game->num_players = 0 - - for (i = 0; i < GAME_MAX_PLAYERS; ++i) + qsort (&card_group->cards[0], card_group->num_cards, + sizeof (card_t), card_compare); + + if (card_group->num_cards > 13 || card_group->num_cards < 3) + { + return 0; + } + for (i = 0; i < card_group->num_cards - 1; ++i) + if(card_group->cards[i].color != card_group->cards[i + 1].color) { - player_init(&game->players[i]); - game->num_players += 1; + return 0; } - - board_init(&game->board); - deck_init(&game->deck); - deck_shuffle(&game->deck); + if(card_group->cards[i].number != card_group->cards[i + 1].number -1) + { + return 0; + } + return 1; } -int card_group_is_set(card_group_t *card_group) + +static int card_group_is_run_two(card_group_t *card_group) { - int i, j; - color_t seen_color[card_group->num_cards] - - if (card_group->num_cards > 4 || card_group->num_cards < 3) - { + int i; + int lowest = 14, highest = 0; + color_t run_color; + + /* By definition, a run must have at least 3 cards. Also, it's + * impossible for any group of cards with more than 13 cards to be + * a run, (there are only 13 unique numbers so a group with more + * than 13 cards must have some duplicates). + */ + if (card_group->num_cards < 3 || card_group->num_cards > 13) + { + return 0; + } + + /* Loop through all cards in the group, ensuring that they are all + * the same color and finding the highest and lowest number in the + * group. */ + run_color = card_group->cards[0].color; + + for (i = 0; i < card_group->num_cards; i++) + { + if (card_group->cards[i].color != run_color) return 0; + if (card_group->cards[i].number > highest) + { + highest = card_group->cards[i].number; } + if (card_group->cards[i].number < lowest) + { + lowest = card_group->cards[i].number; + } + } + + /* For a run, the difference between the highest and lowest cards + * will always be one less than the number of cards in the + * group. If not then we know it's not a run. + */ + if (highest - lowest != card_group->num_cards - 1) + { + return 0; + } + + /* XXX: There's a bug here. We're guessing that at this point + * anything we're looking at must be a run. This would be correct + * if there were no duplicate cards, but since there are + * duplicates this us quite broken. For example consider two + * sequences of entirely red cards: + * + * This is a run: 1, 2, 3, 4 + * But this is not: 1, 3, 4, 4 + * + * As currently written, this function will consider both of these + * groups to be a run. One possible fix is to throw away the + * highest - lowest heuristic and instead simply sort the cards up + * front and ensure the difference between each adjacent pair is + * exactly 1. + */ + return 1; +} + +static int card_group_is_set(card_group_t *card_group) +{ + int i; + color_t seen_color[card_group->num_cards]; + + if (card_group->num_cards > 4 || card_group->num_cards < 3) + { + return 0; + } for (i = 0; i < card_group->num_cards - 1; ++i) { if (card_group->cards[i].number != card_group->cards[i + 1].number) @@ -106,29 +195,47 @@ int card_group_is_set(card_group_t *card_group) seen_color[i] = card_group->cards[i].color; for (i = 0; i < card_group->num_cards; ++i) { - color_t color; - seen_color[card_group->cards[i].color]++; + if (seen_color[card_group->cards[i].color] > 1) + { + return 0; + } } return 1; } -void deck_deal(deck_t *deck) +static void deck_deal(game_t *game, deck_t *deck) { card_t temp; int rand_card; - int i; - for (i = 0; i < Players ) + int i, j, newline; + + printf ("How many players(1-4) should I deal in? "); + game->num_players = getchar(); + if (game->num_players == EOF) { - rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - deck->cards[last] = temp; + printf ("\nGoodbye.\n"); + exit (1); + } + newline = getchar(); + game->num_players -= '0'; + + for (i = 0; i < game->num_players; ++i) + { + for (j = 0; j < 14; ++j) + { + rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->cards[rand_card]; + deck->cards[rand_card] = deck->cards[deck->num_cards - 1]; + game->players[i].hand.cards[j] = temp; + deck->num_cards -= 1; + game->players[i].hand.num_cards += 1; + } } + printf ("Game dealt for %d player(s)\n", game->num_players); } - -void deck_init(deck_t *deck) +static void deck_init(deck_t *deck) { int h, i, j; deck->num_cards = 0; @@ -141,12 +248,13 @@ void deck_init(deck_t *deck) deck->cards[j + (i * 13) + (h * 52)].color = i; deck->cards[j + (i * 13) + (h * 52)].number = j; deck->num_cards += 1; + printf ("There are %d tiles in the deck\n", deck->num_cards); } } } } -void deck_shuffle(deck_t *deck) +static void deck_shuffle(deck_t *deck) { card_t temp; int rand_card; @@ -155,38 +263,178 @@ void deck_shuffle(deck_t *deck) { rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - deck->cards[last] = temp; + deck->cards[rand_card] = deck->cards[last - 1]; + deck->cards[last - 1] = temp; } } -void deck_print(deck_t *deck) +static void deck_print(deck_t *deck) { int h, i, j; - for (h = 0; h <= 1; ++h) + for (h = 0; h < 2; ++h) { - for (i = 0; i <= 3; ++i) + for (i = 0; i < 4; ++i) { - for (j = 0; j <= 12; ++j) + for (j = 0; j < 13; ++j) { card_print(deck->cards[j + (i * 13) + (h * 52)]); } } } + printf ("There are %d tiles in the deck\n" , deck->num_cards); } -int main() +static void deck_draw(game_t *game, cairo_t *cr) { -#define MAX_PLAYERS 4 -#define HANDSIZE 14 -#define PLAYERS 4 + int h, i, j; + for (h = 0; h < game->deck.num_cards; ++h) + { + for (i = 0; i < 8; ++i) + { + for (j = 0; j < 13; ++j) + { + card_draw(game, &game->deck.cards[h], cr, 45 * j , 55 * i); + } + } + } +} + + + +static void hand_print(game_t *game) +{ + int i; + for (i = 0; i < game->players[0].hand.num_cards; ++i) + { + card_print(game->players[0].hand.cards[i]); + } +} + +static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y) +{ + char number_string[2]; + number_string[0] = card->number + '0'; + number_string[1] = '\0'; + + cairo_save(cr); + cairo_translate(cr, x, y); + rsvg_handle_render_cairo (game->blanktile, cr); - deck_t deck; + if (card->color == BLACK) + cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); + if (card->color == BLUE) + cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); + if (card->color == RED) + cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); + if (card->color == YELLOW) + cairo_set_source_rgb (cr, 1.0, .843, 0.0); + cairo_move_to (cr, 10, 25); + cairo_set_font_size(cr, 25); + cairo_show_text (cr, number_string); + + cairo_restore(cr); +} + +static void game_init(game_t *game) +{ + int i; + GError *error = NULL; + + game->num_players = 0; + + for (i = 0; i < GAME_MAX_PLAYERS; ++i) + { + player_init(&game->players[i]); + game->num_players += 1; + } + + board_init(&game->board); + deck_init(&game->deck); + deck_shuffle(&game->deck); + + game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); + if (error) + FATAL_ERROR (error->message); +} + +static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) +{ + cairo_t *cr; + + cr = gdk_cairo_create (widget->window); + + rsvg_handle_render_cairo (game->blanktile, cr); + card_draw(game, &game->deck.cards[0], cr, 45, 0); + card_draw(game, &game->deck.cards[1], cr, 90, 0); + //deck_draw(game, cr); + + cairo_destroy (cr); + + return TRUE; +} + +static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) +{ + printf ("You pressed key %d\n", event->keyval); + + return TRUE; +} + +static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You pressed button %d\n", event->button); + + return TRUE; +} + +static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You released button %d\n", event->button); + + return TRUE; +} + +int main(int argc, char *argv[]) +{ + GtkWidget *window; + game_t game; srand(time(NULL)); + + gtk_init (&argc, &argv); game_init(&game); - deck_print(&deck); - + deck_print(&game.deck); + //deck_deal(&game, &game.deck); + hand_print(&game); + deck_print(&game.deck); + + /* Create a new window */ + window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + gtk_window_set_default_size (GTK_WINDOW (window), + GAME_WINDOW_DEFAULT_WIDTH, + GAME_WINDOW_DEFAULT_HEIGHT); + + gtk_widget_set_events (window, + GDK_EXPOSURE_MASK | + GDK_KEY_PRESS_MASK | + GDK_BUTTON_PRESS_MASK | + GDK_BUTTON_RELEASE_MASK); + + g_signal_connect (G_OBJECT (window), "delete_event", + G_CALLBACK (gtk_main_quit), NULL); + g_signal_connect (G_OBJECT (window), "expose_event", + G_CALLBACK (on_expose_event), &game); + g_signal_connect (G_OBJECT (window), "key_press_event", + G_CALLBACK (on_key_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_press_event", + G_CALLBACK (on_button_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_release_event", + G_CALLBACK (on_button_release_event), &game); + + gtk_widget_show_all (window); + gtk_main (); + return 0; - + +}