X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=a029c137b845d6228a4cf9d61ce531ef0b2ba85b;hb=7c79fd8f543f46d54b5823620faa604b436f967b;hp=8ad1bd992fe5739e2259cac03820ed89bf76aeb0;hpb=8928a6baa8ab82c164e020efc5c74dabbcfe4bc0;p=kub diff --git a/kub.c b/kub.c index 8ad1bd9..a029c13 100644 --- a/kub.c +++ b/kub.c @@ -53,6 +53,7 @@ typedef struct tile { int number; int x; int y; + int selected; } tile_t; #define DECK_MAX_TILES 104 @@ -80,6 +81,10 @@ typedef struct player { tile_group_t hand; } player_t; +typedef struct selection_box { + int x1, x2, y1, y2, visible; +} selection_box_t; + #define GAME_MAX_PLAYERS 4 #define GAME_WINDOW_DEFAULT_WIDTH 800 #define GAME_WINDOW_DEFAULT_HEIGHT 600 @@ -89,20 +94,40 @@ typedef struct game { int num_players; board_t board; deck_t deck; + selection_box_t selection_box; RsvgHandle *blanktile; + RsvgHandle *selectedtile; int current_tile; + int select_mode; int diff_x, diff_y; int click_x, click_y; - int release_x, release_y; + int release_x, release_y; /*Currently unused*/ } game_t; +static void selection_box_init(selection_box_t *box) +{ + box->x1 = 0; + box->x2 = 0; + box->y1 = 0; + box->y2 = 0; + box->visible = 0; +} + +static void selection_box_draw(selection_box_t *box, cairo_t *cr) +{ + cairo_rectangle (cr, box->x1, box->y1, box->x2 - box->x1, box->y2 - box->y1); + cairo_set_source_rgba(cr, 0.0, 0.1, 0.2, 0.5); + cairo_fill (cr); +} + static void tile_init (tile_t *tile, color_t color, int number) { tile->color = color; tile->number = number; tile->x = 0; tile->y = 0; + tile->selected = 0; } static void tile_set_x_y (tile_t *tile, int x, int y) @@ -135,7 +160,11 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region cairo_save(cr); cairo_translate(cr, tile->x, tile->y); - rsvg_handle_render_cairo (game->blanktile, cr); + + if (tile->selected) + rsvg_handle_render_cairo (game->selectedtile, cr); + else + rsvg_handle_render_cairo (game->blanktile, cr); if (tile->color == BLACK) cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); @@ -449,18 +478,22 @@ static void game_init(game_t *game) player_init(&game->players[i]); game->num_players += 1; } - + + selection_box_init(&game->selection_box); board_init(&game->board); deck_init(&game->deck); deck_shuffle(&game->deck); + game->selectedtile = rsvg_handle_new_from_file ("tiles/selectedtile.svg", &error); + if (error) + FATAL_ERROR (error->message); + game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); if (error) FATAL_ERROR (error->message); - /*This line appears to be useless, has been replaced by line below*/ - //game->current_tile = game->deck.num_tiles - 1; - game->current_tile = -1; + game->current_tile = game->deck.num_tiles - 1; + game->select_mode = 1; game->diff_x = game->diff_y = 0; } @@ -473,6 +506,9 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ deck_draw(game, cr, event->region); + if (game->selection_box.visible) + selection_box_draw(&game->selection_box, cr); + hand_draw(game, 0, cr, event->region); cairo_destroy (cr); @@ -490,6 +526,7 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { int i, tile_x, tile_y; + tile_t *curr_tile = &game->deck.tiles[game->current_tile]; for (i = 0; i < game->deck.num_tiles; i++) { @@ -498,35 +535,94 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { + game->select_mode = 0; + + curr_tile = &game->deck.tiles[game->current_tile]; + game->deck.tiles[game->current_tile].selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + game->current_tile = i; + curr_tile = &game->deck.tiles[game->current_tile]; + if (!curr_tile->selected) + curr_tile->selected = 1; + else + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + game->diff_x = event->x - tile_x; game->diff_y = event->y - tile_y; } } - if (game->current_tile == -1) + if (game->select_mode) { + game->deck.tiles[game->current_tile].selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + game->selection_box.visible = 1; + /*These next two lines are likely to be replaced by...