X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=69e445a24e3ab1fde24bdc4df4a0e50c059ff993;hb=7b21a4eb7ed2d6d479842b01c35ba6931c3acdc7;hp=64a106bf9a492f0475c5e6a9800a306b0c5bfcdb;hpb=fb0b1540096a2014db71c374d3147d6c2143f491;p=empires-server diff --git a/lmno.js b/lmno.js index 64a106b..69e445a 100644 --- a/lmno.js +++ b/lmno.js @@ -1,33 +1,78 @@ const express = require("express"); const cors = require("cors"); const body_parser = require("body-parser"); +const session = require("express-session"); +const bcrypt = require("bcrypt"); +const path = require("path"); +const nunjucks = require("nunjucks"); + +try { + var lmno_config = require("./lmno-config.json"); +} catch (err) { + config_usage(); + process.exit(1); +} + +function config_usage() { + console.log(`Error: Refusing to run without configuration. + +Please create a file named lmno-config.json that looks as follows: + +{ + "session_secret": "", + "users": { + "username": "", + "password_hash_bcrypt": "" + } +} + +Note: Of course, change all of to actual values desired. + +The "node lmno-passwd.js" command can help generate password hashes.`); +} const app = express(); app.use(cors()); +app.use(body_parser.urlencoded({ extended: false })); +app.use(body_parser.json()); +app.use(session({ + secret: lmno_config.session_secret, + resave: false, + saveUninitialized: false +})); + +nunjucks.configure("templates", { + autoescape: true, + express: app +}); /* Load each of our game mini-apps. */ -var empires = require("./empires"); +const engines = { + empires: require("./empires"), + tictactoe: require("./tictactoe") +}; class LMNO { constructor() { - this.ids = {}; + this.games = {}; } generate_id() { - return [null,null,null,null].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); + return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); } - create_game(engine) { + create_game(engine_name) { do { var id = this.generate_id(); - } while (id in this.ids); + } while (id in this.games); + + const engine = engines[engine_name]; - const game = new empires.Game(); + const game = new engine.Game(); - this.ids[id] = { - id: id, - engine: engine, - game: game + this.games[id] = { + id: id, + game: game }; return id; @@ -86,37 +131,139 @@ app.get('/[a-zA-Z0-9]{4}', (request, response) => { return; } - const game = lmno.ids[game_id]; + const game = lmno.games[game_id]; if (game === undefined) { response.sendStatus(404); return; } - response.redirect(301, `/${game.engine}/${game.id}/`); + response.redirect(301, `/${game.game.meta.identifier}/${game.id}/`); }); /* LMNO middleware to lookup the game. */ -app.use('/empires/:game_id([a-zA-Z0-9]{4})', (request, response, next) => { +app.use('/:engine([^/]+)/:game_id([a-zA-Z0-9]{4})', (request, response, next) => { + const engine = request.params.engine; const game_id = request.params.game_id; const canon_id = lmno_canonize(game_id); - /* Redirect user to page with the canonical ID in it. */ - if (game_id !== canon_id) { - const new_url = request.originalUrl.replace("/empires/" + game_id, - "/empires/" + canon_id); + /* Redirect user to page with the canonical ID in it, also ensuring + * that the game ID is _always_ followed by a slash. */ + const has_slash = new RegExp(`^/${engine}/${game_id}/`); + if (game_id !== canon_id || + ! has_slash.test(request.originalUrl)) + { + const old_path = new RegExp(`/${engine}/${game_id}/?`); + const new_path = `/${engine}/${canon_id}/`; + const new_url = request.originalUrl.replace(old_path, new_path); response.redirect(301, new_url); return; } - request.game = lmno.ids[game_id].game; - if (request.game === undefined) { + /* See if there is any game with this ID. */ + const game = lmno.games[game_id]; + if (game === undefined) { response.sendStatus(404); return; } + + /* Stash the game onto the request to be used by the game-specific code. */ + request.game = game.game; next(); }); +function auth_admin(request, response, next) { + /* If there is no user associated with this session, redirect to the login + * page (and set a "next" query parameter so we can come back here). + */ + if (! request.session.user) { + response.redirect(302, "/login?next=" + request.path); + return; + } + + /* If the user is logged in but not authorized to view the page then + * we return that error. */ + if (request.session.user.role !== "admin") { + response.status(401).send("Unauthorized"); + return; + } + next(); +} + +app.get('/logout', (request, response) => { + request.session.user = undefined; + request.session.destroy(); + + response.send("You are now logged out."); +}); + +app.get('/login', (request, response) => { + if (request.session.user) { + response.send("Welcome, " + request.session.user + "."); + return; + } + + response.render('login.html'); +}); + +app.post('/login', async (request, response) => { + const username = request.body.username; + const password = request.body.password; + const user = lmno_config.users[username]; + if (! user) { + response.sendStatus(404); + return; + } + const match = await bcrypt.compare(password, user.password_hash_bcrypt); + if (! match) { + response.sendStatus(404); + return; + } + request.session.user = { username: user.username, role: user.role }; + response.sendStatus(200); + return; +}); + +/* API to set uer profile information */ +app.put('/profile', (request, response) => { + const nickname = request.body.nickname; + if (nickname) { + request.session.nickname = nickname; + request.session.save(); + } + response.send(); +}); + +/* An admin page (only available to admin users, of course) */ +app.get('/admin/', auth_admin, (request, response) => { + let active = []; + let idle = []; + + for (let id in lmno.games) { + if (lmno.games[id].game.clients.length) + active.push(lmno.games[id]); + else + idle.push(lmno.games[id]); + } + response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}}); +}); + + /* Mount sub apps. only _after_ we have done all the middleware we need. */ -app.use('/empires/[a-zA-Z0-9]{4}/', empires.app); +for (let key in engines) { + const engine = engines[key]; + + /* Add routes that are common to all games. */ + engine.router.get('/', (request, response) => { + const game = request.game; + + if (! request.session.nickname) + response.render('choose-nickname.html', { game_name: game.meta.name }); + else + response.render(`${game.meta.identifier}-game.html`); + }); + + /* And mount the whole router at the path for the game. */ + app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router); +} app.listen(4000, function () { console.log('LMNO server listening on localhost:4000');