X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=c2942a419446562c0da4a0b11ec23318828ef002;hb=4b5792d269a7df065ac9b05e86f28c1c21ec40ab;hp=d01b3e9478543b20c9a51196677a30a02c30edef;hpb=219a2dafd6eea42e66181ef2345590028e18f684;p=lmno-server diff --git a/lmno.js b/lmno.js index d01b3e9..c2942a4 100644 --- a/lmno.js +++ b/lmno.js @@ -91,7 +91,8 @@ nunjucks.configure("templates", { const engines = { empires: require("./empires").Game, tictactoe: require("./tictactoe").Game, - scribe: require("./scribe").Game + scribe: require("./scribe").Game, + empathy: require("./empathy").Game }; class LMNO { @@ -100,7 +101,11 @@ class LMNO { } generate_id() { - return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); + /* Note: The copy from Array(4) to [...Array(4)] is necessary so + * that map() will actually work, (which it doesn't on an array + * from Array(N) which is in this strange state of having "empty" + * items rather than "undefined" as we get after [...Array(4)] */ + return [...Array(4)].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); } create_game(engine_name) { @@ -123,10 +128,10 @@ class LMNO { * 1. Vowels (AEIOU) to avoid accidentally spelling an unfortunate word * 2. Lowercase letters (replace with corresponding capital on input) * 3. N (replace with M on input) - * 4. P (replace with B on input) - * 5. S (replace with F on input) + * 4. B (replace with P on input) + * 5. F,X (replace with S on input) */ -LMNO.letters = "BCDFGHJKLMQRTVWXYZ"; +LMNO.letters = "CCDDDGGGHHJKLLLLMMMMPPPPQRRRSSSTTTVVWWYYZ"; const lmno = new LMNO(); @@ -137,8 +142,9 @@ function lmno_canonize(id) { /* Replace unused letters with nearest phonetic match. */ id = id.replace(/N/g, 'M'); - id = id.replace(/P/g, 'B'); - id = id.replace(/S/g, 'F'); + id = id.replace(/B/g, 'P'); + id = id.replace(/F/g, 'S'); + id = id.replace(/X/g, 'S'); /* Replace unused numbers nearest visual match. */ id = id.replace(/0/g, 'O');