X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=8ad1bd992fe5739e2259cac03820ed89bf76aeb0;hb=8928a6baa8ab82c164e020efc5c74dabbcfe4bc0;hp=65b7d3e593d9c38e65409061b792c784f8b9bc49;hpb=128be2d8da52865131653f197c05dd5f6830958a;p=kub diff --git a/kub.c b/kub.c index 65b7d3e..8ad1bd9 100644 --- a/kub.c +++ b/kub.c @@ -12,7 +12,7 @@ * ||/ / * || | TILE_WIDTH = 40 * || | / - * | | + * | | * +-----+ - TILE_NUMBER_Y_OFFSET = 3 - * |+---+| - | * || || | @@ -22,7 +22,7 @@ * | / \ | | * || || TILE_SUN_HEIGHT = 20 | * | \_/ | _ | - * | | TILE_SUN_Y_OFFSET = 3 | + * | | TILE_SUN_Y_OFFSET = 3 | * +-----+ - - * || | TILE_SUN_WIDTH = 20 * || @@ -41,7 +41,7 @@ #define TILE_SUN_WIDTH 20 #define TILE_SUN_HEIGHT 20 -#define FATAL_ERROR(msg) \ +#define FATAL_ERROR(msg) \ do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) char *colors[] = {"Black", "Blue", "Red", "Yellow"}; @@ -136,22 +136,22 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region cairo_save(cr); cairo_translate(cr, tile->x, tile->y); rsvg_handle_render_cairo (game->blanktile, cr); - + if (tile->color == BLACK) - cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); + cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); if (tile->color == BLUE) - cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); + cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); if (tile->color == RED) - cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); + cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); if (tile->color == YELLOW) - cairo_set_source_rgb (cr, 1.0, .843, 0.0); + cairo_set_source_rgb (cr, 1.0, .843, 0.0); if (tile->number + 1 > 9) - cairo_move_to (cr, 1, 25); + cairo_move_to (cr, 1, 25); else - cairo_move_to (cr, 10, 25); + cairo_move_to (cr, 10, 25); cairo_set_font_size(cr, 25); cairo_show_text (cr, number_string); - + cairo_restore(cr); } @@ -164,8 +164,8 @@ static void board_init(board_t *board) { int i; board->num_groups = 0; - - for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i) + + for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i) { tile_group_init(&board->groups[i]); } @@ -191,25 +191,25 @@ static int tile_group_is_run_one(tile_group_t *tile_group) { int i; qsort (&tile_group->tiles[0], tile_group->num_tiles, - sizeof (tile_t), tile_compare); - + sizeof (tile_t), tile_compare); + if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3) { - printf("fail run - invalid num tiles; "); - return 0; + printf("fail run - invalid num tiles; "); + return 0; } for (i = 0; i < tile_group->num_tiles - 1; ++i) { - if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color) + if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color) { - printf("fail run - colors don't match; "); - return 0; + printf("fail run - colors don't match; "); + return 0; } - if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 && - i+1 != tile_group->num_tiles) + if( tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1 && + i+1 != tile_group->num_tiles) { - printf("fail run - invalid number sequence; "); - return 0; + printf("fail run - invalid number sequence; "); + return 0; } } return 1; @@ -283,29 +283,29 @@ static int tile_group_is_set(tile_group_t *tile_group) int i; color_t seen_color[4]; for (i = 0; i < 4; i++) - seen_color[i] = 0; - + seen_color[i] = 0; + if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3) { - printf("fail set - invalid num tiles; "); - return 0; + printf("fail set - invalid num tiles; "); + return 0; } - for (i = 0; i <= tile_group->num_tiles - 1; ++i) + for (i = 0; i <= tile_group->num_tiles - 1; ++i) { - if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number && - i+1 != tile_group->num_tiles) + if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number && + i+1 != tile_group->num_tiles) { - printf("fail set - numbers don't match; "); - return 0; + printf("fail set - numbers don't match; "); + return 0; } - seen_color[tile_group->tiles[i].color] += 1; + seen_color[tile_group->tiles[i].color] += 1; } for (i = 0; i < 4; i++) { - if (seen_color[i] > 1) + if (seen_color[i] > 1) { - printf("fail set - repeat color; "); - return 0; + printf("fail set - repeat color; "); + return 0; } } return 1; @@ -316,7 +316,7 @@ static void deck_deal(game_t *game, deck_t *deck) tile_t temp; int rand_tile; int i, j, newline; - + printf ("How many players(1-4) should I deal in? "); game->num_players = getchar(); if (game->num_players == EOF) @@ -324,9 +324,9 @@ static void deck_deal(game_t *game, deck_t *deck) printf ("\nGoodbye.