X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=retrace%2FCMakeLists.txt;h=9ea1ae9998e68587f67c43498ded0790b9769657;hb=4f9982f5ec3dccae65d5a49dfd5a81b9737d90cd;hp=bc2c30337d25d41884e609083c142b6a056f2977;hpb=5773beb571a3a696b4020aee5d3ce1a47efd81be;p=apitrace diff --git a/retrace/CMakeLists.txt b/retrace/CMakeLists.txt index bc2c303..9ea1ae9 100644 --- a/retrace/CMakeLists.txt +++ b/retrace/CMakeLists.txt @@ -6,6 +6,7 @@ include_directories ( ${CMAKE_SOURCE_DIR}/helpers ${CMAKE_BINARY_DIR}/dispatch ${CMAKE_SOURCE_DIR}/dispatch + ${CMAKE_SOURCE_DIR}/image ) add_definitions (-DRETRACE) @@ -31,21 +32,22 @@ add_custom_command ( ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) -add_library (retrace_common +add_library (retrace_common STATIC retrace.cpp retrace_main.cpp retrace_stdc.cpp retrace_swizzle.cpp + json.cpp ) - target_link_libraries (retrace_common + image common - ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} + ${GETOPT_LIBRARIES} ) -add_library (glretrace_common +add_library (glretrace_common STATIC glretrace_gl.cpp glretrace_cgl.cpp glretrace_glx.cpp @@ -59,8 +61,10 @@ add_library (glretrace_common glstate_shaders.cpp glws.cpp ) - add_dependencies (glretrace_common glproc) +target_link_libraries (glretrace_common + retrace_common +) if (WIN32 OR APPLE OR X11_FOUND) @@ -98,6 +102,9 @@ if (WIN32 OR APPLE OR X11_FOUND) if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") target_link_libraries (glretrace rt) + if (READPROC_H_FOUND) + target_link_libraries (glretrace proc) + endif () endif () endif () @@ -123,16 +130,49 @@ if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE) if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") target_link_libraries (eglretrace rt) + if (READPROC_H_FOUND) + target_link_libraries (eglretrace proc) + endif () endif () install (TARGETS eglretrace RUNTIME DESTINATION bin) endif () -if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) +if (WIN32) + if (DirectX_D3D8_INCLUDE_DIR) + include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR}) + set (HAVE_D3D8 1) + set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES} + d3d8state.cpp + d3d8state_images.cpp + ) + else () + set (HAVE_D3D8 0) + endif () + add_custom_command ( + OUTPUT d3dretrace_d3d8.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp + DEPENDS + d3d9retrace.py + dllretrace.py + retrace.py + ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py + ${CMAKE_SOURCE_DIR}/specs/d3d8.py + ${CMAKE_SOURCE_DIR}/specs/d3d8types.py + ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py + ${CMAKE_SOURCE_DIR}/specs/winapi.py + ${CMAKE_SOURCE_DIR}/specs/stdapi.py + ) + + if (DirectX_D3D9_INCLUDE_DIR) + include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR}) + set (HAVE_D3D9 1) + else () + set (HAVE_D3D9 0) + endif () add_custom_command ( OUTPUT d3dretrace_d3d9.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 ${HAVE_D3D9} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp DEPENDS d3d9retrace.py dllretrace.py @@ -146,32 +186,36 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR) ) if (DirectX_D3D10_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) - set (D3D10_MODULES d3d10) + include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + set (DXGI_MODULES d3d10) if (DirectX_D3D10_1_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR}) - set (D3D10_MODULES ${D3D10_MODULES} d3d10_1) + include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR}) + set (DXGI_MODULES ${DXGI_MODULES} d3d10_1) endif () + set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES} + d3d10state.cpp + d3d10state_images.cpp + ) endif () if (DirectX_D3D11_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR}) - set (D3D10_MODULES ${D3D10_MODULES} d3d11) + include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR}) + set (DXGI_MODULES ${DXGI_MODULES} d3d11) if (DirectX_D3D11_1_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR}) - set (D3D10_MODULES ${D3D10_MODULES} d3d11_1) + include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR}) + set (DXGI_MODULES ${DXGI_MODULES} d3d11_1) endif () - set (D3D11STATE_SOURCES + set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES} d3d11state.cpp d3d11state_images.cpp ) endif () add_custom_command ( - OUTPUT d3dretrace_d3d10.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${D3D10_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp + OUTPUT d3dretrace_dxgi.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgiretrace.py ${DXGI_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_dxgi.cpp DEPENDS - d3dcommonretrace.py + dxgiretrace.py dllretrace.py retrace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py @@ -182,8 +226,6 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR) ${CMAKE_SOURCE_DIR}/specs/d3d10.py ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py - ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py - ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py ${CMAKE_SOURCE_DIR}/specs/dxgi.py ${CMAKE_SOURCE_DIR}/specs/dxgitype.py @@ -194,15 +236,17 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR) add_executable (d3dretrace d3dretrace_main.cpp + d3dretrace_d3d8.cpp d3dretrace_d3d9.cpp - d3dretrace_d3d10.cpp + d3dretrace_dxgi.cpp d3dretrace_ws.cpp d3d9state.cpp d3d9state_images.cpp - ${D3D11STATE_SOURCES} + ${D3DSTATE_SOURCES} ) target_link_libraries (d3dretrace retrace_common + d3dhelpers ) install (TARGETS d3dretrace RUNTIME DESTINATION bin)