*/ game->click_x = event->x; game->click_y = event->y; + /*...these two lines*/ + game->selection_box.x1 = event->x; + game->selection_box.x2 = event->x; + game->selection_box.y1 = event->y; + game->selection_box.y2 = event->y; } return TRUE; } static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - if (game->current_tile == -1) + if (game->select_mode) { + game->select_mode = 0; + selection_box_t *box; + box = &game->selection_box; + + int x_min = MIN(box->x1, box->x2); + int x_max = MAX(box->x1, box->x2); + int y_min = MIN(box->y1, box->y2); + int y_max = MAX(box->y1, box->y2); + int width = abs(box->x2 - box->x1); + int height = abs(box->y2 - box->y1); + + box->visible = 0; + gtk_widget_queue_draw_area (widget, x_min, y_min, width, height); + tile_group_t group; group.num_tiles = 0; - int i, tile_x, tile_y; + int i, tile_x, tile_y, tile_x2, tile_y2; for (i = 0; i < game->deck.num_tiles; i++) { tile_x = game->deck.tiles[i].x; tile_y = game->deck.tiles[i].y; - if ( (event->x >= tile_x && game->click_x <= tile_x && - event->y >= tile_y && game->click_y <= tile_y) || - (event->x >= tile_x && game->click_x <= tile_x && - event->y <= (tile_y + TILE_HEIGHT) && game->click_y >= tile_y) ) + tile_x2 = tile_x + TILE_WIDTH; + tile_y2 = tile_y + TILE_HEIGHT; + if (/*If top-left corner*/ + (tile_x >= x_min && tile_x <= x_max && + tile_y >= y_min && tile_y <= y_max) || + /*or bottom-right corner*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or bottom-left corner*/ + (tile_x >= x_min && tile_x <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or top-right corner of tile selected*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y >= y_min && tile_y <= y_max) || + /*or left edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min <= tile_x && x_max >= tile_x) || + /*or top edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min <= tile_y && y_max >= tile_y) || + /*or right edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min >= tile_x && x_min <= tile_x2) || + /*or bottom edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min >= tile_y && y_min <= tile_y) ) { group.tiles[group.num_tiles] = game->deck.tiles[i]; group.num_tiles++; @@ -536,9 +632,8 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even printf("is set %d\n", tile_group_is_set(&group) ); for (i = 0; i < group.num_tiles; i++) tile_print(group.tiles[i]); - } - - game->current_tile = -1; + } + game->select_mode = 1; return TRUE; } @@ -546,20 +641,49 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, game_t *game, cairo_t *cr) { - tile_t *tile; + if (game->select_mode) + { + selection_box_t *box; + box = &game->selection_box; + box->visible = 1; - tile = &game->deck.tiles[game->current_tile]; + gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1,box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + + box->x2 = event->x; + box->y2 = event->y; + + gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + + int i; + tile_t *curr_tile; + for (i = 0; i < game->deck.num_tiles; i++) + { + if ((event->x >= game->deck.tiles[i].x && + event->x <= game->deck.tiles[i].x + TILE_WIDTH) && + (event->y >= game->deck.tiles[i].y && + event->y <= game->deck.tiles[i].y + TILE_HEIGHT)) + { + curr_tile = &game->deck.tiles[i]; + curr_tile->selected = 1; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + } + } + else + { + tile_t *tile; + tile = &game->deck.tiles[game->current_tile]; - /* First, invalidate the region where the tile currently is. */ - gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); /* Then, move the tile */ - tile->x = event->x - game->diff_x; - tile->y = event->y - game->diff_y; + tile->x = event->x - game->diff_x; + tile->y = event->y - game->diff_y; /* Finally, invalidate the region where the tile is now. */ - gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } return TRUE; }