X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=retrace%2Fdxgiretrace.py;h=6cd285d23b3001dc34a234a1610fdb7cacee7e9e;hb=75af867d17044b6e3992e579c35915e35d2a7e78;hp=7dcc7013a505bac5d29dcd02ee9b3ba9d8abe8e2;hpb=0dc448e0bf2d613e7a2812442d87f6dd80a34cea;p=apitrace diff --git a/retrace/dxgiretrace.py b/retrace/dxgiretrace.py index 7dcc701..6cd285d 100644 --- a/retrace/dxgiretrace.py +++ b/retrace/dxgiretrace.py @@ -114,20 +114,31 @@ createWindow(DXGI_SWAP_CHAIN_DESC *pSwapChainDesc) { Retracer.invokeFunction(self, function) + # Debug layers with Windows 8 or Windows 7 Platform update are a mess. + # It's not possible to know before hand whether they are or not + # available, so always retry with debug flag off.. if function.name in self.createDeviceFunctionNames: print r' if (FAILED(_result)) {' if function.name.startswith('D3D10CreateDevice'): print r' if (_result == E_FAIL && (Flags & D3D10_CREATE_DEVICE_DEBUG)) {' print r' retrace::warning(call) << "debug layer (d3d10sdklayers.dll) not installed\n";' + print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;' + Retracer.invokeFunction(self, function) print r' }' - - if function.name.startswith('D3D11CreateDevice'): + elif function.name.startswith('D3D11CreateDevice'): print r' if (_result == E_FAIL && (Flags & D3D11_CREATE_DEVICE_DEBUG)) {' print r' retrace::warning(call) << "debug layer (d3d11sdklayers.dll for Windows 7, d3d11_1sdklayers.dll for Windows 8 or Windows 7 with KB 2670838) not properly installed\n";' + print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;' + Retracer.invokeFunction(self, function) print r' }' + else: + assert False + + print r' if (FAILED(_result)) {' + print r' exit(1);' + print r' }' - print r' exit(1);' print r' }' def forceDriver(self, enum): @@ -178,12 +189,16 @@ createWindow(DXGI_SWAP_CHAIN_DESC *pSwapChainDesc) { # keep track of the last used device for state dumping if interface.name in ('ID3D10Device', 'ID3D10Device1'): if method.name == 'Release': - print r' d3d10Dumper.unbindDevice(_this);' + print r' if (call.ret->toUInt() == 0) {' + print r' d3d10Dumper.unbindDevice(_this);' + print r' }' else: print r' d3d10Dumper.bindDevice(_this);' if interface.name in ('ID3D11DeviceContext', 'ID3D11DeviceContext1'): if method.name == 'Release': - print r' d3d11Dumper.unbindDevice(_this);' + print r' if (call.ret->toUInt() == 0) {' + print r' d3d11Dumper.unbindDevice(_this);' + print r' }' else: print r' if (_this->GetType() == D3D11_DEVICE_CONTEXT_IMMEDIATE) {' print r' d3d11Dumper.bindDevice(_this);'