X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=d5bf5b6ce3e29c34345617e5d0e870fb8b24c173;hb=HEAD;hp=a4d5dceae3e750fd2e87afe64bf6fbce5638497f;hpb=936a590e44f49282717fa02b4fd74421997f8ba7;p=kub diff --git a/kub.c b/kub.c index a4d5dce..d5bf5b6 100644 --- a/kub.c +++ b/kub.c @@ -54,6 +54,8 @@ typedef struct tile { int x; int y; int selected; + int owned; + int in_hand;//Draw the tile in the hand, or elsewhere on the board? } tile_t; #define DECK_MAX_TILES 104 @@ -70,7 +72,7 @@ typedef struct tile_group { int num_tiles; } tile_group_t; -#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3) +#define BOARD_MAX_TILE_GROUPS DECK_MAX_TILES typedef struct board { tile_group_t groups[BOARD_MAX_TILE_GROUPS]; @@ -89,17 +91,28 @@ typedef struct selection_box { #define GAME_WINDOW_DEFAULT_WIDTH 800 #define GAME_WINDOW_DEFAULT_HEIGHT 600 +typedef struct state { + player_t players[GAME_MAX_PLAYERS]; + board_t board; + deck_t deck; +} state_t; + typedef struct game { player_t players[GAME_MAX_PLAYERS]; int num_players; board_t board; deck_t deck; selection_box_t selection_box; + state_t state; RsvgHandle *blanktile; RsvgHandle *selectedtile; + RsvgHandle *ownedtile; - int current_tile; + int current_player; + tile_t *current_tile; +// int current_tile; int select_mode; + int drag_group_mode; int diff_x, diff_y; int click_x, click_y; int release_x, release_y; /*Currently unused*/ @@ -128,6 +141,8 @@ static void tile_init (tile_t *tile, color_t color, int number) tile->x = 0; tile->y = 0; tile->selected = 0; + tile->owned = 0; + tile->in_hand = 1; } static void tile_set_x_y (tile_t *tile, int x, int y) @@ -163,6 +178,8 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region if (tile->selected) rsvg_handle_render_cairo (game->selectedtile, cr); + if (tile->owned) + rsvg_handle_render_cairo (game->ownedtile, cr); else rsvg_handle_render_cairo (game->blanktile, cr); @@ -213,8 +230,21 @@ static int tile_compare(const void *one, const void *two) { const tile_t *tile_one = one; const tile_t *tile_two = two; - return tile_one->number - tile_two->number; + return tile_one->number - tile_two->number; //Sort lowest to highest +} + +static int int_compare(const void *vx, const void *vy) +{ + const int *x = vx, *y = vy; + return *y - *x; //Sort highest to lowest +} + +/* +static int tile_in_box(game_t *game, tile_t *tile) +{ + } +*/ static int tile_group_is_run_one(tile_group_t *tile_group) { @@ -340,6 +370,21 @@ static int tile_group_is_set(tile_group_t *tile_group) return 1; } +static gboolean board_valid(board_t *board) +{ + int i; + gboolean valid = TRUE; + for (i = 0; i < board->num_groups; ++i) + { + if (!(tile_group_is_run_one(&board->groups[i])) && + !(tile_group_is_set(&board->groups[i]))) + { + valid = FALSE; + } + } + return valid; +} + static void deck_deal(game_t *game, deck_t *deck) { tile_t temp; @@ -364,6 +409,7 @@ static void deck_deal(game_t *game, deck_t *deck) temp = deck->tiles[rand_tile]; deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1]; game->players[i].hand.tiles[j] = temp; + game->players[i].hand.tiles[j].owned = 1; deck->num_tiles -= 1; game->players[i].hand.num_tiles += 1; } @@ -440,6 +486,34 @@ static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region) } } +static void board_draw(game_t *game, cairo_t *cr, GdkRegion *region) +{ + int i, j; + for (i = 0; i < game->board.num_groups; i++) + { + for (j = 0; j < game->board.groups[i].num_tiles; j++) + { + tile_draw(game, &game->board.groups[i].tiles[j], cr, region); + //tile_print(game->board.groups[i].tiles[j]); + } + } +} + +static void board_print(game_t *game) +{ + int i, j; + printf("\tBegin board print\n"); + for (i = 0; i < game->board.num_groups; i++) + { + printf("\tBegin group %d\n", i); + for (j = 0; j < game->board.groups[i].num_tiles; j++) + { + tile_print(game->board.groups[i].tiles[j]); + } + printf("\tEnd group %d\n", i); + } +} + static void hand_print(game_t *game, int player) { int i; @@ -449,23 +523,46 @@ static void hand_print(game_t *game, int