\n"); exit (1); } - newline = getchar(); + newline = getchar(); game->num_players -= '0'; - + for (i = 0; i < game->num_players; ++i) { for (j = 0; j < 14; ++j) @@ -344,20 +344,20 @@ static void deck_deal(game_t *game, deck_t *deck) static void deck_init(deck_t *deck) { - int h, i, j; + int h, i, j; deck->num_tiles = 0; for (h = 0; h <= 1; ++h) { - for (i = 0; i <= 3; ++i) + for (i = 0; i <= 3; ++i) { - for (j = 0; j <= 12; ++j) + for (j = 0; j <= 12; ++j) { tile_init (&deck->tiles[deck->num_tiles++], i, j); printf ("There are %d tiles in the deck\n", deck->num_tiles); } } } -} +} static void deck_shuffle(deck_t *deck) { @@ -375,7 +375,7 @@ static void deck_shuffle(deck_t *deck) static void deck_print(deck_t *deck) { - int h, i, j; + int h, i, j; for (h = 0; h < 2; ++h) { for (i = 0; i < 4; ++i) @@ -407,9 +407,9 @@ static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region) int i; for (i = 0; i < game->deck.num_tiles; i++) { - tile_draw(game, &game->deck.tiles[i], cr, region); + tile_draw(game, &game->deck.tiles[i], cr, region); } -} +} static void hand_print(game_t *game, int player) { @@ -425,9 +425,9 @@ static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region) int i; int gwdw = GAME_WINDOW_DEFAULT_WIDTH; int gwdh = GAME_WINDOW_DEFAULT_HEIGHT; - for (i = 0; i < game->players[player].hand.num_tiles; i++) + for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_set_x_y(&game->players[player].hand.tiles[i], + tile_set_x_y(&game->players[player].hand.tiles[i], ((gwdw / game->players[player].hand.num_tiles)) * i, (gwdh - TILE_HEIGHT - 6) ); } @@ -443,13 +443,13 @@ static void game_init(game_t *game) GError *error = NULL; game->num_players = 0; - + for (i = 0; i < GAME_MAX_PLAYERS; ++i) { player_init(&game->players[i]); game->num_players += 1; } - + board_init(&game->board); deck_init(&game->deck); deck_shuffle(&game->deck); @@ -459,9 +459,9 @@ static void game_init(game_t *game) FATAL_ERROR (error->message); /*This line appears to be useless, has been replaced by line below*/ - //game->current_tile = game->deck.num_tiles - 1; + //game->current_tile = game->deck.num_tiles - 1; game->current_tile = -1; - + game->diff_x = game->diff_y = 0; } @@ -490,23 +490,23 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { int i, tile_x, tile_y; - + for (i = 0; i < game->deck.num_tiles; i++) { - tile_x = game->deck.tiles[i].x; - tile_y = game->deck.tiles[i].y; - if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && - event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { - game->current_tile = i; - game->diff_x = event->x - tile_x; - game->diff_y = event->y - tile_y; + game->current_tile = i; + game->diff_x = event->x - tile_x; + game->diff_y = event->y - tile_y; } } if (game->current_tile == -1) - { - game->click_x = event->x; - game->click_y = event->y; + { + game->click_x = event->x; + game->click_y = event->y; } return TRUE; } @@ -515,51 +515,51 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even { if (game->current_tile == -1) { - tile_group_t group; - group.num_tiles = 0; - - int i, tile_x, tile_y; - for (i = 0; i < game->deck.num_tiles; i++) + tile_group_t group; + group.num_tiles = 0; + + int i, tile_x, tile_y; + for (i = 0; i < game->deck.num_tiles; i++) { - tile_x = game->deck.tiles[i].x; - tile_y = game->deck.tiles[i].y; - if ( (event->x >= tile_x && game->click_x <= tile_x && - event->y >= tile_y && game->click_y <= tile_y) || - (event->x >= tile_x && game->click_x <= tile_x && - event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) ) + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if ( (event->x >= tile_x && game->click_x <= tile_x && + event->y >= tile_y && game->click_y <= tile_y) || + (event->x >= tile_x && game->click_x <= tile_x && + event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) ) { - group.tiles[group.num_tiles] = game->deck.tiles[i]; - group.num_tiles++; + group.tiles[group.num_tiles] = game->deck.tiles[i]; + group.num_tiles++; } } - printf("is run %d\n", tile_group_is_run_one(&group) ); - printf("is set %d\n", tile_group_is_set(&group) ); - for (i = 0; i < group.num_tiles; i++) - tile_print(group.tiles[i]); + printf("is run %d\n", tile_group_is_run_one(&group) ); + printf("is set %d\n", tile_group_is_set(&group) ); + for (i = 0; i < group.num_tiles; i++) + tile_print(group.tiles[i]); } - + game->current_tile = -1; return TRUE; } -static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, +static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, game_t *game, cairo_t *cr) { tile_t *tile; - + tile = &game->deck.tiles[game->current_tile]; - + /* First, invalidate the region where the tile currently is. */ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - + /* Then, move the tile */ tile->x = event->x - game->diff_x; tile->y = event->y - game->diff_y; - + /* Finally, invalidate the region where the tile is now. */ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - + return TRUE; } @@ -567,11 +567,11 @@ int main(int argc, char *argv[]) { GtkWidget *window; game_t game; - + srand(time(NULL)); gtk_init (&argc, &argv); - + game_init(&game); deck_print(&game.deck); deck_spread(&game.deck); @@ -587,9 +587,9 @@ int main(int argc, char *argv[]) gtk_widget_set_events (window, GDK_EXPOSURE_MASK | - GDK_KEY_PRESS_MASK | + GDK_KEY_PRESS_MASK | GDK_BUTTON_MOTION_MASK | - GDK_BUTTON_PRESS_MASK | + GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK); g_signal_connect (G_OBJECT (window), "delete_event",