X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=d5bf5b6ce3e29c34345617e5d0e870fb8b24c173;hb=HEAD;hp=223e4ea8e9c61ddbfb13dda4c6703b35ab1d21b3;hpb=78c8b58a75796aa9b3515157b72429dda67a92f6;p=kub diff --git a/kub.c b/kub.c old mode 100755 new mode 100644 index 223e4ea..d5bf5b6 --- a/kub.c +++ b/kub.c @@ -55,6 +55,7 @@ typedef struct tile { int y; int selected; int owned; + int in_hand;//Draw the tile in the hand, or elsewhere on the board? } tile_t; #define DECK_MAX_TILES 104 @@ -71,7 +72,7 @@ typedef struct tile_group { int num_tiles; } tile_group_t; -#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3) +#define BOARD_MAX_TILE_GROUPS DECK_MAX_TILES typedef struct board { tile_group_t groups[BOARD_MAX_TILE_GROUPS]; @@ -141,6 +142,7 @@ static void tile_init (tile_t *tile, color_t color, int number) tile->y = 0; tile->selected = 0; tile->owned = 0; + tile->in_hand = 1; } static void tile_set_x_y (tile_t *tile, int x, int y) @@ -228,12 +230,13 @@ static int tile_compare(const void *one, const void *two) { const tile_t *tile_one = one; const tile_t *tile_two = two; - return tile_one->number - tile_two->number; + return tile_one->number - tile_two->number; //Sort lowest to highest } -static int tile_compare_1(tile_t *tile_one, tile_t *tile_two) +static int int_compare(const void *vx, const void *vy) { - return tile_one->number - tile_two->number; + const int *x = vx, *y = vy; + return *y - *x; //Sort highest to lowest } /* @@ -367,6 +370,21 @@ static int tile_group_is_set(tile_group_t *tile_group) return 1; } +static gboolean board_valid(board_t *board) +{ + int i; + gboolean valid = TRUE; + for (i = 0; i < board->num_groups; ++i) + { + if (!(tile_group_is_run_one(&board->groups[i])) && + !(tile_group_is_set(&board->groups[i]))) + { + valid = FALSE; + } + } + return valid; +} + static void deck_deal(game_t *game, deck_t *deck) { tile_t temp; @@ -468,6 +486,34 @@ static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region) } } +static void board_draw(game_t *game, cairo_t *cr, GdkRegion *region) +{ + int i, j; + for (i = 0; i < game->board.num_groups; i++) + { + for (j = 0; j < game->board.groups[i].num_tiles; j++) + { + tile_draw(game, &game->board.groups[i].tiles[j], cr, region); + //tile_print(game->board.groups[i].tiles[j]); + } + } +} + +static void board_print(game_t *game) +{ + int i, j; + printf("\tBegin board print\n"); + for (i = 0; i < game->board.num_groups; i++) + { + printf("\tBegin group %d\n", i); + for (j = 0; j < game->board.groups[i].num_tiles; j++) + { + tile_print(game->board.groups[i].tiles[j]); + } + printf("\tEnd group %d\n", i); + } +} + static void hand_print(game_t *game, int player) { int i; @@ -480,35 +526,41 @@ static void hand_print(game_t *game, int player) static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget) { int i; - int window_width = widget->allocation.width; -// int window_width = GAME_WINDOW_DEFAULT_WIDTH; - int window_height = widget->allocation.height; -// int window_height = GAME_WINDOW_DEFAULT_HEIGHT; - for (i = 0; i < game->players[player].hand.num_tiles; i++) + int width = widget->allocation.width; +// int width = GAME_WINDOW_DEFAULT_WIDTH; + int height = widget->allocation.height; +// int height = GAME_WINDOW_DEFAULT_HEIGHT; + int num_tiles = game->players[player].hand.num_tiles; + for (i = 0; i < num_tiles; i++) { - tile_set_x_y(&game->players[player].hand.tiles[i], - ((window_width / game->players[player].hand.num_tiles)) * i, - (window_height - TILE_HEIGHT - 6) ); + if (game->players[player].hand.tiles[i].in_hand) + tile_set_x_y(&game->players[player].hand.tiles[i], + ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) ); } for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_draw(game, &game->players[player].hand.tiles[i], cr, region); +// if (game->players[player].hand.tiles[i].in_hand) + tile_draw(game, &game->players[player].hand.tiles[i], cr, region); } } static