player) } } -static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region) +static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget) { int i; - int gwdw = GAME_WINDOW_DEFAULT_WIDTH; - int gwdh = GAME_WINDOW_DEFAULT_HEIGHT; - for (i = 0; i < game->players[player].hand.num_tiles; i++) + int width = widget->allocation.width; +// int width = GAME_WINDOW_DEFAULT_WIDTH; + int height = widget->allocation.height; +// int height = GAME_WINDOW_DEFAULT_HEIGHT; + int num_tiles = game->players[player].hand.num_tiles; + for (i = 0; i < num_tiles; i++) { - tile_set_x_y(&game->players[player].hand.tiles[i], - ((gwdw / game->players[player].hand.num_tiles)) * i, - (gwdh - TILE_HEIGHT - 6) ); + if (game->players[player].hand.tiles[i].in_hand) + tile_set_x_y(&game->players[player].hand.tiles[i], + ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) ); } for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_draw(game, &game->players[player].hand.tiles[i], cr, region); +// if (game->players[player].hand.tiles[i].in_hand) + tile_draw(game, &game->players[player].hand.tiles[i], cr, region); } } +static void save_state(game_t *game) +{ + printf("State saved\n"); + game->state.board = game->board; + game->state.deck = game->deck; + int i; + for (i=0; i < game->num_players; i++) + game->state.players[i] = game->players[i]; +} + +static void restore_state(game_t *game) +{ + game->board = game->state.board; + game->deck = game->state.deck; + int i; + for (i=0; i < game->num_players; i++) + game->players[i] = game->state.players[i]; +} + static void game_init(game_t *game) { int i; @@ -478,22 +575,29 @@ static void game_init(game_t *game) player_init(&game->players[i]); game->num_players += 1; } + game->current_player = 0; selection_box_init(&game->selection_box); board_init(&game->board); deck_init(&game->deck); deck_shuffle(&game->deck); - game->selectedtile = rsvg_handle_new_from_file ("tiles/selectedtile.svg", &error); + game->selectedtile = rsvg_handle_new_from_file ("tiles/selected_tile.svg", &error); if (error) FATAL_ERROR (error->message); - game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); + game->ownedtile = rsvg_handle_new_from_file ("tiles/owned_tile.svg", &error); if (error) FATAL_ERROR (error->message); - game->current_tile = game->deck.num_tiles - 1; + game->blanktile = rsvg_handle_new_from_file ("tiles/blank_tile.svg", &error); + if (error) + FATAL_ERROR (error->message); + +// game->current_tile = game->deck.num_tiles - 1; + game->current_tile = &game->deck.tiles[0]; game->select_mode = 1; + game->drag_group_mode = 0; game->diff_x = game->diff_y = 0; } @@ -505,44 +609,135 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ cr = gdk_cairo_create (widget->window); deck_draw(game, cr, event->region); + board_draw(game, cr, event->region); if (game->selection_box.visible) selection_box_draw(&game->selection_box, cr); - hand_draw(game, 0, cr, event->region); + hand_draw(game, game->current_player, cr, event->region, widget); + //hand_draw(game, 0, cr, event->region); cairo_destroy (cr); return TRUE; } +/* +static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event, game_t *game) +{ + cairo_t *cr; + + cr = gdk_cairo_create (event->window); + hand_draw(game, game->current_player, cr, event->window, widget); +// gtk_widget_queue_draw(widget); +} +*/ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) { + player_t *player = &game->players[game->current_player]; + cairo_t *cr; + cr = gdk_cairo_create (widget->window); printf ("You pressed key %d\n", event->keyval); + if (event->keyval == 100) //HIT "d" + { + //Draw(take) top tile from deck and put in hand + if (game->deck.num_tiles > 0) + { + tile_t top_tile = game->deck.tiles[game->deck.num_tiles-1]; + game->deck.num_tiles--; + player->hand.tiles[player->hand.num_tiles] = top_tile; + player->hand.tiles[player->hand.num_tiles].owned=1; + player->hand.num_tiles++; + printf("Tile added to hand\n"); + gtk_widget_queue_draw(widget); + } + } + else if (event->keyval == 115) //HIT "s" + save_state(game); + else if (event->keyval == 65293) //HIT ENTER + { + player_t *player = &game->players[game->current_player]; + int