X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=kub.c;h=f4a57887caa7e78eddbe1a7a65b743d6c0683ad1;hb=7326c01b1cc5cb0953c6525c8456fbbc137eac99;hp=bae99e772f789f28424709c2c93a51b75cb0a937;hpb=3242fcf7fba52a1b73a7511e37ab2865d161bedd;p=kub diff --git a/kub.c b/kub.c old mode 100644 new mode 100755 index bae99e7..f4a5788 --- a/kub.c +++ b/kub.c @@ -53,6 +53,8 @@ typedef struct tile { int number; int x; int y; + int selected; + int owned; } tile_t; #define DECK_MAX_TILES 104 @@ -95,9 +97,13 @@ typedef struct game { deck_t deck; selection_box_t selection_box; RsvgHandle *blanktile; + RsvgHandle *selectedtile; + RsvgHandle *ownedtile; - int current_tile; + tile_t *current_tile; +// int current_tile; int select_mode; + int drag_group_mode; int diff_x, diff_y; int click_x, click_y; int release_x, release_y; /*Currently unused*/ @@ -125,6 +131,8 @@ static void tile_init (tile_t *tile, color_t color, int number) tile->number = number; tile->x = 0; tile->y = 0; + tile->selected = 0; + tile->owned = 0; } static void tile_set_x_y (tile_t *tile, int x, int y) @@ -157,7 +165,13 @@ static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, GdkRegion *region cairo_save(cr); cairo_translate(cr, tile->x, tile->y); - rsvg_handle_render_cairo (game->blanktile, cr); + + if (tile->selected) + rsvg_handle_render_cairo (game->selectedtile, cr); + if (tile->owned) + rsvg_handle_render_cairo (game->ownedtile, cr); + else + rsvg_handle_render_cairo (game->blanktile, cr); if (tile->color == BLACK) cairo_set_source_rgb (cr, 0.0, 0.0, 0.0); @@ -357,6 +371,7 @@ static void deck_deal(game_t *game, deck_t *deck) temp = deck->tiles[rand_tile]; deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1]; game->players[i].hand.tiles[j] = temp; + game->players[i].hand.tiles[j].owned = 1; deck->num_tiles -= 1; game->players[i].hand.num_tiles += 1; } @@ -477,12 +492,22 @@ static void game_init(game_t *game) deck_init(&game->deck); deck_shuffle(&game->deck); - game->blanktile = rsvg_handle_new_from_file ("tiles/blanktile.svg", &error); + game->selectedtile = rsvg_handle_new_from_file ("tiles/selected_tile.svg", &error); + if (error) + FATAL_ERROR (error->message); + + game->ownedtile = rsvg_handle_new_from_file ("tiles/owned_tile.svg", &error); if (error) FATAL_ERROR (error->message); - game->current_tile = game->deck.num_tiles - 1; + game->blanktile = rsvg_handle_new_from_file ("tiles/blank_tile.svg", &error); + if (error) + FATAL_ERROR (error->message); + +// game->current_tile = game->deck.num_tiles - 1; + game->current_tile = &game->deck.tiles[0]; game->select_mode = 1; + game->drag_group_mode = 0; game->diff_x = game->diff_y = 0; } @@ -508,6 +533,8 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) { printf ("You pressed key %d\n", event->keyval); + if (event->keyval == 65505 || event->keyval == 65506) + game->drag_group_mode = 1; return TRUE; } @@ -515,27 +542,80 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) { int i, tile_x, tile_y; + tile_t *curr_tile; + player_t *curr_player = &game->players[0]; + + /*Handle tiles in player's hand */ + for (i = 0; i < curr_player->hand.num_tiles; i++) + { + curr_tile = &curr_player->hand.tiles[i]; + if (curr_tile->selected) + { + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + tile_x = curr_player->hand.tiles[i].x; + tile_y = curr_player->hand.tiles[i].y; + if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && + event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) + { + game->select_mode = 0; + + game->current_tile = curr_tile; + + if (!curr_tile->selected) + curr_tile->selected = 1; + else + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + game->diff_x = event->x - tile_x; + game->diff_y = event->y - tile_y; + } + } + + /*Handle tiles in deck */ for (i = 0; i < game->deck.num_tiles; i++) { + curr_tile = &game->deck.tiles[i]; + if (curr_tile->selected) + { + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + tile_x = game->deck.tiles[i].x; tile_y = game->deck.tiles[i].y; if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) && event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) ) { game->select_mode = 0; - game->current_tile = i; + +// game->current_tile = i; + game->current_tile = curr_tile; + +//delete_this? curr_tile = &game->deck.tiles[game->current_tile]; + if (!curr_tile->selected) + curr_tile->selected = 1; + else + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + game->diff_x = event->x - tile_x; game->diff_y = event->y - tile_y; } } if (game->select_mode) { +// game->deck.tiles[game->current_tile].selected = 0; + game->current_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + game->selection_box.visible = 1; - /*These next two lines are likely to be replaced by...