X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=deeaeceee017785696c9e02c56b08726fa57e315;hb=3d62d96807ebbdc6dd7d7096e07444a3b1426a92;hp=f76bb97a59238a0ebe7a4a43a9429b6b38827acd;hpb=d5b72f7a44d69439a539e92c9c337646954af4ab;p=kub diff --git a/kub.c b/kub.c index f76bb97..deeaece 100644 --- a/kub.c +++ b/kub.c @@ -55,6 +55,7 @@ typedef struct tile { int y; int selected; int owned; + int in_hand;//Draw the tile in the hand, or elsewhere on the board? } tile_t; #define DECK_MAX_TILES 104 @@ -71,7 +72,7 @@ typedef struct tile_group { int num_tiles; } tile_group_t; -#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3) +#define BOARD_MAX_TILE_GROUPS DECK_MAX_TILES typedef struct board { tile_group_t groups[BOARD_MAX_TILE_GROUPS]; @@ -141,6 +142,7 @@ static void tile_init (tile_t *tile, color_t color, int number) tile->y = 0; tile->selected = 0; tile->owned = 0; + tile->in_hand = 1; } static void tile_set_x_y (tile_t *tile, int x, int y) @@ -228,17 +230,13 @@ static int tile_compare(const void *one, const void *two) { const tile_t *tile_one = one; const tile_t *tile_two = two; - return tile_one->number - tile_two->number; + return tile_one->number - tile_two->number; //Sort lowest to highest } -static int tile_compare_1(tile_t *tile_one, tile_t *tile_two) +static int int_compare(const void *vx, const void *vy) { - return tile_one->number - tile_two->number; //Sort lowest to highest -} - -static int int_compare(int *x, int *y) -{ - return y - x; //Sort highest to lowest + const int *x = vx, *y = vy; + return *y - *x; //Sort highest to lowest } /* @@ -528,34 +526,41 @@ static void hand_print(game_t *game, int player) static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget) { int i; - int window_width = widget->allocation.width; -// int window_width = GAME_WINDOW_DEFAULT_WIDTH; - int window_height = widget->allocation.height; -// int window_height = GAME_WINDOW_DEFAULT_HEIGHT; - for (i = 0; i < game->players[player].hand.num_tiles; i++) - { - tile_set_x_y(&game->players[player].hand.tiles[i], - ((window_width / game->players[player].hand.num_tiles)) * i, - (window_height - TILE_HEIGHT - 6) ); + int width = widget->allocation.width; +// int width = GAME_WINDOW_DEFAULT_WIDTH; + int height = widget->allocation.height; +// int height = GAME_WINDOW_DEFAULT_HEIGHT; + int num_tiles = game->players[player].hand.num_tiles; + for (i = 0; i < num_tiles; i++) + { + if (game->players[player].hand.tiles[i].in_hand) + tile_set_x_y(&game->players[player].hand.tiles[i], + ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) ); } for (i = 0; i < game->players[player].hand.num_tiles; i++) { - tile_draw(game, &game->players[player].hand.tiles[i], cr, region); +// if (game->players[player].hand.tiles[i].in_hand) + tile_draw(game, &game->players[player].hand.tiles[i], cr, region); } } static void save_state(game_t *game) { + printf("State saved\n"); game->state.board = game->board; game->state.deck = game->deck; - //game->state.players = game->players; + int i; + for (i=0; i < game->num_players; i++) + game->state.players[i] = game->players[i]; } static void restore_state(game_t *game) { game->board = game->state.board; game->deck = game->state.deck; - //game->players = game->state.players; + int i; + for (i=0; i < game->num_players; i++) + game->players[i] = game->state.players[i]; } static void game_init(game_t *game) @@ -629,39 +634,49 @@ static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event, */ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) { + player_t *player = &game->players[game->current_player]; cairo_t *cr; - cr = gdk_cairo_create (widget->window); - printf ("You pressed key %d\n", event->keyval); - if (event->keyval == 65293) //HIT ENTER + if (event->keyval == 100) //HIT "d" + { + //Draw(take) top tile from deck and put in hand + if (game->deck.num_tiles > 0) + { + tile_t top_tile = game->deck.tiles[game->deck.num_tiles-1]; + game->deck.num_tiles--; + player->hand.tiles[player->hand.num_tiles] = top_tile; + player->hand.tiles[player->hand.num_tiles].owned=1; + player->hand.num_tiles++; + printf("Tile added to hand\n"); + gtk_widget_queue_draw(widget); + } + } + else if (event->keyval == 115) //HIT "s" + save_state(game); + else if (event->keyval == 65293) //HIT ENTER { save_state(game); - printf ("\tEnd of player %d's turn\n", game->current_player + 1); - if (game->current_player == game->num_players - 1) + printf ("\tEnd of player %d's turn\n", game->current_player+1); + if (game->current_player == game->num_players-1) game->current_player = 0; else game->current_player += 1; gtk_widget_queue_draw(widget); } - - if (event->keyval == 65307) //HIT ESCAPE + else if (event->keyval == 65307) //HIT ESCAPE { restore_state(game); printf ("\tChanges Reverted\n"); gtk_widget_queue_draw(widget); } - - if (event->keyval == 65474) //HIT "F5" + else if (event->keyval == 65474) //HIT "F5" { gtk_widget_queue_draw(widget); } - - - if (event->keyval == 65505 || event->keyval == 65506) + else if (event->keyval == 65505 || event->keyval == 65506) game->drag_group_mode = 1; - return TRUE; } @@ -669,7 +684,7 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, { int i, tile_x, tile_y; tile_t *curr_tile; - player_t *curr_player = &game->players[0]; + player_t *curr_player = &game->players[game->current_player]; /*Handle tiles in player's hand */ for (i = 0; i < curr_player->hand.num_tiles; i++) @@ -686,15 +701,13 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { game->select_mode = 0; - game->current_tile = curr_tile; - + curr_tile->in_hand = 0; if (!curr_tile->selected) curr_tile->selected = 1; else curr_tile->selected = 0; gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - game->diff_x = event->x - tile_x; game->diff_y = event->y - tile_y; } @@ -841,7 +854,7 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even game->board.num_groups++; } board_print(game); - printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board)); + printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board) ? "yes" : "no"); } game->select_mode = 1; @@ -960,7 +973,9 @@ int main(int argc, char *argv[]) game.state.board = game.board; game.state.deck = game.deck; - //game->state.players = game.players; + int i; + for (i=0; i < game.num_players; i++) + game.state.players[i] = game.players[i]; //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0]) //deck_print(&game.deck);