X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=a6b1f3ff02603f7c1648df0f702621ea11efda52;hb=700c1ef19a5819d3a9dea3108c5782a90b3919a8;hp=e11b87ecf29b117f30ff398c7632e9f89fea832c;hpb=20d9914a4be7a6cb0336576fefa8a40e411d4438;p=kub diff --git a/kub.c b/kub.c index e11b87e..a6b1f3f 100644 --- a/kub.c +++ b/kub.c @@ -5,6 +5,42 @@ #include #include +/* + * TILE_NUMBER_X_OFFSET = 3 + * // + * || TILE_NUMBER_WIDTH = 34 + * ||/ / + * || | TILE_WIDTH = 40 + * || | / + * | | + * +-----+ - TILE_NUMBER_Y_OFFSET = 3 - + * |+---+| - | + * || || | + * || || TILE_NUMBER_HEIGHT = 24 | + * |+---+| - | + * | _ | _ |-TILE_HEIGHT = 50 + * | / \ | | + * || || TILE_SUN_HEIGHT = 20 | + * | \_/ | _ | + * | | TILE_SUN_Y_OFFSET = 3 | + * +-----+ - - + * || | TILE_SUN_WIDTH = 20 + * || + * || TILE_SUN_X_OFFSET = 10 + */ +#define TILE_WIDTH 40 +#define TILE_HEIGHT 50 + +#define TILE_NUMBER_X_OFFSET 3 +#define TILE_NUMBER_Y_OFFSET 3 +#define TILE_NUMBER_WIDTH 34 +#define TILE_NUMBER_HEIGHT 24 + +#define TILE_SUN_X_OFFSET 10 +#define TILE_SUN_Y_OFFSET 3 +#define TILE_SUN_WIDTH 20 +#define TILE_SUN_HEIGHT 20 + #define FATAL_ERROR(msg) \ do { fprintf (stderr, "Error: %s\n", msg); exit (1); } while (0) @@ -12,34 +48,36 @@ char *colors[] = {"Black", "Blue", "Red", "Yellow"}; typedef enum {BLACK, BLUE, RED, YELLOW} color_t; -typedef struct card { +typedef struct tile { color_t color; int number; -} card_t; + int x; + int y; +} tile_t; -#define DECK_MAX_CARDS 104 +#define DECK_MAX_TILES 104 typedef struct deck { - card_t cards[DECK_MAX_CARDS]; - int num_cards; + tile_t tiles[DECK_MAX_TILES]; + int num_tiles; } deck_t; -#define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS +#define TILE_GROUP_MAX_TILES DECK_MAX_TILES -typedef struct card_group { - card_t cards[CARD_GROUP_MAX_CARDS]; - int num_cards; -} card_group_t; +typedef struct tile_group { + tile_t tiles[TILE_GROUP_MAX_TILES]; + int num_tiles; +} tile_group_t; -#define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3) +#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3) typedef struct board { - card_group_t groups[BOARD_MAX_CARD_GROUPS]; + tile_group_t groups[BOARD_MAX_TILE_GROUPS]; int num_groups; } board_t; typedef struct player { - card_group_t hand; + tile_group_t hand; } player_t; #define GAME_MAX_PLAYERS 4 @@ -52,16 +90,55 @@ typedef struct game { board_t board; deck_t deck; RsvgHandle *blanktile; + + int current_tile; } game_t; -static void card_print(card_t card) +static void +tile_init (tile_t *tile, color_t color, int number) +{ + tile->color = color; + tile->number = number; + tile->x = 0; + tile->y = 0; +} + +static void tile_print(tile_t tile) { - printf("%6s %2d\n", colors[card.color], card.number + 1); + printf("%6s %2d\n", colors[tile.color], tile.number + 1); +} + +static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr) +{ + char number_string[3]; + int len; + + len = snprintf (number_string, 3, "%d", tile->number + 1); + if (len < 0 || len >= 3) + FATAL_ERROR ("snprintf failed"); + + cairo_save(cr); + cairo_translate(cr, tile->x, tile->y); + rsvg_handle_render_cairo (game->blanktile, cr); + + if (tile->color == BLACK) + cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); + if (tile->color == BLUE) + cairo_set_source_rgb (cr, 0.0, 0.0, 1.0); + if (tile->color == RED) + cairo_set_source_rgb (cr, 1.0, 0.0, 0.0); + if (tile->color == YELLOW) + cairo_set_source_rgb (cr, 1.0, .843, 0.0); + cairo_move_to (cr, 10, 25); + cairo_set_font_size(cr, 25); + cairo_show_text (cr, number_string); + + cairo_restore(cr); } -static void card_group_init(card_group_t *card_group) +static void tile_group_init(tile_group_t *tile_group) { - card_group->num_cards = 0; + tile_group->num_tiles = 