X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=baa96f82a5469d66ccd51916005182e4361e0c74;hb=041cdbd90052345df5a05779ada61aec53e403d4;hp=60c0f44000dfa702ec04c4b9cddbbb6d9600a40f;hpb=0cc61b68f175ae13fe2390d8e5c6bf374153aecc;p=empires-server diff --git a/lmno.js b/lmno.js index 60c0f44..baa96f8 100644 --- a/lmno.js +++ b/lmno.js @@ -69,6 +69,8 @@ nunjucks.configure("templates", { * * / Serves -game.html template * + * /player Allows client to set name or team + * * /events Serves a stream of events. Game can override * the handle_events method, call super() first, * and then have code to add custom events. @@ -289,6 +291,12 @@ for (let key in engines) { response.render(`${game.meta.identifier}-game.html`); }); + router.put('/player', (request, response) => { + const game = request.game; + + game.handle_player(request, response); + }); + router.get('/events', (request, response) => { const game = request.game; @@ -297,18 +305,30 @@ for (let key in engines) { /* Further, add some routes conditionally depending on whether the * engine provides specific, necessary methods for the routes. */ - if (engine.prototype.add_move) { + + /* Note: We have to use hasOwnProperty here since the base Game + * class has a geeric add_move function, and we don't want that to + * have any influence on our decision. Only if the child has + * overridden that do we want to create a "/move" route. */ + if (engine.prototype.hasOwnProperty("add_move")) { router.post('/move', (request, response) => { const game = request.game; const move = request.body.move; + const player = game.players[request.session.id]; + + /* Reject move if there is no player for this session. */ + if (! player) { + response.json({legal: false, message: "No valid player from session"}); + return; + } - const legal = game.add_move(move); + const result = game.add_move(player, move); - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); + /* Feed move response back to the client. */ + response.json(result); /* And only if legal, inform all clients. */ - if (! legal) + if (! result.legal) return; game.broadcast_move(move);