X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=b85041ec74d13be48abcbca9a5f7e3e8b900ba4e;hb=0149bfd84c21bd3c53e6e0e4d4eee96c50b3f232;hp=18e60efd947349be35218a643ac6ba7a9756971d;hpb=92382a8dd4bfc9c83b7cf5fa1c0981b01096efd0;p=empires-server diff --git a/lmno.js b/lmno.js index 18e60ef..b85041e 100644 --- a/lmno.js +++ b/lmno.js @@ -305,11 +305,16 @@ for (let key in engines) { /* Further, add some routes conditionally depending on whether the * engine provides specific, necessary methods for the routes. */ - if (engine.prototype.add_move) { + + /* Note: We have to use hasOwnProperty here since the base Game + * class has a geeric add_move function, and we don't want that to + * have any influence on our decision. Only if the child has + * overridden that do we want to create a "/move" route. */ + if (engine.prototype.hasOwnProperty("add_move")) { router.post('/move', (request, response) => { const game = request.game; const move = request.body.move; - const player = game.players[request.session.id]; + const player = game.players_by_session[request.session.id]; /* Reject move if there is no player for this session. */ if (! player) { @@ -319,6 +324,9 @@ for (let key in engines) { const result = game.add_move(player, move); + /* Take care of any generic post-move work. */ + game.post_move(player, result); + /* Feed move response back to the client. */ response.json(result);