X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=b6c5b78e04e6b83a6700c19d623a6e55d625f1c8;hb=00507589b4984d50a34a383975fc6323db19bcfa;hp=8d66b41ea09e066ffc2acce777a744c83f837c99;hpb=fbf331eedc7d4579ec861c140e26a11b04278c1c;p=empires-server diff --git a/lmno.js b/lmno.js index 8d66b41..b6c5b78 100644 --- a/lmno.js +++ b/lmno.js @@ -46,10 +46,40 @@ nunjucks.configure("templates", { express: app }); -/* Load each of our game mini-apps. */ +/* Load each of our game mini-apps. + * + * Each "engine" we load here must have a property .Game on the + * exports object that should be a class that extends the common base + * class Game. + * + * In turn, each engine's Game must have the following properties: + * + * .meta: An object with .name and .identifier properties. + * + * Here, .name is a string giving a human-readable name + * for the game, such as "Tic Tac Toe" while .identifier + * is the short, single-word, all-lowercase identifier + * that is used in the path of the URL, such as + * "tictactoe". + * + * .router: An express Router object + * + * Any game-specific routes should already be on the + * router. Then, LMNO will add common routes including: + * + * / Serves -game.html template + * + * /events Serves a stream of events. Game can override + * the handle_events method, call super() first, + * and then have code to add custom events. + * + * /moves Receives move data from clients. This route + * is only added if the Game class has an + * add_move method. + */ const engines = { - empires: require("./empires"), - tictactoe: require("./tictactoe") + empires: require("./empires").Game, + tictactoe: require("./tictactoe").Game }; class LMNO { @@ -68,7 +98,7 @@ class LMNO { const engine = engines[engine_name]; - const game = new engine.Game(id); + const game = new engine(id); this.games[id] = game; @@ -247,9 +277,10 @@ app.get('/admin/', auth_admin, (request, response) => { /* Mount sub apps. only _after_ we have done all the middleware we need. */ for (let key in engines) { const engine = engines[key]; + const router = engine.router; /* Add routes that are common to all games. */ - engine.router.get('/', (request, response) => { + router.get('/', (request, response) => { const game = request.game; if (! request.session.nickname) @@ -258,7 +289,7 @@ for (let key in engines) { response.render(`${game.meta.identifier}-game.html`); }); - engine.router.get('/events', (request, response) => { + router.get('/events', (request, response) => { const game = request.game; game.handle_events(request, response); @@ -266,18 +297,18 @@ for (let key in engines) { /* Further, add some routes conditionally depending on whether the * engine provides specific, necessary methods for the routes. */ - if (engine.Game.prototype.add_move) { - engine.router.post('/move', (request, response) => { + if (engine.prototype.add_move) { + router.post('/move', (request, response) => { const game = request.game; const move = request.body.move; - const legal = game.add_move(move); + const result = game.add_move(move); - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); + /* Feed move response back to the client. */ + response.json(result); /* And only if legal, inform all clients. */ - if (! legal) + if (! result.legal) return; game.broadcast_move(move); @@ -285,7 +316,7 @@ for (let key in engines) { } /* And mount the whole router at the path for the game. */ - app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router); + app.use(`/${engine.meta.identifier}/[a-zA-Z0-9]{4}/`, router); } app.listen(4000, function () {