X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=5e67350992497abacf41247720d0b304fc8cab8e;hb=9e5bf65868eaafcb11d09c0fee02e0d3d7c2121f;hp=d818cd12fb16de02af766b02b995d5eac3f43886;hpb=ab53a3a530ad30db6cf52b8507fa1cbddb28eecf;p=lmno-server diff --git a/lmno.js b/lmno.js index d818cd1..5e67350 100644 --- a/lmno.js +++ b/lmno.js @@ -54,7 +54,7 @@ const engines = { class LMNO { constructor() { - this.ids = {}; + this.games = {}; } generate_id() { @@ -64,19 +64,15 @@ class LMNO { create_game(engine_name) { do { var id = this.generate_id(); - } while (id in this.ids); + } while (id in this.games); const engine = engines[engine_name]; - const game = new engine.Game(); + const game = new engine.Game(id); - this.ids[id] = { - id: id, - engine: engine.name, - game: game - }; + this.games[id] = game; - return id; + return game; } } @@ -112,8 +108,8 @@ function lmno_canonize(id) { app.post('/new/:game_engine', (request, response) => { const game_engine = request.params.game_engine; - const game_id = lmno.create_game(game_engine); - response.send(JSON.stringify(game_id)); + const game = lmno.create_game(game_engine); + response.send(JSON.stringify(game.id)); }); /* Redirect any requests to a game ID at the top-level. @@ -132,12 +128,12 @@ app.get('/[a-zA-Z0-9]{4}', (request, response) => { return; } - const game = lmno.ids[game_id]; + const game = lmno.games[game_id]; if (game === undefined) { response.sendStatus(404); return; } - response.redirect(301, `/${game.engine}/${game.id}/`); + response.redirect(301, `/${game.meta.identifier}/${game.id}/`); }); /* LMNO middleware to lookup the game. */ @@ -155,20 +151,19 @@ app.use('/:engine([^/]+)/:game_id([a-zA-Z0-9]{4})', (request, response, next) => const old_path = new RegExp(`/${engine}/${game_id}/?`); const new_path = `/${engine}/${canon_id}/`; const new_url = request.originalUrl.replace(old_path, new_path); - console.log("Redirecting from " + request.originalUrl + " to " + new_url); response.redirect(301, new_url); return; } /* See if there is any game with this ID. */ - const game = lmno.ids[game_id]; + const game = lmno.games[game_id]; if (game === undefined) { response.sendStatus(404); return; } /* Stash the game onto the request to be used by the game-specific code. */ - request.game = game.game; + request.game = game; next(); }); @@ -239,11 +234,11 @@ app.get('/admin/', auth_admin, (request, response) => { let active = []; let idle = []; - for (let id in lmno.ids) { - if (lmno.ids[id].game.clients.length) - active.push(lmno.ids[id]); + for (let id in lmno.games) { + if (lmno.games[id].clients.length) + active.push(lmno.games[id]); else - idle.push(lmno.ids[id]); + idle.push(lmno.games[id]); } response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}}); }); @@ -252,7 +247,25 @@ app.get('/admin/', auth_admin, (request, response) => { /* Mount sub apps. only _after_ we have done all the middleware we need. */ for (let key in engines) { const engine = engines[key]; - app.use(`/${engine.name}/[a-zA-Z0-9]{4}/`, engine.app); + + /* Add routes that are common to all games. */ + engine.router.get('/', (request, response) => { + const game = request.game; + + if (! request.session.nickname) + response.render('choose-nickname.html', { game_name: game.meta.name }); + else + response.render(`${game.meta.identifier}-game.html`); + }); + + engine.router.get('/events', (request, response) => { + const game = request.game; + + game.handle_events(request, response); + }); + + /* And mount the whole router at the path for the game. */ + app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router); } app.listen(4000, function () {