X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=lmno.js;h=d01b3e9478543b20c9a51196677a30a02c30edef;hb=219a2dafd6eea42e66181ef2345590028e18f684;hp=c254046ecb7ae7054a7a4f0b617acd96f46c936a;hpb=756dc24a56a1da12d01025d7ebdef88ac7ea3471;p=empires-server diff --git a/lmno.js b/lmno.js index c254046..d01b3e9 100644 --- a/lmno.js +++ b/lmno.js @@ -32,6 +32,15 @@ The "node lmno-passwd.js" command can help generate password hashes.`); } const app = express(); + +/* This 'trust proxy' option, (and, really? a space in an option + * name?!) means that express will grab hostname and IP values from + * the X-Forwarded-* header fields. We need that so that our games + * will display a proper hostname of https://lmno.games/WXYZ instead + * of http://localhost/QFBL which will obviously not be a helpful + * thing to share around. + */ +app.set('trust proxy', true); app.use(cors()); app.use(body_parser.urlencoded({ extended: false })); app.use(body_parser.json()); @@ -81,7 +90,8 @@ nunjucks.configure("templates", { */ const engines = { empires: require("./empires").Game, - tictactoe: require("./tictactoe").Game + tictactoe: require("./tictactoe").Game, + scribe: require("./scribe").Game }; class LMNO { @@ -267,7 +277,7 @@ app.get('/admin/', auth_admin, (request, response) => { let idle = []; for (let id in lmno.games) { - if (lmno.games[id].clients.length) + if (lmno.games[id].players.length) active.push(lmno.games[id]); else idle.push(lmno.games[id]); @@ -285,10 +295,14 @@ for (let key in engines) { router.get('/', (request, response) => { const game = request.game; - if (! request.session.nickname) - response.render('choose-nickname.html', { game_name: game.meta.name }); - else + if (! request.session.nickname) { + response.render('choose-nickname.html', { + game_name: game.meta.name, + options: game.meta.options + }); + } else { response.render(`${game.meta.identifier}-game.html`); + } }); router.put('/player', (request, response) => { @@ -324,6 +338,9 @@ for (let key in engines) { const result = game.add_move(player, move); + /* Take care of any generic post-move work. */ + game.post_move(player, result); + /* Feed move response back to the client. */ response.json(result);