*/ + /*These next two lines appear to be dead game->click_x = event->x; - game->click_y = event->y; - /*...these two lines*/ + game->click_y = event->y;*/ + game->selection_box.x1 = event->x; game->selection_box.x2 = event->x; game->selection_box.y1 = event->y; @@ -562,8 +642,11 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even box->visible = 0; gtk_widget_queue_draw_area (widget, x_min, y_min, width, height); - tile_group_t group; - group.num_tiles = 0; +// tile_group_t group; +// group.num_tiles = 0; + + tile_t* group[TILE_GROUP_MAX_TILES]; + int num_tiles = 0; int i, tile_x, tile_y, tile_x2, tile_y2; for (i = 0; i < game->deck.num_tiles; i++) @@ -583,18 +666,59 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even tile_y2 >= y_min && tile_y2 <= y_max) || /*or top-right corner of tile selected*/ (tile_x2 >= x_min && tile_x2 <= x_max && - tile_y >= y_min && tile_y <= y_max) ) - { - group.tiles[group.num_tiles] = game->deck.tiles[i]; - group.num_tiles++; + tile_y >= y_min && tile_y <= y_max) || + /*or left edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min <= tile_x && x_max >= tile_x) || + /*or top edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min <= tile_y && y_max >= tile_y) || + /*or right edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min >= tile_x && x_min <= tile_x2) || + /*or bottom edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min >= tile_y && y_min <= tile_y) ) + { +// group.tiles[group.num_tiles] = game->deck.tiles[i]; +// group.num_tiles++; + + group[num_tiles] = &game->deck.tiles[i];; + num_tiles++; } } - printf("is run %d\n", tile_group_is_run_one(&group) ); - printf("is set %d\n", tile_group_is_set(&group) ); + //printf("is run %d\n", tile_group_is_run_one(&group) ); + //printf("is set %d\n", tile_group_is_set(&group) ); + +// int matching_y = y_min; + +// for (i = 0; i < group.num_tiles; i++) + for (i = 0; i < num_tiles; i++) + { +// tile_print(group.tiles[i]); + gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + group[i]->x = x_min + (i * (TILE_WIDTH)); + group[i]->y = y_min; + gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } +/* int j; + int new_x = 0; for (i = 0; i < group.num_tiles; i++) - tile_print(group.tiles[i]); - } - + { + for (j = 0; j < game->deck.num_tiles; j++) + { + if (group.tiles[i].x == game->deck.tiles[j].x && + group.tiles[i].y == game->deck.tiles[j].y) + { + new_x = x_min + (i * (TILE_WIDTH)); + gtk_widget_queue_draw_area (widget, game->deck.tiles[j].x - 1 , game->deck.tiles[j].y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + game->deck.tiles[j].x = new_x; + game->deck.tiles[j].y = matching_y; + gtk_widget_queue_draw_area (widget, new_x - 1 , matching_y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + } + }*/ + } game->select_mode = 1; return TRUE; @@ -609,17 +733,81 @@ static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event box = &game->selection_box; box->visible = 1; - gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + int x_min = MIN(box->x1, box->x2); + int x_max = MAX(box->x1, box->x2); + int y_min = MIN(box->y1, box->y2); + int y_max = MAX(box->y1, box->y2); + int width = abs(box->x2 - box->x1); + int height = abs(box->y2 - box->y1); + + gtk_widget_queue_draw_area ( widget, x_min, y_min, width, height ); box->x2 = event->x; box->y2 = event->y; gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) ); + + int i, tile_x, tile_y, tile_x2, tile_y2; + tile_t *curr_tile; + for (i = 0; i < game->deck.num_tiles; i++) + { + curr_tile = &game->deck.tiles[i]; + if (curr_tile->selected) + { + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } + + tile_x = game->deck.tiles[i].x; + tile_y = game->deck.tiles[i].y; + tile_x2 = tile_x + TILE_WIDTH; + tile_y2 = tile_y + TILE_HEIGHT; + if (/*If top-left corner*/ + (tile_x >= x_min && tile_x <= x_max && + tile_y >= y_min && tile_y <= y_max) || + /*or bottom-right corner*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or bottom-left corner*/ + (tile_x >= x_min && tile_x <= x_max && + tile_y2 >= y_min && tile_y2 <= y_max) || + /*or top-right corner of tile selected*/ + (tile_x2 >= x_min && tile_x2 <= x_max && + tile_y >= y_min && tile_y <= y_max) || + /*or left edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min <= tile_x && x_max >= tile_x) || + /*or top edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min <= tile_y && y_max >= tile_y) || + /*or right edge*/ + (y_min >= tile_y && y_min <= tile_y2 && + x_min >= tile_x && x_min <= tile_x2) || + /*or bottom edge*/ + (x_min >= tile_x && x_min <= tile_x2 && + y_min >= tile_y && y_min <= tile_y) ) + { + curr_tile->selected = 1; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + } +/* + else + { + curr_tile->selected = 0; + gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + }*/ + } } else { + if (game->drag_group_mode) + { + + } + tile_t *tile; - tile = &game->deck.tiles[game->current_tile]; +// tile = &game->deck.tiles[game->current_tile]; + tile = game->current_tile; /* First, invalidate the region where the tile currently is. */ gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);