X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=6651adfa692e60c401cb58d9cf4a5c5e951f4397;hb=f27cdf8b57b41a91dd7ab67be407d803dcaad1a3;hp=7fe42659c28d8dde86a9c734fdb83659c0923086;hpb=d833f614abee21f1fce8e3ba0a0cdf25636aded9;p=empires-server diff --git a/lmno.js b/lmno.js index 7fe4265..6651adf 100644 --- a/lmno.js +++ b/lmno.js @@ -68,15 +68,11 @@ class LMNO { const engine = engines[engine_name]; - const game = new engine.Game(); + const game = new engine.Game(id); - this.games[id] = { - id: id, - engine: engine.name, - game: game - }; + this.games[id] = game; - return id; + return game; } } @@ -112,8 +108,8 @@ function lmno_canonize(id) { app.post('/new/:game_engine', (request, response) => { const game_engine = request.params.game_engine; - const game_id = lmno.create_game(game_engine); - response.send(JSON.stringify(game_id)); + const game = lmno.create_game(game_engine); + response.send(JSON.stringify(game.id)); }); /* Redirect any requests to a game ID at the top-level. @@ -137,7 +133,7 @@ app.get('/[a-zA-Z0-9]{4}', (request, response) => { response.sendStatus(404); return; } - response.redirect(301, `/${game.engine}/${game.id}/`); + response.redirect(301, `/${game.meta.identifier}/${game.id}/`); }); /* LMNO middleware to lookup the game. */ @@ -167,7 +163,7 @@ app.use('/:engine([^/]+)/:game_id([a-zA-Z0-9]{4})', (request, response, next) => } /* Stash the game onto the request to be used by the game-specific code. */ - request.game = game.game; + request.game = game; next(); }); @@ -239,7 +235,7 @@ app.get('/admin/', auth_admin, (request, response) => { let idle = []; for (let id in lmno.games) { - if (lmno.games[id].game.clients.length) + if (lmno.games[id].clients.length) active.push(lmno.games[id]); else idle.push(lmno.games[id]); @@ -251,9 +247,10 @@ app.get('/admin/', auth_admin, (request, response) => { /* Mount sub apps. only _after_ we have done all the middleware we need. */ for (let key in engines) { const engine = engines[key]; + const router = engine.Game.router; /* Add routes that are common to all games. */ - engine.router.get('/', (request, response) => { + router.get('/', (request, response) => { const game = request.game; if (! request.session.nickname) @@ -262,8 +259,34 @@ for (let key in engines) { response.render(`${game.meta.identifier}-game.html`); }); + router.get('/events', (request, response) => { + const game = request.game; + + game.handle_events(request, response); + }); + + /* Further, add some routes conditionally depending on whether the + * engine provides specific, necessary methods for the routes. */ + if (engine.Game.prototype.add_move) { + router.post('/move', (request, response) => { + const game = request.game; + const move = request.body.move; + + const legal = game.add_move(move); + + /* Inform this client whether the move was legal. */ + response.send(JSON.stringify(legal)); + + /* And only if legal, inform all clients. */ + if (! legal) + return; + + game.broadcast_move(move); + }); + } + /* And mount the whole router at the path for the game. */ - app.use(`/${engine.name}/[a-zA-Z0-9]{4}/`, engine.router); + app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, router); } app.listen(4000, function () {