X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=b85041ec74d13be48abcbca9a5f7e3e8b900ba4e;hb=c381788fa303d9ca392fc4b7b25c4d55344717da;hp=a22f9588537b2cae1e75adbbeb94a88e68420e0a;hpb=c88f2e245843fb925a1da1474ffc56aa1c03b36f;p=empires-server diff --git a/lmno.js b/lmno.js index a22f958..b85041e 100644 --- a/lmno.js +++ b/lmno.js @@ -69,6 +69,8 @@ nunjucks.configure("templates", { * * / Serves -game.html template * + * /player Allows client to set name or team + * * /events Serves a stream of events. Game can override * the handle_events method, call super() first, * and then have code to add custom events. @@ -78,8 +80,8 @@ nunjucks.configure("templates", { * add_move method. */ const engines = { - empires: require("./empires"), - tictactoe: require("./tictactoe") + empires: require("./empires").Game, + tictactoe: require("./tictactoe").Game }; class LMNO { @@ -98,7 +100,7 @@ class LMNO { const engine = engines[engine_name]; - const game = new engine.Game(id); + const game = new engine(id); this.games[id] = game; @@ -277,7 +279,7 @@ app.get('/admin/', auth_admin, (request, response) => { /* Mount sub apps. only _after_ we have done all the middleware we need. */ for (let key in engines) { const engine = engines[key]; - const router = engine.Game.router; + const router = engine.router; /* Add routes that are common to all games. */ router.get('/', (request, response) => { @@ -289,6 +291,12 @@ for (let key in engines) { response.render(`${game.meta.identifier}-game.html`); }); + router.put('/player', (request, response) => { + const game = request.game; + + game.handle_player(request, response); + }); + router.get('/events', (request, response) => { const game = request.game; @@ -297,18 +305,33 @@ for (let key in engines) { /* Further, add some routes conditionally depending on whether the * engine provides specific, necessary methods for the routes. */ - if (engine.Game.prototype.add_move) { + + /* Note: We have to use hasOwnProperty here since the base Game + * class has a geeric add_move function, and we don't want that to + * have any influence on our decision. Only if the child has + * overridden that do we want to create a "/move" route. */ + if (engine.prototype.hasOwnProperty("add_move")) { router.post('/move', (request, response) => { const game = request.game; const move = request.body.move; + const player = game.players_by_session[request.session.id]; + + /* Reject move if there is no player for this session. */ + if (! player) { + response.json({legal: false, message: "No valid player from session"}); + return; + } + + const result = game.add_move(player, move); - const legal = game.add_move(move); + /* Take care of any generic post-move work. */ + game.post_move(player, result); - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); + /* Feed move response back to the client. */ + response.json(result); /* And only if legal, inform all clients. */ - if (! legal) + if (! result.legal) return; game.broadcast_move(move); @@ -316,7 +339,7 @@ for (let key in engines) { } /* And mount the whole router at the path for the game. */ - app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, router); + app.use(`/${engine.meta.identifier}/[a-zA-Z0-9]{4}/`, router); } app.listen(4000, function () {