X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=aec86bee557348ae318c7614bf8a7fa6dc6a9889;hb=de58f6c53ee85cf0db3bbed62101901f651db108;hp=cb2b8d9dbb0f2c19ab9425b173856c9b23e9c319;hpb=ee613c0bcb2c7aa0c14fe5c5c3d25f90996a60d7;p=kub diff --git a/kub.c b/kub.c index cb2b8d9..aec86be 100644 --- a/kub.c +++ b/kub.c @@ -1,6 +1,7 @@ #include #include #include +#include char *colors[] = {"Black", "Blue", "Red", "Yellow"}; @@ -37,6 +38,8 @@ typedef struct player { } player_t; #define GAME_MAX_PLAYERS 4 +#define GAME_WINDOW_DEFAULT_WIDTH 800 +#define GAME_WINDOW_DEFAULT_HEIGHT 600 typedef struct game { player_t players[GAME_MAX_PLAYERS]; @@ -71,20 +74,30 @@ static void player_init(player_t *player) card_group_init(&player->hand); } + +static int card_compare(card_t *card_one, card_t *card_two) +{ + return card_one->number - card_two->number; +} + static int card_group_is_run(card_group_t *card_group) { int i; int lowest = 14, highest = 0; + color_t run_color; + if (card_group->num_cards > 13 || card_group->num_cards < 3) { return 0; } - for (i = 0; i < card_group->num_cards - 1; ++i) + + run_color = card_group->cards[i].color; + + for (i = 0; i < card_group->num_cards; i++) { - if (card_group->cards[i].color != card_group->cards[i + 1].color) - { + if (card_group->cards[i].color != run_color) return 0; - } + if (card_group->cards[i].number > highest) { highest = card_group->cards[i].number; @@ -94,13 +107,13 @@ static int card_group_is_run(card_group_t *card_group) lowest = card_group->cards[i].number; } } - if (highest - lowest = card_group->num_cards - 1) + if (highest - lowest != card_group->num_cards - 1) { - return 1; + return 0; } + return 1; } - static int card_group_is_set(card_group_t *card_group) { int i; @@ -129,24 +142,36 @@ static int card_group_is_set(card_group_t *card_group) return 1; } -#if 0 -static void deck_deal(deck_t *deck, game_t *game) +static void deck_deal(game_t *game, deck_t *deck) { card_t temp; int rand_card; - int i, j; - for (i = 0; i < PLAYERS; ++i) + int i, j, newline; + + printf ("How many players(1-4) should I deal in? "); + game->num_players = getchar(); + if (game->num_players == EOF) + { + printf ("\nGoodbye.\n"); + exit (1); + } + newline = getchar(); + game->num_players -= '0'; + + for (i = 0; i < game->num_players; ++i) { - for (j = 0; j < 13; ++j) + for (j = 0; j < 14; ++j) { - rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); + rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0); temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - game->players[i]->hand->cards[j] = temp; + deck->cards[rand_card] = deck->cards[deck->num_cards - 1]; + game->players[i].hand.cards[j] = temp; + deck->num_cards -= 1; + game->players[i].hand.num_cards += 1; } } + printf ("Game dealt for %d player(s)\n", game->num_players); } -#endif static void deck_init(deck_t *deck) { @@ -176,8 +201,8 @@ static void deck_shuffle(deck_t *deck) { rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0); temp = deck->cards[rand_card]; - deck->cards[rand_card] = deck->cards[last]; - deck->cards[last] = temp; + deck->cards[rand_card] = deck->cards[last - 1]; + deck->cards[last - 1] = temp; } } @@ -197,6 +222,15 @@ static void deck_print(deck_t *deck) printf ("There are %d tiles in the deck\n" , deck->num_cards); } +static void hand_print(game_t *game) +{ + int i; + for (i = 0; i < game->players[0].hand.num_cards; ++i) + { + card_print(game->players[0].hand.cards[i]); + } +} + static void game_init(game_t *game) { int i; @@ -213,15 +247,75 @@ static void game_init(game_t *game) deck_shuffle(&game->deck); } -int main(void) +static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) { + printf ("I should be drawing something here\n"); + + return TRUE; +} + +static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) +{ + printf ("You pressed key %d\n", event->keyval); + + return TRUE; +} + +static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You pressed button %d\n", event->button); + + return TRUE; +} + +static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You released button %d\n", event->button); + + return TRUE; +} + +int main(int argc, char *argv[]) +{ + GtkWidget *window; game_t game; srand(time(NULL)); game_init(&game); deck_print(&game.deck); - + deck_deal(&game, &game.deck); + hand_print(&game); + deck_print(&game.deck); + + gtk_init (&argc, &argv); + + /* Create a new window */ + window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + gtk_window_set_default_size (GTK_WINDOW (window), + GAME_WINDOW_DEFAULT_WIDTH, + GAME_WINDOW_DEFAULT_HEIGHT); + + gtk_widget_set_events (window, + GDK_EXPOSURE_MASK | + GDK_KEY_PRESS_MASK | + GDK_BUTTON_PRESS_MASK | + GDK_BUTTON_RELEASE_MASK); + + g_signal_connect (G_OBJECT (window), "delete_event", + G_CALLBACK (gtk_main_quit), NULL); + g_signal_connect (G_OBJECT (window), "expose_event", + G_CALLBACK (on_expose_event), &game); + g_signal_connect (G_OBJECT (window), "key_press_event", + G_CALLBACK (on_key_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_press_event", + G_CALLBACK (on_button_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_release_event", + G_CALLBACK (on_button_release_event), &game); + + gtk_widget_show_all (window); + gtk_main (); + return 0; - + }