0; } static void board_init(board_t *board) @@ -69,42 +146,44 @@ static void board_init(board_t *board) int i; board->num_groups = 0; - for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i) + for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i) { - card_group_init(&board->groups[i]); + tile_group_init(&board->groups[i]); } } static void player_init(player_t *player) { - card_group_init(&player->hand); + tile_group_init(&player->hand); } -/* If card_one < card_two, then return value will be negative +/* If tile_one < tile_two, then return value will be negative if they are equal, 0 will be returned, - if card_one > card_two, then return value will be positive */ -static int card_compare(card_t *card_one, card_t *card_two) + if tile_one > tile_two, then return value will be positive */ +static int tile_compare(const void *one, const void *two) { - return card_one->number - card_two->number; + const tile_t *tile_one = one; + const tile_t *tile_two = two; + return tile_one->number - tile_two->number; } -static int card_group_is_run_one(card_group_t *card_group) +static int tile_group_is_run_one(tile_group_t *tile_group) { int i; - qsort (&card_group->cards[0], card_group->num_cards, - sizeof (card_t), card_compare); + qsort (&tile_group->tiles[0], tile_group->num_tiles, + sizeof (tile_t), tile_compare); - if (card_group->num_cards > 13 || card_group->num_cards < 3) + if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3) { return 0; } - for (i = 0; i < card_group->num_cards - 1; ++i) - if(card_group->cards[i].color != card_group->cards[i + 1].color) + for (i = 0; i < tile_group->num_tiles - 1; ++i) + if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color) { return 0; } - if(card_group->cards[i].number != card_group->cards[i + 1].number -1) + if(tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1) { return 0; } @@ -112,89 +191,89 @@ static int card_group_is_run_one(card_group_t *card_group) } -static int card_group_is_run_two(card_group_t *card_group) +static int tile_group_is_run_two(tile_group_t *tile_group) { int i; int lowest = 14, highest = 0; color_t run_color; - /* By definition, a run must have at least 3 cards. Also, it's - * impossible for any group of cards with more than 13 cards to be + /* By definition, a run must have at least 3 tiles. Also, it's + * impossible for any group of tiles with more than 13 tiles to be * a run, (there are only 13 unique numbers so a group with more - * than 13 cards must have some duplicates). + * than 13 tiles must have some duplicates). */ - if (card_group->num_cards < 3 || card_group->num_cards > 13) + if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13) { return 0; } - /* Loop through all cards in the group, ensuring that they are all + /* Loop through all tiles in the group, ensuring that they are all * the same color and finding the highest and lowest number in the * group. */ - run_color = card_group->cards[0].color; + run_color = tile_group->tiles[0].color; - for (i = 0; i < card_group->num_cards; i++) + for (i = 0; i < tile_group->num_tiles; i++) { - if (card_group->cards[i].color != run_color) + if (tile_group->tiles[i].color != run_color) return 0; - if (card_group->cards[i].number > highest) + if (tile_group->tiles[i].number > highest) { - highest = card_group->cards[i].number; + highest = tile_group->tiles[i].number; } - if (card_group->cards[i].number < lowest) + if (tile_group->tiles[i].number < lowest) { - lowest = card_group->cards[i].number; + lowest = tile_group->tiles[i].number; } } - /* For a run, the difference between the highest and lowest cards - * will always be one less than the number of cards in the + /* For a run, the difference between the