X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=a6b1f3ff02603f7c1648df0f702621ea11efda52;hb=700c1ef19a5819d3a9dea3108c5782a90b3919a8;hp=9494a466914ee64632d202053419adc907d820f4;hpb=399827aa4f8633152d1cfdfa58abd989c5fa7516;p=kub diff --git a/kub.c b/kub.c index 9494a46..a6b1f3f 100644 --- a/kub.c +++ b/kub.c @@ -447,26 +447,6 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game->current_tile = i; } - /*Carl's Code*/ - tile_t *tile; - - tile = &game->deck.tiles[game->current_tile]; - - printf ("Placing tile #%d\n", game->current_tile); - - /* First, invalidate the region where the tile currently is. */ - gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); - - /* Then, move the tile */ - tile->x = event->x; - tile->y = event->y; - - /* Finally, invalidate the region where the tile is now. */ - gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); - - game->current_tile--; - if (game->current_tile < 0) - game->current_tile = game->deck.num_tiles - 1; return TRUE; } @@ -481,11 +461,20 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, game_t *game, cairo_t *cr) { - game->deck.tiles[game->current_tile].x = event->x; - game->deck.tiles[game->current_tile].y = event->y; - - tile_draw(game, &game->deck.tiles[game->current_tile], cr); - + tile_t *tile; + + tile = &game->deck.tiles[game->current_tile]; + + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + /* Then, move the tile */ + tile->x = event->x; + tile->y = event->y; + + /* Finally, invalidate the region where the tile is now. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + return TRUE; } @@ -528,7 +517,7 @@ int main(int argc, char *argv[]) G_CALLBACK (on_button_press_event), &game); g_signal_connect (G_OBJECT (window), "button_release_event", G_CALLBACK (on_button_release_event), &game); - g_signal_connect (G_OBJECT (window), "button_motion_event", + g_signal_connect (G_OBJECT (window), "motion_notify_event", G_CALLBACK (on_button_motion_event), &game);