X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=c254046ecb7ae7054a7a4f0b617acd96f46c936a;hb=756dc24a56a1da12d01025d7ebdef88ac7ea3471;hp=5d4ca3e7b554025a2b367cf8aca6dae71945ec1b;hpb=16564f558ee42c3fbc0ca5ee56c91407253747b5;p=empires-server diff --git a/lmno.js b/lmno.js index 5d4ca3e..c254046 100644 --- a/lmno.js +++ b/lmno.js @@ -305,12 +305,24 @@ for (let key in engines) { /* Further, add some routes conditionally depending on whether the * engine provides specific, necessary methods for the routes. */ - if (engine.prototype.add_move) { + + /* Note: We have to use hasOwnProperty here since the base Game + * class has a geeric add_move function, and we don't want that to + * have any influence on our decision. Only if the child has + * overridden that do we want to create a "/move" route. */ + if (engine.prototype.hasOwnProperty("add_move")) { router.post('/move', (request, response) => { const game = request.game; const move = request.body.move; + const player = game.players_by_session[request.session.id]; + + /* Reject move if there is no player for this session. */ + if (! player) { + response.json({legal: false, message: "No valid player from session"}); + return; + } - const result = game.add_move(move); + const result = game.add_move(player, move); /* Feed move response back to the client. */ response.json(result);