X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=f2fe3b22746238219b22931ef13c621e9154495d;hb=5d20e3cc60eb1295ffaaeaea1660c50d2343bdd8;hp=afaf21106396e0c93510bbce678229fc4004eb3e;hpb=d6d2dab06a98e1f9d79e4070c97136cc5fff0f70;p=kub diff --git a/kub.c b/kub.c index afaf211..f2fe3b2 100644 --- a/kub.c +++ b/kub.c @@ -359,17 +359,26 @@ static void deck_print(deck_t *deck) printf ("There are %d tiles in the deck\n" , deck->num_tiles); } -static void deck_draw(game_t *game, cairo_t *cr) +static void deck_spread(deck_t *deck) { int i, j; - - for (i = 0; i < 8; ++i) + for (i = 0; i < 8; i++) { - for (j = 0; j < 13; ++j) + for (j = 0; j < 13; j++) { - tile_draw(game, &game->deck.tiles[j + (i * 13)], cr); + deck->tiles[j + (i * 13)].x = j * 50; + deck->tiles[j + (i * 13)].y = i * 60; } } +} + +static void deck_draw(game_t *game, cairo_t *cr) +{ + int i; + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_draw(game, &game->deck.tiles[i], cr); + } } static void hand_print(game_t *game) @@ -426,13 +435,36 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ } static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + int i, tile_x, tile_y; + + for (i = 0; i < game->deck.num_tiles; i++) + { + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + + game->current_tile = i; + } + + return TRUE; +} + +static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You released button %d\n", event->button); + + return TRUE; +} + +static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event, + game_t *game, cairo_t *cr) { tile_t *tile; tile = &game->deck.tiles[game->current_tile]; - printf ("Placing tile #%d\n", game->current_tile); - /* First, invalidate the region where the tile currently is. */ gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); @@ -443,17 +475,6 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, /* Finally, invalidate the region where the tile is now. */ gtk_widget_queue_draw_area (widget, tile->x, tile->y, TILE_WIDTH, TILE_HEIGHT); - game->current_tile--; - if (game->current_tile < 0) - game->current_tile = game->deck.num_tiles - 1; - - return TRUE; -} - -static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) -{ - printf ("You released button %d\n", event->button); - return TRUE; } @@ -468,9 +489,10 @@ int main(int argc, char *argv[]) game_init(&game); deck_print(&game.deck); + deck_spread(&game.deck); //deck_deal(&game, &game.deck); - hand_print(&game); - deck_print(&game.deck); + //hand_print(&game); + //deck_print(&game.deck); /* Create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); @@ -481,6 +503,7 @@ int main(int argc, char *argv[]) gtk_widget_set_events (window, GDK_EXPOSURE_MASK | GDK_KEY_PRESS_MASK | + GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK); @@ -494,6 +517,9 @@ int main(int argc, char *argv[]) G_CALLBACK (on_button_press_event), &game); g_signal_connect (G_OBJECT (window), "button_release_event", G_CALLBACK (on_button_release_event), &game); + g_signal_connect (G_OBJECT (window), "motion_notify_event", + G_CALLBACK (on_button_motion_event), &game); + gtk_widget_show_all (window); gtk_main ();