highest and lowest tiles + * will always be one less than the number of tiles in the * group. If not then we know it's not a run. */ - if (highest - lowest != card_group->num_cards - 1) + if (highest - lowest != tile_group->num_tiles - 1) { return 0; } /* XXX: There's a bug here. We're guessing that at this point * anything we're looking at must be a run. This would be correct - * if there were no duplicate cards, but since there are + * if there were no duplicate tiles, but since there are * duplicates this us quite broken. For example consider two - * sequences of entirely red cards: + * sequences of entirely red tiles: * * This is a run: 1, 2, 3, 4 * But this is not: 1, 3, 4, 4 * * As currently written, this function will consider both of these * groups to be a run. One possible fix is to throw away the - * highest - lowest heuristic and instead simply sort the cards up + * highest - lowest heuristic and instead simply sort the tiles up * front and ensure the difference between each adjacent pair is * exactly 1. */ return 1; } -static int card_group_is_set(card_group_t *card_group) +static int tile_group_is_set(tile_group_t *tile_group) { int i; - color_t seen_color[card_group->num_cards]; + color_t seen_color[tile_group->num_tiles]; - if (card_group->num_cards > 4 || card_group->num_cards < 3) + if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3) { return 0; } - for (i = 0; i < card_group->num_cards - 1; ++i) + for (i = 0; i < tile_group->num_tiles - 1; ++i) { - if (card_group->cards[i].number != card_group->cards[i + 1].number) + if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number) { return 0; } } - seen_color[i] = card_group->cards[i].color; - for (i = 0; i < card_group->num_cards; ++i) + seen_color[i] = tile_group->tiles[i].color; + for (i = 0; i < tile_group->num_tiles; ++i) { - seen_color[card_group->cards[i].color]++; - if (seen_color[card_group->cards[i].color] > 1) + seen_color[tile_group->tiles[i].color]++; + if (seen_color[tile_group->tiles[i].color] > 1) { return 0; } @@ -204,8 +283,8 @@ static int card_group_is_set(card_group_t *card_group) static void deck_deal(game_t *game, deck_t *deck) { - card_t temp; - int rand_card; + tile_t temp; + int rand_tile; int i, j, newline; printf ("How many players(1-4) should I deal in? "); @@ -222,12 +301,12 @@ static void deck_deal(game_t *game, deck_t *deck) { for (j = 0; j < 14; ++j) { - rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[deck->num_cards - 1]; - game->players[i].hand.cards[j] = temp; - deck->num_cards -= 1; - game->players[i].hand.num_cards += 1; + rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->tiles[rand_tile]; + deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1]; + game->players[i].hand.tiles[j] = temp; + deck->num_tiles -= 1; + game->players[i].hand.num_tiles += 1; } } printf ("Game dealt for %d player(s)\n", game->num_players); @@ -236,17 +315,15 @@ static void deck_deal(game_t *game, deck_t *deck) static void deck_init(deck_t *deck) { int h, i, j; - deck->num_cards = 0; + deck->num_tiles = 0; for (h = 0; h <= 1; ++h) { for (i = 0; i <= 3; ++i) { for (j = 0; j <= 12; ++j) { - deck->cards[j + (i * 13) + (h * 52)].color = i; - deck->cards[j + (i * 13) + (h * 52)].number = j; - deck->num_cards += 1; - printf ("There are %d tiles in the deck\n", deck->num_cards); + tile_init (&deck->tiles[deck->num_tiles++], i, j); + printf ("There are %d tiles in the deck\n", deck->num_tiles); } } } @@ -254,40 +331,62 @@ static void deck_init(deck_t *deck) static void deck_shuffle(deck_t *deck) { - card_t temp; - int rand_card; + tile_t temp; + int rand_tile; int last; - for (last = deck->num_cards; last > 0; --last) + for (last = deck->num_tiles; last > 0; --last) { - rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); - temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last - 1]; - deck->cards[last - 1] = temp; + rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); + temp = deck->tiles[rand_tile]; + deck->tiles[rand_tile] = deck->tiles[last - 1]; + deck->tiles[last - 1] = temp; } } static void deck_print(deck_t *deck) { int h, i, j; - for (h = 0; h <= 1; ++h) + for (h = 0; h < 2; ++h) { - for (i = 0; i <= 3; ++i) + for (i = 0; i < 4; ++i) { - for (j = 0; j <= 12; ++j) + for (j = 0; j < 13; ++j) { - card_print(deck->cards[j + (i * 13) + (h * 52)]); + tile_print(deck->tiles[j + (i * 13) + (h * 52)]); } } } - printf ("There are %d tiles in the deck\n" , deck->num_cards); + printf ("There are %d tiles in the deck\n" , deck->num_tiles); } +static void deck_spread(deck_t *deck) +{ + int i, j; + for (i = 0; i < 8; i++) + { + for (j = 0; j < 13; j++) + { + deck->tiles[j + (i * 13)].x = j * 50; + deck->tiles[j + (i * 13)].y = i * 60; + } + } +} + +static void deck_draw(game_t *game, cairo_t *cr) +{ + int i; + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_draw(game, &game->deck.tiles[i], cr); + } +} + static void hand_print(game_t *game) { int i; - for (i = 0; i < game->players[0].hand.num_cards; ++i) + for (i = 0; i < game->players[0].hand.num_tiles; ++i) { - card_print(game->players[0].hand.cards[i]); + tile_print(game->players[0].hand.tiles[i]); } } @@ -311,6 +410,8 @@ static void game_init(game_t *game) game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); if (error) FATAL_ERROR (error->message); + + game->current_tile = game->deck.num_tiles - 1; } static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) @@ -319,7 +420,7 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ cr = gdk_cairo_create (widget->window); - rsvg_handle_render_cairo (game->blanktile, cr); + deck_draw(game, cr); cairo_destroy (cr); @@ -335,7 +436,17 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { - printf ("You pressed button %d\n", event->button); + int i, tile_x, tile_y; + + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + + game->current_tile = i; + } return TRUE; } @@ -347,6 +458,26 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even return TRUE; } +static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, + game_t *game, cairo_t *cr) +{ + tile_t *tile; + + tile = &game->deck.tiles[game->current_tile]; + + /* First, invalidate the region where the tile currently is. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + /* Then, move the tile */ + tile->x = event->x; + tile->y = event->y; + + /* Finally, invalidate the region where the tile is now. */ + gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + + return TRUE; +} + int main(int argc, char *argv[]) { GtkWidget *window; @@ -358,9 +489,10 @@ int main(int argc, char *argv[]) game_init(&game); deck_print(&game.deck); - deck_deal(&game, &game.deck); - hand_print(&game); - deck_print(&game.deck); + deck_spread(&game.deck); + //deck_deal(&game, &game.deck); + //hand_print(&game); + //deck_print(&game.deck); /* Create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); @@ -371,6 +503,7 @@ int main(int argc, char *argv[]) gtk_widget_set_events (window, GDK_EXPOSURE_MASK | GDK_KEY_PRESS_MASK | + GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK); @@ -384,6 +517,9 @@ int main(int argc, char *argv[]) G_CALLBACK (on_button_press_event), &game); g_signal_connect (G_OBJECT (window), "button_release_event", G_CALLBACK (on_button_release_event), &game); + g_signal_connect (G_OBJECT (window), "motion_notify_event", + G_CALLBACK (on_button_motion_event), &game); + gtk_widget_show_all (window); gtk_main ();