X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=retrace%2Fglstate_images.cpp;h=f3949b51d2182d8437a192311649a3057a8b4214;hb=df80495e48ee0b82a7f4f2882072608fce317b87;hp=295ebe8797d3396922533154731d8b910c5fef5e;hpb=45080ce539648a3fc073375cd9212b031a611f10;p=apitrace diff --git a/retrace/glstate_images.cpp b/retrace/glstate_images.cpp index 295ebe8..f3949b5 100644 --- a/retrace/glstate_images.cpp +++ b/retrace/glstate_images.cpp @@ -24,11 +24,11 @@ **************************************************************************/ +#include #include #include #include -#include #include "image.hpp" #include "json.hpp" @@ -387,7 +387,6 @@ dumpActiveTextureLevel(JSONWriter &json, Context &context, GLenum target, GLint } char label[512]; - GLint active_texture = GL_TEXTURE0; glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); snprintf(label, sizeof label, "%s, %s, level = %d", @@ -395,8 +394,6 @@ dumpActiveTextureLevel(JSONWriter &json, Context &context, GLenum target, GLint json.beginMember(label); - json.beginObject(); - GLuint channels; GLenum format; if (!context.ES && isDepthFormat(desc.internalFormat)) { @@ -407,42 +404,23 @@ dumpActiveTextureLevel(JSONWriter &json, Context &context, GLenum target, GLint channels = 4; } - // Tell the GUI this is no ordinary object, but an image - json.writeStringMember("__class__", "image"); - - json.writeIntMember("__width__", desc.width); - json.writeIntMember("__height__", desc.height); - json.writeIntMember("__depth__", desc.depth); - - json.writeStringMember("__format__", formatToString(desc.internalFormat)); - - // Hardcoded for now, but we could chose types more adequate to the - // texture internal format - json.writeStringMember("__type__", "uint8"); - json.writeBoolMember("__normalized__", true); - json.writeIntMember("__channels__", channels); - - GLubyte *pixels = new GLubyte[desc.depth*desc.width*desc.height*channels]; + image::Image *image = new image::Image(desc.width, desc.height*desc.depth, channels, true); context.resetPixelPackState(); if (context.ES) { - getTexImageOES(target, level, desc, pixels); + getTexImageOES(target, level, desc, image->pixels); } else { - glGetTexImage(target, level, format, GL_UNSIGNED_BYTE, pixels); + glGetTexImage(target, level, format, GL_UNSIGNED_BYTE, image->pixels); } context.restorePixelPackState(); - json.beginMember("__data__"); - std::stringstream ss; - image::writePixelsToBuffer(ss, pixels, desc.width, desc.depth * desc.height, channels, true); - const std::string & s = ss.str(); - json.writeBase64(s.data(), s.size()); - json.endMember(); // __data__ + json.writeImage(image, formatToString(desc.internalFormat), desc.depth); - delete [] pixels; - json.endObject(); + delete image; + + json.endMember(); // label } @@ -767,6 +745,8 @@ getDrawBufferImage() { if (draw_buffer == GL_NONE) { return NULL; } + } else { + draw_buffer = GL_COLOR_ATTACHMENT0; } if (!getFramebufferAttachmentDesc(context, framebuffer_target, draw_buffer, desc)) { @@ -778,6 +758,8 @@ getDrawBufferImage() { if (draw_buffer == GL_NONE) { return NULL; } + } else { + draw_buffer = GL_COLOR_ATTACHMENT0; } if (!getDrawableBounds(&desc.width, &desc.height)) { @@ -854,23 +836,6 @@ dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format, Context context; - json.beginObject(); - - // Tell the GUI this is no ordinary object, but an image - json.writeStringMember("__class__", "image"); - - json.writeIntMember("__width__", width); - json.writeIntMember("__height__", height); - json.writeIntMember("__depth__", 1); - - json.writeStringMember("__format__", formatToString(internalFormat)); - - // Hardcoded for now, but we could chose types more adequate to the - // texture internal format - json.writeStringMember("__type__", "uint8"); - json.writeBoolMember("__normalized__", true); - json.writeIntMember("__channels__", channels); - GLenum type = GL_UNSIGNED_BYTE; #if DEPTH_AS_RGBA @@ -880,26 +845,18 @@ dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format, } #endif - GLubyte *pixels = new GLubyte[width*height*channels]; + image::Image *image = new image::Image(width, height, channels, true); // TODO: reset imaging state too context.resetPixelPackState(); - glReadPixels(0, 0, width, height, format, type, pixels); + glReadPixels(0, 0, width, height, format, type, image->pixels); context.restorePixelPackState(); - json.beginMember("__data__"); - std::stringstream ss; - image::writePixelsToBuffer(ss, pixels, width, height, channels, true); - //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels) - // <<", after = "<