X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=abb1f2057c2582aad12d87e05ac732113583e0bb;hb=a5dd0c5e612311132f053b71f32a1fe94e5819d3;hp=fbef78f208a7decfd46300b094c29ce554b22515;hpb=cb2a7a1bb519b307a671dbe9310dbf95665ff63d;p=empires-server diff --git a/lmno.js b/lmno.js index fbef78f..abb1f20 100644 --- a/lmno.js +++ b/lmno.js @@ -2,6 +2,9 @@ const express = require("express"); const cors = require("cors"); const body_parser = require("body-parser"); const session = require("express-session"); +const bcrypt = require("bcrypt"); +const path = require("path"); +const nunjucks = require("nunjucks"); try { var lmno_config = require("./lmno-config.json"); @@ -16,23 +19,36 @@ function config_usage() { Please create a file named lmno-config.json that looks as follows: { - "session_secret": ""; + "session_secret": "", + "users": { + "username": "", + "password_hash_bcrypt": "" + } } -Note: Don't use the exact text above, but instead replace the string -with what it describes: a long string of random characters.`); +Note: Of course, change all of to actual values desired. + +The "node lmno-passwd.js" command can help generate password hashes.`); } const app = express(); app.use(cors()); +app.use(body_parser.urlencoded({ extended: false })); +app.use(body_parser.json()); app.use(session({ secret: lmno_config.session_secret, resave: false, saveUninitialized: false })); +nunjucks.configure("templates", { + autoescape: true, + express: app +}); + /* Load each of our game mini-apps. */ var empires = require("./empires"); +var tictactoe = require("./tictactoe"); class LMNO { constructor() { @@ -40,7 +56,7 @@ class LMNO { } generate_id() { - return [null,null,null,null].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); + return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); } create_game(engine) { @@ -121,28 +137,111 @@ app.get('/[a-zA-Z0-9]{4}', (request, response) => { }); /* LMNO middleware to lookup the game. */ -app.use('/empires/:game_id([a-zA-Z0-9]{4})', (request, response, next) => { +app.use('/:engine([^/]+)/:game_id([a-zA-Z0-9]{4})', (request, response, next) => { + const engine = request.params.engine; const game_id = request.params.game_id; const canon_id = lmno_canonize(game_id); /* Redirect user to page with the canonical ID in it. */ if (game_id !== canon_id) { - const new_url = request.originalUrl.replace("/empires/" + game_id, - "/empires/" + canon_id); + const new_url = request.originalUrl.replace(`/${engine}/${game_id}`, + `/${engine}/${canon_id}`); response.redirect(301, new_url); return; } - request.game = lmno.ids[game_id].game; - if (request.game === undefined) { + /* See if there is any game with this ID. */ + const game = lmno.ids[game_id]; + if (game === undefined) { response.sendStatus(404); return; } + + /* Stash the game onto the request to be used by the game-specific code. */ + request.game = game.game; + next(); +}); + +function auth_admin(request, response, next) { + /* If there is no user associated with this session, redirect to the login + * page (and set a "next" query parameter so we can come back here). + */ + if (! request.session.user) { + response.redirect(302, "/login?next=" + request.path); + return; + } + + /* If the user is logged in but not authorized to view the page then + * we return that error. */ + if (request.session.user.role !== "admin") { + response.status(401).send("Unauthorized"); + return; + } next(); +} + +app.get('/logout', (request, response) => { + request.session.user = undefined; + request.session.destroy(); + + response.send("You are now logged out."); }); +app.get('/login', (request, response) => { + if (request.session.user) { + response.send("Welcome, " + request.session.user + "."); + return; + } + + response.render('login.html'); +}); + +app.post('/login', async (request, response) => { + const username = request.body.username; + const password = request.body.password; + const user = lmno_config.users[username]; + if (! user) { + response.sendStatus(404); + return; + } + const match = await bcrypt.compare(password, user.password_hash_bcrypt); + if (! match) { + response.sendStatus(404); + return; + } + request.session.user = { username: user.username, role: user.role }; + response.sendStatus(200); + return; +}); + +/* API to set uer profile information */ +app.put('/profile', (request, response) => { + const nickname = request.body.nickname; + if (nickname) { + request.session.nickname = nickname; + request.session.save(); + } + response.send(); +}); + +/* An admin page (only available to admin users, of course) */ +app.get('/admin/', auth_admin, (request, response) => { + let active = []; + let idle = []; + + for (let id in lmno.ids) { + if (lmno.ids[id].game.clients.length) + active.push(lmno.ids[id]); + else + idle.push(lmno.ids[id]); + } + response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}}); +}); + + /* Mount sub apps. only _after_ we have done all the middleware we need. */ app.use('/empires/[a-zA-Z0-9]{4}/', empires.app); +app.use('/tictactoe/[a-zA-Z0-9]{4}/', tictactoe.app); app.listen(4000, function () { console.log('LMNO server listening on localhost:4000');