X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=5f5b2c7248db82fbd289002033bbd4c8cc24b05b;hb=2fb7ba00b458f94dff3e924b245c8f02dc20525a;hp=7c374eff600b32e5da09eedf9657b2732bb63114;hpb=acc47789f59df12ee9ba2da1d05235f356aaaf1b;p=empires-server diff --git a/lmno.js b/lmno.js index 7c374ef..5f5b2c7 100644 --- a/lmno.js +++ b/lmno.js @@ -54,7 +54,7 @@ const engines = { class LMNO { constructor() { - this.ids = {}; + this.games = {}; } generate_id() { @@ -64,15 +64,13 @@ class LMNO { create_game(engine_name) { do { var id = this.generate_id(); - } while (id in this.ids); + } while (id in this.games); const engine = engines[engine_name]; - const game = new engine.Game(); + const game = new engine.Game(id); - this.ids[id] = { - id: id, - engine: engine.name, + this.games[id] = { game: game }; @@ -132,12 +130,12 @@ app.get('/[a-zA-Z0-9]{4}', (request, response) => { return; } - const game = lmno.ids[game_id]; + const game = lmno.games[game_id]; if (game === undefined) { response.sendStatus(404); return; } - response.redirect(301, `/${game.engine}/${game.id}/`); + response.redirect(301, `/${game.game.meta.identifier}/${game.game.id}/`); }); /* LMNO middleware to lookup the game. */ @@ -160,7 +158,7 @@ app.use('/:engine([^/]+)/:game_id([a-zA-Z0-9]{4})', (request, response, next) => } /* See if there is any game with this ID. */ - const game = lmno.ids[game_id]; + const game = lmno.games[game_id]; if (game === undefined) { response.sendStatus(404); return; @@ -238,11 +236,11 @@ app.get('/admin/', auth_admin, (request, response) => { let active = []; let idle = []; - for (let id in lmno.ids) { - if (lmno.ids[id].game.clients.length) - active.push(lmno.ids[id]); + for (let id in lmno.games) { + if (lmno.games[id].game.clients.length) + active.push(lmno.games[id]); else - idle.push(lmno.ids[id]); + idle.push(lmno.games[id]); } response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}}); }); @@ -251,7 +249,19 @@ app.get('/admin/', auth_admin, (request, response) => { /* Mount sub apps. only _after_ we have done all the middleware we need. */ for (let key in engines) { const engine = engines[key]; - app.use(`/${engine.name}/[a-zA-Z0-9]{4}/`, engine.app); + + /* Add routes that are common to all games. */ + engine.router.get('/', (request, response) => { + const game = request.game; + + if (! request.session.nickname) + response.render('choose-nickname.html', { game_name: game.meta.name }); + else + response.render(`${game.meta.identifier}-game.html`); + }); + + /* And mount the whole router at the path for the game. */ + app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router); } app.listen(4000, function () {