X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=e879e8b1f5f86c5bbf52e8149806669f43392093;hb=7d059f058ddcb67baa6921c66389381968ea080c;hp=a2e34a11924a99ae3f17af7c4826d9284bfd0957;hpb=8b60f53889d02bb82812b3cc866018dc792d1455;p=kub diff --git a/kub.c b/kub.c index a2e34a1..e879e8b 100644 --- a/kub.c +++ b/kub.c @@ -359,6 +359,18 @@ static void deck_print(deck_t *deck) printf ("There are %d tiles in the deck\n" , deck->num_tiles); } +static void deck_spread(deck_t *deck) +{ + int i, j; + for (i = 0; i < 8; i++) + { + for (j = 0; j < 13; j++) + { + deck->tiles[j + (i * 13)].x = j * 50; + deck->tiles[j + (i * 13)].y = i * 60; + } + } +} static void deck_draw(game_t *game, cairo_t *cr) { @@ -424,6 +436,18 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { + int i, tile_x, tile_y; + + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + + game->current_tile = i; + } + /*Carl's Code*/ tile_t *tile; tile = &game->deck.tiles[game->current_tile]; @@ -454,6 +478,17 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even return TRUE; } +static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, + game_t *game, cairo_t *cr) +{ + game->deck.tiles[game->current_tile].x = event->x; + game->deck.tiles[game->current_tile].y = event->y; + + tile_draw(game, &game->deck.tiles[game->current_tile], cr); + + return TRUE; +} + int main(int argc, char *argv[]) { GtkWidget *window; @@ -465,9 +500,10 @@ int main(int argc, char *argv[]) game_init(&game); deck_print(&game.deck); + deck_spread(&game.deck); //deck_deal(&game, &game.deck); - hand_print(&game); - deck_print(&game.deck); + //hand_print(&game); + //deck_print(&game.deck); /* Create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); @@ -478,6 +514,7 @@ int main(int argc, char *argv[]) gtk_widget_set_events (window, GDK_EXPOSURE_MASK | GDK_KEY_PRESS_MASK | + GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK); @@ -491,6 +528,9 @@ int main(int argc, char *argv[]) G_CALLBACK (on_button_press_event), &game); g_signal_connect (G_OBJECT (window), "button_release_event", G_CALLBACK (on_button_release_event), &game); + g_signal_connect (G_OBJECT (window), "motion_notify_event", + G_CALLBACK (on_button_motion_event), &game); + gtk_widget_show_all (window); gtk_main ();