void save_state(game_t *game) { - //DO STUFF HERE + printf("State saved\n"); game->state.board = game->board; game->state.deck = game->deck; - //game->state.players = game->players; + int i; + for (i=0; i < game->num_players; i++) + game->state.players[i] = game->players[i]; } static void restore_state(game_t *game) { game->board = game->state.board; game->deck = game->state.deck; - //game->players = game->state.players; + int i; + for (i=0; i < game->num_players; i++) + game->players[i] = game->state.players[i]; } static void game_init(game_t *game) @@ -557,55 +609,78 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ cr = gdk_cairo_create (widget->window); deck_draw(game, cr, event->region); + board_draw(game, cr, event->region); if (game->selection_box.visible) selection_box_draw(&game->selection_box, cr); hand_draw(game, game->current_player, cr, event->region, widget); -// hand_draw(game, 0, cr, event->region); + //hand_draw(game, 0, cr, event->region); cairo_destroy (cr); return TRUE; } +/* +static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event, game_t *game) +{ + cairo_t *cr; + + cr = gdk_cairo_create (event->window); + hand_draw(game, game->current_player, cr, event->window, widget); +// gtk_widget_queue_draw(widget); +} +*/ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) { + player_t *player = &game->players[game->current_player]; cairo_t *cr; - cr = gdk_cairo_create (widget->window); - printf ("You pressed key %d\n", event->keyval); - if (event->keyval == 65293) //HIT ENTER + if (event->keyval == 100) //HIT "d" { + //Draw(take) top tile from deck and put in hand + if (game->deck.num_tiles > 0) + { + tile_t top_tile = game->deck.tiles[game->deck.num_tiles-1]; + game->deck.num_tiles--; + player->hand.tiles[player->hand.num_tiles] = top_tile; + player->hand.tiles[player->hand.num_tiles].owned=1; + player->hand.num_tiles++; + printf("Tile added to hand\n"); + gtk_widget_queue_draw(widget); + } + } + else if (event->keyval == 115) //HIT "s" save_state(game); - printf ("\tEnd of player %d's turn\n", game->current_player + 1); - if (game->current_player == game->num_players - 1) + else if (event->keyval == 65293) //HIT ENTER + { + player_t *player = &game->players[game->current_player]; + int i; + for (i = 0; i < player->hand.num_tiles; i++) + player->hand.tiles[i].in_hand = 1; + save_state(game); + printf ("\tEnd of player %d's turn\n", game->current_player+1); + if (game->current_player == game->num_players-1) game->current_player = 0; else game->current_player += 1; gtk_widget_queue_draw(widget); } - - if (event->keyval == 65307) //HIT ESCAPE + else if (event->keyval == 65307) //HIT ESCAPE { restore_state(game); printf ("\tChanges Reverted\n"); gtk_widget_queue_draw(widget); } - - if (event->keyval == 112) //HIT "P" + else if (event->keyval == 65474) //HIT "F5" { - deck_print(&game->deck); - //hand_draw(game, game->current_player, cr, event->region, widget); - //on_expose_event(widget, event, game); + gtk_widget_queue_draw(widget); } - - - if (event->keyval == 65505 || event->keyval == 65506) + else if (event->keyval == 65505 || event->keyval == 65506) game->drag_group_mode = 1; - return TRUE; } @@ -613,7 +688,7 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, { int i, tile_x, tile_y; tile_t *curr_tile; - player_t *curr_player = &game->players[0]; + player_t *curr_player = &game->players[game->current_player]; /*Handle tiles in player's hand */ for (i = 0; i < curr_player->hand.num_tiles; i++) @@ -630,15 +705,13 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { game->select_mode = 0; - game->current_tile = curr_tile; - + curr_tile->in_hand = 0; if (!curr_tile->selected) curr_tile->selected = 1; else curr_tile->selected = 0; gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - game->diff_x = event->x - tile_x; game->diff_y = event->y - tile_y; } @@ -712,13 +785,11 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even box->visible = 0; gtk_widget_queue_draw_area (widget, x_min, y_min, width, height); -// tile_group_t group; -// group.num_tiles = 0; - - tile_t* group[TILE_GROUP_MAX_TILES]; - int num_tiles = 0; + tile_group_t group; + group.num_tiles = 0; int i, tile_x, tile_y, tile_x2, tile_y2; + int tiles_to_remove[game->deck.num_tiles]; for (i = 0; i < game->deck.num_tiles; i++) { tile_x = game->deck.tiles[i].x; @@ -749,46 +820,45 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even /*or bottom edge of tile selected*/ (x_min >= tile_x && x_min <= tile_x2 && y_min >= tile_y && y_min <= tile_y) ) - { -// group.tiles[group.num_tiles] = game->deck.tiles[i]; -// group.num_tiles++; + { + tiles_to_remove[group.num_tiles] = i; - group[num_tiles] = &game->deck.tiles[i]; - num_tiles++; + group.tiles[group.num_tiles] = game->deck.tiles[i]; + group.num_tiles++; } } - //printf("is run %d\n", tile_group_is_run_one(&group) ); - //printf("is set %d\n", tile_group_is_set(&group) ); + printf("is run %d\n", tile_group_is_run_one(&group) ); + printf("is set %d\n", tile_group_is_set(&group) ); -// int matching_y = y_min; - -// for (i = 0; i < group.num_tiles; i++) + qsort (tiles_to_remove, group.num_tiles, sizeof (int), int_compare); - for (i = 0; i < num_tiles; i++) + for (i = 0; i < group.num_tiles; i++) { -// tile_print(group.tiles[i]); - gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - group[i]->x = x_min + (i * (TILE_WIDTH)); - group[i]->y = y_min; - gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + tile_print(group.tiles[i]); + gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1, + group.tiles[i].y - 1, TILE_WIDTH + 1, + TILE_HEIGHT + 2); + + group.tiles[i].x = x_min + (i * (TILE_WIDTH)); + group.tiles[i].y = y_min; + + gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1, + group.tiles[i].y - 1, TILE_WIDTH + 1, + TILE_HEIGHT + 2); + + //Remove tile from deck + if (tiles_to_remove[i] != game->deck.num_tiles - 1) + game->deck.tiles[tiles_to_remove[i]] = game->deck.tiles[game->deck.num_tiles-1]; + game->deck.num_tiles--; } -/* int j; - int new_x = 0; - for (i = 0; i < group.num_tiles; i++) + + if (group.num_tiles > 0) { - for (j = 0; j < game->deck.num_tiles; j++) - { - if (group.tiles[i].x == game->deck.tiles[j].x && - group.tiles[i].y == game->deck.tiles[j].y) - { - new_x = x_min + (i * (TILE_WIDTH)); - gtk_widget_queue_draw_area (widget, game->deck.tiles[j].x - 1 , game->deck.tiles[j].y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - game->deck.tiles[j].x = new_x; - game->deck.tiles[j].y = matching_y; - gtk_widget_queue_draw_area (widget, new_x - 1 , matching_y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - } - } - }*/ + game->board.groups[game->board.num_groups] = group; + game->board.num_groups++; + } + board_print(game); + printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board) ? "yes" : "no"); } game->select_mode = 1; @@ -904,6 +974,13 @@ int main(int argc, char *argv[]) deck_print(&game.deck); deck_spread(&game.deck); deck_deal(&game, &game.deck); + + game.state.board = game.board; + game.state.deck = game.deck; + int i; + for (i=0; i < game.num_players; i++) + game.state.players[i] = game.players[i]; + //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0]) //deck_print(&game.deck); @@ -924,6 +1001,8 @@ int main(int argc, char *argv[]) G_CALLBACK (gtk_main_quit), NULL); g_signal_connect (G_OBJECT (window), "expose_event", G_CALLBACK (on_expose_event), &game); +// g_signal_connect (G_OBJECT (window), "configure_event", +// G_CALLBACK (on_configure_event), &game); g_signal_connect (G_OBJECT (window), "key_press_event", G_CALLBACK (on_key_press_event), &game); g_signal_connect (G_OBJECT (window), "button_press_event",