X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=retrace%2Fd3d10state.cpp;h=f9b3661cfdf8a3a3b7d0fa077187033a93c99783;hb=1d4fd1471be8c29ed082bd6cdb3525c2b1215dc8;hp=543017d780f603448a38283c7119254ede35bf68;hpb=65ba497caca56134f9b4f18658d104ce89092c11;p=apitrace diff --git a/retrace/d3d10state.cpp b/retrace/d3d10state.cpp index 543017d..f9b3661 100644 --- a/retrace/d3d10state.cpp +++ b/retrace/d3d10state.cpp @@ -30,12 +30,81 @@ #include "d3d11imports.hpp" #include "json.hpp" +#include "d3dshader.hpp" #include "d3dstate.hpp" namespace d3dstate { +const GUID +GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}}; + + +template< class T > +inline void +dumpShader(JSONWriter &json, const char *name, T *pShader) { + if (!pShader) { + return; + } + + HRESULT hr; + + /* + * There is no method to get the shader byte code, so the creator is supposed to + * attach it via the SetPrivateData method. + */ + UINT BytecodeLength = 0; + char dummy; + hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, &dummy); + if (hr != DXGI_ERROR_MORE_DATA) { + return; + } + + void *pShaderBytecode = malloc(BytecodeLength); + if (!pShaderBytecode) { + return; + } + + hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, pShaderBytecode); + if (SUCCEEDED(hr)) { + IDisassemblyBuffer *pDisassembly = NULL; + hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly); + if (SUCCEEDED(hr)) { + json.beginMember(name); + json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */); + json.endMember(); + pDisassembly->Release(); + } + } + + free(pShaderBytecode); +} + +static void +dumpShaders(JSONWriter &json, ID3D10Device *pDevice) +{ + json.beginMember("shaders"); + json.beginObject(); + + ID3D10VertexShader *pVertexShader = NULL; + pDevice->VSGetShader(&pVertexShader); + if (pVertexShader) { + dumpShader(json, "vertex", pVertexShader); + pVertexShader->Release(); + } + + ID3D10PixelShader *pPixelShader = NULL; + pDevice->PSGetShader(&pPixelShader); + if (pPixelShader) { + dumpShader(json, "pixel", pPixelShader); + } + + json.endObject(); + json.endMember(); // shaders +} + + void dumpDevice(std::ostream &os, ID3D10Device *pDevice) { @@ -47,10 +116,7 @@ dumpDevice(std::ostream &os, ID3D10Device *pDevice) json.endObject(); json.endMember(); // parameters - json.beginMember("shaders"); - json.beginObject(); - json.endObject(); - json.endMember(); // shaders + dumpShaders(json, pDevice); json.beginMember("textures"); json.beginObject(); @@ -58,7 +124,6 @@ dumpDevice(std::ostream &os, ID3D10Device *pDevice) json.endMember(); // textures dumpFramebuffer(json, pDevice); - }