i; + for (i = 0; i < player->hand.num_tiles; i++) + player->hand.tiles[i].in_hand = 1; + save_state(game); + printf ("\tEnd of player %d's turn\n", game->current_player+1); + if (game->current_player == game->num_players-1) + game->current_player = 0; + else + game->current_player += 1; + gtk_widget_queue_draw(widget); + } + else if (event->keyval == 65307) //HIT ESCAPE + { + restore_state(game); + printf ("\tChanges Reverted\n"); + gtk_widget_queue_draw(widget); + } + else if (event->keyval == 65474) //HIT "F5" + { + gtk_widget_queue_draw(widget); + } + else if (event->keyval == 65505 || event->keyval == 65506) + game->drag_group_mode = 1; return TRUE; } static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { int i, tile_x, tile_y; - tile_t *curr_tile = &game->deck.tiles[game->current_tile]; + tile_t *curr_tile; + player_t *curr_player = &game->players[game->current_player]; + /*Handle tiles in player's hand */ + for (i = 0; i < curr_player->hand.num_tiles; i++) + { + curr_tile = &curr_player->hand.tiles[i]; + if (curr_tile->selected) + { + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + tile_x = curr_player->hand.tiles[i].x; + tile_y = curr_player->hand.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + { + game->select_mode = 0; + game->current_tile = curr_tile; + curr_tile->in_hand = 0; + if (!curr_tile->selected) + curr_tile->selected = 1; + else + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + game->diff_x = event->x - tile_x; + game->diff_y = event->y - tile_y; + } + } + + /*Handle tiles in deck */ for (i = 0; i < game->deck.num_tiles; i++) { + curr_tile = &game->deck.tiles[i]; + if (curr_tile->selected) + { + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + tile_x = game->deck.tiles[i].x; tile_y = game->deck.tiles[i].y; if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { game->select_mode = 0; + +// game->current_tile = i; + game->current_tile = curr_tile; - curr_tile = &game->deck.tiles[game->current_tile]; - game->deck.tiles[game->current_tile].selected = 0; - gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - - game->current_tile = i; - curr_tile = &game->deck.tiles[game->current_tile]; +//delete_this? curr_tile = &game->deck.tiles[game->current_tile]; if (!curr_tile->selected) curr_tile->selected = 1; else @@ -555,14 +750,15 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, } if (game->select_mode) { - game->deck.tiles[game->current_tile].selected = 0; +// game->deck.tiles[game->current_tile].selected = 0; + game->current_tile->selected = 0; gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); game->selection_box.visible = 1; - /*These next two lines are likely to be replaced by...*/ + /*These next two lines appear to be dead game->click_x = event->x; - game->click_y = event->y; - /*...these two lines*/ + game->click_y = event->y;*/ + game->selection_box.x1 = event->x; game->selection_box.x2 = event->x; game->selection_box.y1 = event->y; @@ -593,6 +789,7 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even group.num_tiles = 0; int i, tile_x, tile_y, tile_x2, tile_y2; + int tiles_to_remove[game->deck.num_tiles]; for (i = 0; i < game->deck.num_tiles; i++) { tile_x = game->deck.tiles[i].x; @@ -608,18 +805,60 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even /*or bottom-left corner*/ (tile_x >= x_min && tile_x <= x_max && tile_y2 >= y_min && tile_y2 <= y_max) || - /*or top-right corner of tile selected*/ + /*or top-right corner*/ (tile_x2 >= x_min && tile_x2 <= x_max && - tile_y >= y_min && tile_y <= y_max) ) + tile_y >= y_min && tile_y <= y_max) || + /*or left edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min <= tile_x && x_max >= tile_x) || + /*or top edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min <= tile_y && y_max >= tile_y) || + /*or right edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min >= tile_x && x_min <= tile_x2) || + /*or bottom edge of tile selected*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min >= tile_y && y_min <= tile_y) ) { + tiles_to_remove[group.num_tiles] = i; + group.tiles[group.num_tiles] = game->deck.tiles[i]; group.num_tiles++; } } printf("is run %d\n", tile_group_is_run_one(&group) ); printf("is set %d\n", tile_group_is_set(&group) ); + + qsort (tiles_to_remove, group.num_tiles, sizeof (int), int_compare); + for (i = 0; i < group.num_tiles; i++) + { tile_print(group.tiles[i]); + gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1, + group.tiles[i].y - 1, TILE_WIDTH + 1, + TILE_HEIGHT + 2); + + group.tiles[i].x = x_min + (i * (TILE_WIDTH)); + group.tiles[i].y = y_min; + + gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1, + group.tiles[i].y - 1, TILE_WIDTH + 1, + TILE_HEIGHT + 2); + + //Remove tile from deck + if (tiles_to_remove[i] != game->deck.num_tiles - 1) + game->deck.tiles[tiles_to_remove[i]] = game->deck.tiles[game->deck.num_tiles-1]; + game->deck.num_tiles--; + } + + if (group.num_tiles > 0) + { + game->board.groups[game->board.num_groups] = group; + game->board.num_groups++; + } + board_print(game); + printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board) ? "yes" : "no"); } game->select_mode = 1; @@ -635,17 +874,79 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event box = &game->selection_box; box->visible = 1; - gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + int x_min = MIN(box->x1, box->x2); + int x_max = MAX(box->x1, box->x2); + int y_min = MIN(box->y1, box->y2); + int y_max = MAX(box->y1, box->y2); + int width = abs(box->x2 - box->x1); + int height = abs(box->y2 - box->y1); + + gtk_widget_queue_draw_area ( widget, x_min, y_min, width, height ); box->x2 = event->x; box->y2 = event->y; gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + + int i, tile_x, tile_y, tile_x2, tile_y2; + tile_t *curr_tile; + for (i = 0; i < game->deck.num_tiles; i++) + { + curr_tile = &game->deck.tiles[i]; + + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + tile_x2 = tile_x + TILE_WIDTH; + tile_y2 = tile_y + TILE_HEIGHT; + if (/*If top-left corner*/ + (tile_x >= x_min && tile_x <= x_max && + tile_y >= y_min && tile_y <= y_max) || + /*or bottom-right corner*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or bottom-left corner*/ + (tile_x >= x_min && tile_x <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or top-right corner*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y >= y_min && tile_y <= y_max) || + /*or left edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min <= tile_x && x_max >= tile_x) || + /*or top edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min <= tile_y && y_max >= tile_y) || + /*or right edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min >= tile_x && x_min <= tile_x2) || + /*or bottom edge of tile selected*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min >= tile_y && y_min <= tile_y) ) + { + curr_tile->selected = 1; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + + else + { + if (curr_tile->selected) + { + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + } + } } else { + if (game->drag_group_mode) + { + + } + tile_t *tile; - tile = &game->deck.tiles[game->current_tile]; +// tile = &game->deck.tiles[game->current_tile]; + tile = game->current_tile; /* First, invalidate the region where the tile currently is. */ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); @@ -673,6 +974,13 @@ int main(int argc, char *argv[]) deck_print(&game.deck); deck_spread(&game.deck); deck_deal(&game, &game.deck); + + game.state.board = game.board; + game.state.deck = game.deck; + int i; + for (i=0; i < game.num_players; i++) + game.state.players[i] = game.players[i]; + //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0]) //deck_print(&game.deck); @@ -693,6 +1001,8 @@ int main(int argc, char *argv[]) G_CALLBACK (gtk_main_quit), NULL); g_signal_connect (G_OBJECT (window), "expose_event", G_CALLBACK (on_expose_event), &game); +// g_signal_connect (G_OBJECT (window), "configure_event", +// G_CALLBACK (on_configure_event), &game); g_signal_connect (G_OBJECT (window), "key_press_event", G_CALLBACK (on_key_press_event), &game); g_signal_connect (G_OBJECT (window), "button_press_event",