X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=5d4ca3e7b554025a2b367cf8aca6dae71945ec1b;hb=16564f558ee42c3fbc0ca5ee56c91407253747b5;hp=5d7d5687522a214c7c8a82633d74c8930eee45b2;hpb=eff8b40b8ee5bccc0990a49791365abb3b64b8b1;p=empires-server diff --git a/lmno.js b/lmno.js index 5d7d568..5d4ca3e 100644 --- a/lmno.js +++ b/lmno.js @@ -46,10 +46,42 @@ nunjucks.configure("templates", { express: app }); -/* Load each of our game mini-apps. */ +/* Load each of our game mini-apps. + * + * Each "engine" we load here must have a property .Game on the + * exports object that should be a class that extends the common base + * class Game. + * + * In turn, each engine's Game must have the following properties: + * + * .meta: An object with .name and .identifier properties. + * + * Here, .name is a string giving a human-readable name + * for the game, such as "Tic Tac Toe" while .identifier + * is the short, single-word, all-lowercase identifier + * that is used in the path of the URL, such as + * "tictactoe". + * + * .router: An express Router object + * + * Any game-specific routes should already be on the + * router. Then, LMNO will add common routes including: + * + * / Serves -game.html template + * + * /player Allows client to set name or team + * + * /events Serves a stream of events. Game can override + * the handle_events method, call super() first, + * and then have code to add custom events. + * + * /moves Receives move data from clients. This route + * is only added if the Game class has an + * add_move method. + */ const engines = { - empires: require("./empires"), - tictactoe: require("./tictactoe") + empires: require("./empires").Game, + tictactoe: require("./tictactoe").Game }; class LMNO { @@ -68,11 +100,11 @@ class LMNO { const engine = engines[engine_name]; - const game = new engine.Game(id); + const game = new engine(id); this.games[id] = game; - return id; + return game; } } @@ -108,8 +140,8 @@ function lmno_canonize(id) { app.post('/new/:game_engine', (request, response) => { const game_engine = request.params.game_engine; - const game_id = lmno.create_game(game_engine); - response.send(JSON.stringify(game_id)); + const game = lmno.create_game(game_engine); + response.send(JSON.stringify(game.id)); }); /* Redirect any requests to a game ID at the top-level. @@ -247,9 +279,10 @@ app.get('/admin/', auth_admin, (request, response) => { /* Mount sub apps. only _after_ we have done all the middleware we need. */ for (let key in engines) { const engine = engines[key]; + const router = engine.router; /* Add routes that are common to all games. */ - engine.router.get('/', (request, response) => { + router.get('/', (request, response) => { const game = request.game; if (! request.session.nickname) @@ -258,8 +291,40 @@ for (let key in engines) { response.render(`${game.meta.identifier}-game.html`); }); + router.put('/player', (request, response) => { + const game = request.game; + + game.handle_player(request, response); + }); + + router.get('/events', (request, response) => { + const game = request.game; + + game.handle_events(request, response); + }); + + /* Further, add some routes conditionally depending on whether the + * engine provides specific, necessary methods for the routes. */ + if (engine.prototype.add_move) { + router.post('/move', (request, response) => { + const game = request.game; + const move = request.body.move; + + const result = game.add_move(move); + + /* Feed move response back to the client. */ + response.json(result); + + /* And only if legal, inform all clients. */ + if (! result.legal) + return; + + game.broadcast_move(move); + }); + } + /* And mount the whole router at the path for the game. */ - app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router); + app.use(`/${engine.meta.identifier}/[a-zA-Z0-9]{4}/`, router); } app.listen(4000, function () {