X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=a2e34a11924a99ae3f17af7c4826d9284bfd0957;hb=8b60f53889d02bb82812b3cc866018dc792d1455;hp=bad09fdb9ccaf3ba73150be4a6539efcb396b443;hpb=38a73833906ed36e3c961545bfd51f7c215596b1;p=kub diff --git a/kub.c b/kub.c index bad09fd..a2e34a1 100644 --- a/kub.c +++ b/kub.c @@ -5,6 +5,42 @@ #include #include +/* + * TILE_NUMBER_X_OFFSET = 3 + * // + * || TILE_NUMBER_WIDTH = 34 + * ||/ / + * || | TILE_WIDTH = 40 + * || | / + * | | + * +-----+ - TILE_NUMBER_Y_OFFSET = 3 - + * |+---+| - | + * || || | + * || || TILE_NUMBER_HEIGHT = 24 | + * |+---+| - | + * | _ | _ |-TILE_HEIGHT = 50 + * | / \ | | + * || || TILE_SUN_HEIGHT = 20 | + * | \_/ | _ | + * | | TILE_SUN_Y_OFFSET = 3 | + * +-----+ - - + * || | TILE_SUN_WIDTH = 20 + * || + * || TILE_SUN_X_OFFSET = 10 + */ +#define TILE_WIDTH 40 +#define TILE_HEIGHT 50 + +#define TILE_NUMBER_X_OFFSET 3 +#define TILE_NUMBER_Y_OFFSET 3 +#define TILE_NUMBER_WIDTH 34 +#define TILE_NUMBER_HEIGHT 24 + +#define TILE_SUN_X_OFFSET 10 +#define TILE_SUN_Y_OFFSET 3 +#define TILE_SUN_WIDTH 20 +#define TILE_SUN_HEIGHT 20 + #define FATAL_ERROR(msg) \ do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) @@ -15,6 +51,8 @@ typedef enum {BLACK, BLUE, RED, YELLOW} color_t; typedef struct tile { color_t color; int number; + int x; + int y; } tile_t; #define DECK_MAX_TILES 104 @@ -52,14 +90,25 @@ typedef struct game { board_t board; deck_t deck; RsvgHandle *blanktile; + + int current_tile; } game_t; +static void +tile_init (tile_t *tile, color_t color, int number) +{ + tile->color = color; + tile->number = number; + tile->x = 0; + tile->y = 0; +} + static void tile_print(tile_t tile) { printf("%6s %2d\n", colors[tile.color], tile.number + 1); } -static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, int x, int y) +static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr) { char number_string[3]; int len; @@ -69,7 +118,7 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, int x, int y) FATAL_ERROR ("snprintf failed"); cairo_save(cr); - cairo_translate(cr, x, y); + cairo_translate(cr, tile->x, tile->y); rsvg_handle_render_cairo (game->blanktile, cr); if (tile->color == BLACK) @@ -273,9 +322,7 @@ static void deck_init(deck_t *deck) { for (j = 0; j <= 12; ++j) { - deck->tiles[j + (i * 13) + (h * 52)].color = i; - deck->tiles[j + (i * 13) + (h * 52)].number = j; - deck->num_tiles += 1; + tile_init (&deck->tiles[deck->num_tiles++], i, j); printf ("There are %d tiles in the deck\n", deck->num_tiles); } } @@ -312,17 +359,13 @@ static void deck_print(deck_t *deck) printf ("There are %d tiles in the deck\n" , deck->num_tiles); } + static void deck_draw(game_t *game, cairo_t *cr) { - int i, j; - - for (i = 0; i < 8; ++i) + int i; + for (i = 0; i < game->deck.num_tiles; i++) { - for (j = 0; j < 13; ++j) - { - tile_draw(game, &game->deck.tiles[j + (i * 13)], - cr, 45 * j, 55 * i); - } + tile_draw(game, &game->deck.tiles[i], cr); } } @@ -355,6 +398,8 @@ static void game_init(game_t *game) game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); if (error) FATAL_ERROR (error->message); + + game->current_tile = game->deck.num_tiles - 1; } static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) @@ -379,7 +424,25 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - printf ("You pressed button %d\n", event->button); + tile_t *tile; + + tile = &game->deck.tiles[game->current_tile]; + + printf ("Placing tile #%d\n", game->current_tile); + + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); + + /* Then, move the tile */ + tile->x = event->x; + tile->y = event->y; + + /* Finally, invalidate the region where the tile is now. */ + gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); + + game->current_tile--; + if (game->current_tile < 0) + game->current_tile = game->deck.num_tiles - 1; return TRUE; }