X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=71ccc58165298b3e313fa7f60e0422fb19e3b7b6;hb=2690233f317b87e7336b0404ae711837e726d5cf;hp=db0d35b9cc3a55fef821f1b1d2f75a5c9aee868d;hpb=9d73dc393cf84f6473304528f09e7b8696ed6510;p=empires-server diff --git a/lmno.js b/lmno.js index db0d35b..71ccc58 100644 --- a/lmno.js +++ b/lmno.js @@ -32,6 +32,15 @@ The "node lmno-passwd.js" command can help generate password hashes.`); } const app = express(); + +/* This 'trust proxy' option, (and, really? a space in an option + * name?!) means that express will grab hostname and IP values from + * the X-Forwarded-* header fields. We need that so that our games + * will display a proper hostname of https://lmno.games/WXYZ instead + * of http://localhost/QFBL which will obviously not be a helpful + * thing to share around. + */ +app.set('trust proxy', true); app.use(cors()); app.use(body_parser.urlencoded({ extended: false })); app.use(body_parser.json()); @@ -81,7 +90,9 @@ nunjucks.configure("templates", { */ const engines = { empires: require("./empires").Game, - tictactoe: require("./tictactoe").Game + tictactoe: require("./tictactoe").Game, + scribe: require("./scribe").Game, + empathy: require("./empathy").Game }; class LMNO { @@ -90,7 +101,11 @@ class LMNO { } generate_id() { - return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); + /* Note: The copy from Array(4) to [...Array(4)] is necessary so + * that map() will actually work, (which it doesn't on an array + * from Array(N) which is in this strange state of having "empty" + * items rather than "undefined" as we get after [...Array(4)] */ + return [...Array(4)].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); } create_game(engine_name) { @@ -285,10 +300,14 @@ for (let key in engines) { router.get('/', (request, response) => { const game = request.game; - if (! request.session.nickname) - response.render('choose-nickname.html', { game_name: game.meta.name }); - else + if (! request.session.nickname) { + response.render('choose-nickname.html', { + game_name: game.meta.name, + options: game.meta.options + }); + } else { response.render(`${game.meta.identifier}-game.html`); + } }); router.put('/player', (request, response) => {