X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=9998c734a2dc63b8f0f0943a928a1d76c73e4102;hb=2c93bc13fb20e23084671ca3dc92ce9ee3e33494;hp=abcdba2ef220bd6aff8375bb3190d0cfbc87c727;hpb=733fd82de5d0448649f769af5850ad6cc528f0d5;p=empires-server diff --git a/lmno.js b/lmno.js index abcdba2..9998c73 100644 --- a/lmno.js +++ b/lmno.js @@ -4,6 +4,7 @@ const body_parser = require("body-parser"); const session = require("express-session"); const bcrypt = require("bcrypt"); const path = require("path"); +const nunjucks = require("nunjucks"); try { var lmno_config = require("./lmno-config.json"); @@ -40,32 +41,38 @@ app.use(session({ saveUninitialized: false })); +nunjucks.configure("templates", { + autoescape: true, + express: app +}); + /* Load each of our game mini-apps. */ -var empires = require("./empires"); +const engines = { + empires: require("./empires"), + tictactoe: require("./tictactoe") +}; class LMNO { constructor() { - this.ids = {}; + this.games = {}; } generate_id() { - return [null,null,null,null].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); + return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); } - create_game(engine) { + create_game(engine_name) { do { var id = this.generate_id(); - } while (id in this.ids); + } while (id in this.games); + + const engine = engines[engine_name]; - const game = new empires.Game(); + const game = new engine.Game(id); - this.ids[id] = { - id: id, - engine: engine, - game: game - }; + this.games[id] = game; - return id; + return game; } } @@ -101,8 +108,8 @@ function lmno_canonize(id) { app.post('/new/:game_engine', (request, response) => { const game_engine = request.params.game_engine; - const game_id = lmno.create_game(game_engine); - response.send(JSON.stringify(game_id)); + const game = lmno.create_game(game_engine); + response.send(JSON.stringify(game.id)); }); /* Redirect any requests to a game ID at the top-level. @@ -121,36 +128,42 @@ app.get('/[a-zA-Z0-9]{4}', (request, response) => { return; } - const game = lmno.ids[game_id]; + const game = lmno.games[game_id]; if (game === undefined) { response.sendStatus(404); return; } - response.redirect(301, `/${game.engine}/${game.id}/`); + response.redirect(301, `/${game.meta.identifier}/${game.id}/`); }); /* LMNO middleware to lookup the game. */ -app.use('/empires/:game_id([a-zA-Z0-9]{4})', (request, response, next) => { +app.use('/:engine([^/]+)/:game_id([a-zA-Z0-9]{4})', (request, response, next) => { + const engine = request.params.engine; const game_id = request.params.game_id; const canon_id = lmno_canonize(game_id); - /* Redirect user to page with the canonical ID in it. */ - if (game_id !== canon_id) { - const new_url = request.originalUrl.replace("/empires/" + game_id, - "/empires/" + canon_id); + /* Redirect user to page with the canonical ID in it, also ensuring + * that the game ID is _always_ followed by a slash. */ + const has_slash = new RegExp(`^/${engine}/${game_id}/`); + if (game_id !== canon_id || + ! has_slash.test(request.originalUrl)) + { + const old_path = new RegExp(`/${engine}/${game_id}/?`); + const new_path = `/${engine}/${canon_id}/`; + const new_url = request.originalUrl.replace(old_path, new_path); response.redirect(301, new_url); return; } /* See if there is any game with this ID. */ - const game = lmno.ids[game_id]; + const game = lmno.games[game_id]; if (game === undefined) { response.sendStatus(404); return; } /* Stash the game onto the request to be used by the game-specific code. */ - request.game = game.game; + request.game = game; next(); }); @@ -174,6 +187,7 @@ function auth_admin(request, response, next) { app.get('/logout', (request, response) => { request.session.user = undefined; + request.session.destroy(); response.send("You are now logged out."); }); @@ -184,7 +198,7 @@ app.get('/login', (request, response) => { return; } - response.sendFile(path.join(__dirname, './login.html')); + response.render('login.html'); }); app.post('/login', async (request, response) => { @@ -205,24 +219,48 @@ app.post('/login', async (request, response) => { return; }); -/* A stats page (only available to admin users) */ -app.get('/stats/', auth_admin, (request, response) => { - let active = 0; - let idle = 0; +/* API to set uer profile information */ +app.put('/profile', (request, response) => { + const nickname = request.body.nickname; + if (nickname) { + request.session.nickname = nickname; + request.session.save(); + } + response.send(); +}); + +/* An admin page (only available to admin users, of course) */ +app.get('/admin/', auth_admin, (request, response) => { + let active = []; + let idle = []; - for (let id in lmno.ids) { - if (lmno.ids[id].game.clients.length) - active++; - else - idle++; + for (let id in lmno.games) { + if (lmno.games[id].clients.length) + active.push(lmno.games[id]); + else + idle.push(lmno.games[id]); } - response.send(`Active games: ${active}.
-Idle games: ${idle}`); + response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}}); }); /* Mount sub apps. only _after_ we have done all the middleware we need. */ -app.use('/empires/[a-zA-Z0-9]{4}/', empires.app); +for (let key in engines) { + const engine = engines[key]; + + /* Add routes that are common to all games. */ + engine.router.get('/', (request, response) => { + const game = request.game; + + if (! request.session.nickname) + response.render('choose-nickname.html', { game_name: game.meta.name }); + else + response.render(`${game.meta.identifier}-game.html`); + }); + + /* And mount the whole router at the path for the game. */ + app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router); +} app.listen(4000, function () { console.log('LMNO server listening on localhost:4000');