X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=aec86bee557348ae318c7614bf8a7fa6dc6a9889;hb=57eb924f8996e1b72aebd36c6c80be489bd0a76a;hp=fc5c8b688225c55b9a1061e287bfcd804d3c0e4e;hpb=5afd19e289f2f17de779dfe7bb5eff2f5437acfb;p=kub diff --git a/kub.c b/kub.c index fc5c8b6..aec86be 100644 --- a/kub.c +++ b/kub.c @@ -1,6 +1,7 @@ #include #include #include +#include char *colors[] = {"Black", "Blue", "Red", "Yellow"}; @@ -37,6 +38,8 @@ typedef struct player { } player_t; #define GAME_MAX_PLAYERS 4 +#define GAME_WINDOW_DEFAULT_WIDTH 800 +#define GAME_WINDOW_DEFAULT_HEIGHT 600 typedef struct game { player_t players[GAME_MAX_PLAYERS]; @@ -74,47 +77,27 @@ static void player_init(player_t *player) static int card_compare(card_t *card_one, card_t *card_two) { - if (card_one.number < card_two.number) - return -1; - if (card_one.number == card_two.number) - return 0; - if (card_one.number > card_two.number) - return 1; -} - -static int card_group_is_run(card_group_t *card_group) -{ - if (card_group->num_cards > 13 || card_group->num_cards < 3) - { - return 0; - } - for (i = 0; i < card_group->num_cards - 1; ++i) - if(card_group->cards[i].color != card_group->cards[i + 1].color) - { - return 0; - } - for (i = 0; i < card_group->num_cards - 1; ++i) - if(card_group->cards[i].number != card_group->cards[i + 1].number -1) - { - return 0; - } - return 1; + return card_one->number - card_two->number; } static int card_group_is_run(card_group_t *card_group) { int i; int lowest = 14, highest = 0; + color_t run_color; + if (card_group->num_cards > 13 || card_group->num_cards < 3) { return 0; } - for (i = 0; i < card_group->num_cards - 1; ++i) + + run_color = card_group->cards[i].color; + + for (i = 0; i < card_group->num_cards; i++) { - if (card_group->cards[i].color != card_group->cards[i + 1].color) - { + if (card_group->cards[i].color != run_color) return 0; - } + if (card_group->cards[i].number > highest) { highest = card_group->cards[i].number; @@ -264,8 +247,37 @@ static void game_init(game_t *game) deck_shuffle(&game->deck); } -int main(void) +static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) +{ + printf ("I should be drawing something here\n"); + + return TRUE; +} + +static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) +{ + printf ("You pressed key %d\n", event->keyval); + + return TRUE; +} + +static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You pressed button %d\n", event->button); + + return TRUE; +} + +static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You released button %d\n", event->button); + + return TRUE; +} + +int main(int argc, char *argv[]) { + GtkWidget *window; game_t game; srand(time(NULL)); @@ -275,6 +287,35 @@ int main(void) deck_deal(&game, &game.deck); hand_print(&game); deck_print(&game.deck); + + gtk_init (&argc, &argv); + + /* Create a new window */ + window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + gtk_window_set_default_size (GTK_WINDOW (window), + GAME_WINDOW_DEFAULT_WIDTH, + GAME_WINDOW_DEFAULT_HEIGHT); + + gtk_widget_set_events (window, + GDK_EXPOSURE_MASK | + GDK_KEY_PRESS_MASK | + GDK_BUTTON_PRESS_MASK | + GDK_BUTTON_RELEASE_MASK); + + g_signal_connect (G_OBJECT (window), "delete_event", + G_CALLBACK (gtk_main_quit), NULL); + g_signal_connect (G_OBJECT (window), "expose_event", + G_CALLBACK (on_expose_event), &game); + g_signal_connect (G_OBJECT (window), "key_press_event", + G_CALLBACK (on_key_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_press_event", + G_CALLBACK (on_button_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_release_event", + G_CALLBACK (on_button_release_event), &game); + + gtk_widget_show_all (window); + gtk_main (); + return 0; - + }