X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=specs%2Fd3d10.py;h=167e4911407e92f3a1f49a22ddd52b5487b9e811;hb=bb23f3a0bad625e3c427b9de991d4a42fa22e5f0;hp=d2b42cee727414d412ac9ee76dce678058ea6b62;hpb=467a42ac831785ae02386ed2f17f3ad14fe824cb;p=apitrace diff --git a/specs/d3d10.py b/specs/d3d10.py index d2b42ce..167e491 100644 --- a/specs/d3d10.py +++ b/specs/d3d10.py @@ -212,6 +212,7 @@ D3D10_FORMAT_SUPPORT = Flags(UINT, [ "D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET", "D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD", "D3D10_FORMAT_SUPPORT_SHADER_GATHER", + "D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST", ]) D3D10_COUNTER = Enum("D3D10_COUNTER", [ @@ -386,12 +387,14 @@ D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [ D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D10_DSV_DIMENSION, "ViewDimension"), - (D3D10_TEX1D_DSV, "Texture1D"), - (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"), - (D3D10_TEX2D_DSV, "Texture2D"), - (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"), - (D3D10_TEX2DMS_DSV, "Texture2DMS"), - (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"), + (Union("{self}.ViewDimension", [ + ("D3D10_DSV_DIMENSION_TEXTURE1D", D3D10_TEX1D_DSV, "Texture1D"), + ("D3D10_DSV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"), + ("D3D10_DSV_DIMENSION_TEXTURE2D", D3D10_TEX2D_DSV, "Texture2D"), + ("D3D10_DSV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"), + ("D3D10_DSV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_DSV, "Texture2DMS"), + ("D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"), + ]), None), ]) D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [ @@ -407,8 +410,8 @@ D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [ ]) D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [ - (UINT, "ElementOffset"), - (UINT, "ElementWidth"), + (UINT, "FirstElement"), + (UINT, "NumElements"), ]) D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [ @@ -449,14 +452,16 @@ D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [ D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D10_RTV_DIMENSION, "ViewDimension"), - (D3D10_BUFFER_RTV, "Buffer"), - (D3D10_TEX1D_RTV, "Texture1D"), - (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"), - (D3D10_TEX2D_RTV, "Texture2D"), - (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"), - (D3D10_TEX2DMS_RTV, "Texture2DMS"), - (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"), - (D3D10_TEX3D_RTV, "Texture3D"), + (Union("{self}.ViewDimension", [ + ("D3D10_RTV_DIMENSION_BUFFER", D3D10_BUFFER_RTV, "Buffer"), + ("D3D10_RTV_DIMENSION_TEXTURE1D", D3D10_TEX1D_RTV, "Texture1D"), + ("D3D10_RTV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"), + ("D3D10_RTV_DIMENSION_TEXTURE2D", D3D10_TEX2D_RTV, "Texture2D"), + ("D3D10_RTV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"), + ("D3D10_RTV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_RTV, "Texture2DMS"), + ("D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"), + ("D3D10_RTV_DIMENSION_TEXTURE3D", D3D10_TEX3D_RTV, "Texture3D"), + ]), None), ]) D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [ @@ -473,8 +478,8 @@ D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [ ]) D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [ - (UINT, "ElementOffset"), - (UINT, "ElementWidth"), + (UINT, "FirstElement"), + (UINT, "NumElements"), ]) D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [ @@ -523,15 +528,17 @@ D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [ D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D10_SRV_DIMENSION, "ViewDimension"), - (D3D10_BUFFER_SRV, "Buffer"), - (D3D10_TEX1D_SRV, "Texture1D"), - (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"), - (D3D10_TEX2D_SRV, "Texture2D"), - (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"), - (D3D10_TEX2DMS_SRV, "Texture2DMS"), - (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), - (D3D10_TEX3D_SRV, "Texture3D"), - (D3D10_TEXCUBE_SRV, "TextureCube"), + (Union("{self}.ViewDimension", [ + ("D3D10_SRV_DIMENSION_BUFFER", D3D10_BUFFER_SRV, "Buffer"), + ("D3D10_SRV_DIMENSION_TEXTURE1D", D3D10_TEX1D_SRV, "Texture1D"), + ("D3D10_SRV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"), + ("D3D10_SRV_DIMENSION_TEXTURE2D", D3D10_TEX2D_SRV, "Texture2D"), + ("D3D10_SRV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"), + ("D3D10_SRV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_SRV, "Texture2DMS"), + ("D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), + ("D3D10_SRV_DIMENSION_TEXTURE3D", D3D10_TEX3D_SRV, "Texture3D"), + ("D3D10_SRV_DIMENSION_TEXTURECUBE", D3D10_TEXCUBE_SRV, "TextureCube"), + ]), None), ]) D3D10_BOX = Struct("D3D10_BOX", [ @@ -544,7 +551,7 @@ D3D10_BOX = Struct("D3D10_BOX", [ ]) D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [ - (OpaquePointer(Const(Void)), "pSysMem"), + (Blob(Const(Void), "_calcSubresourceSize(pDesc, {i}, {self}.SysMemPitch, {self}.SysMemSlicePitch)"), "pSysMem"), (UINT, "SysMemPitch"), (UINT, "SysMemSlicePitch"), ]) @@ -603,12 +610,12 @@ D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [ ]) D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [ - (OpaquePointer(Void), "pData"), + (LinearPointer(Void, "_MappedSize"), "pData"), (UINT, "RowPitch"), ]) D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [ - (OpaquePointer(Void), "pData"), + (LinearPointer(Void, "_MappedSize"), "pData"), (UINT, "RowPitch"), (UINT, "DepthPitch"), ]) @@ -677,6 +684,10 @@ D3D10_CREATE_DEVICE_FLAG = Flags(UINT, [ "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP", "D3D10_CREATE_DEVICE_BGRA_SUPPORT", "D3D10_CREATE_DEVICE_STRICT_VALIDATION", + "D3D10_CREATE_DEVICE_BGRA_SUPPORT", + "D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY", + "D3D10_CREATE_DEVICE_STRICT_VALIDATION", + "D3D10_CREATE_DEVICE_DEBUGGABLE", ]) D3D10_RAISE_FLAG = Flags(UINT, [ @@ -709,196 +720,196 @@ ID3D10Device = Interface("ID3D10Device", IUnknown) ID3D10Multithread = Interface("ID3D10Multithread", IUnknown) ID3D10DeviceChild.methods += [ - Method(Void, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]), - Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), - Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]), - Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]), + StdMethod(Void, "GetDevice", [Out(Pointer(ObjPointer(ID3D10Device)), "ppDevice")]), + StdMethod(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")], sideeffects=False), ] ID3D10Resource.methods += [ - Method(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")]), - Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]), - Method(UINT, "GetEvictionPriority", []), + StdMethod(Void, "GetType", [Out(Pointer(D3D10_RESOURCE_DIMENSION), "rType")], sideeffects=False), + StdMethod(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]), + StdMethod(UINT, "GetEvictionPriority", [], sideeffects=False), ] ID3D10Buffer.methods += [ - Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]), - Method(Void, "Unmap", []), - Method(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")]), + StdMethod(HRESULT, "Map", [(D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(LinearPointer(Void, "_MappedSize")), "ppData")]), + StdMethod(Void, "Unmap", []), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_BUFFER_DESC), "pDesc")], sideeffects=False), ] ID3D10Texture1D.methods += [ - Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(OpaquePointer(Void)), "ppData")]), - Method(Void, "Unmap", [(UINT, "Subresource")]), - Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")]), + StdMethod(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(LinearPointer(Void, "_MappedSize")), "ppData")]), + StdMethod(Void, "Unmap", [(UINT, "Subresource")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE1D_DESC), "pDesc")], sideeffects=False), ] ID3D10Texture2D.methods += [ - Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]), - Method(Void, "Unmap", [(UINT, "Subresource")]), - Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")]), + StdMethod(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]), + StdMethod(Void, "Unmap", [(UINT, "Subresource")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE2D_DESC), "pDesc")], sideeffects=False), ] ID3D10Texture3D.methods += [ - Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]), - Method(Void, "Unmap", [(UINT, "Subresource")]), - Method(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")]), + StdMethod(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (D3D10_MAP_FLAG, "MapFlags"), Out(Pointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]), + StdMethod(Void, "Unmap", [(UINT, "Subresource")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_TEXTURE3D_DESC), "pDesc")], sideeffects=False), ] ID3D10View.methods += [ - Method(Void, "GetResource", [Out(Pointer(ObjPointer(ID3D10Resource)), "ppResource")]), + StdMethod(Void, "GetResource", [Out(Pointer(ObjPointer(ID3D10Resource)), "ppResource")]), ] ID3D10DepthStencilView.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")], sideeffects=False), ] ID3D10RenderTargetView.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")], sideeffects=False), ] ID3D10ShaderResourceView.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")], sideeffects=False), ] ID3D10BlendState.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_BLEND_DESC), "pDesc")], sideeffects=False), ] ID3D10DepthStencilState.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")], sideeffects=False), ] ID3D10RasterizerState.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")], sideeffects=False), ] ID3D10SamplerState.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")], sideeffects=False), ] ID3D10Asynchronous.methods += [ - Method(Void, "Begin", []), - Method(Void, "End", []), - Method(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")]), - Method(UINT, "GetDataSize", []), + StdMethod(Void, "Begin", []), + StdMethod(Void, "End", []), + StdMethod(HRESULT, "GetData", [Out(Blob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D10_ASYNC_GETDATA_FLAG, "GetDataFlags")], sideeffects=False), + StdMethod(UINT, "GetDataSize", [], sideeffects=False), ] ID3D10Counter.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_COUNTER_DESC), "pDesc")], sideeffects=False), ] ID3D10Query.methods += [ - Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")], sideeffects=False), ] ID3D10Device.methods += [ - Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), - Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), - Method(Void, "PSSetShader", [(ObjPointer(ID3D10PixelShader), "pPixelShader")]), - Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), - Method(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]), - Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]), - Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]), - Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), - Method(Void, "IASetInputLayout", [(ObjPointer(ID3D10InputLayout), "pInputLayout")]), - Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), - Method(Void, "IASetIndexBuffer", [(ObjPointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]), - Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]), - Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]), - Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), - Method(Void, "GSSetShader", [(ObjPointer(ID3D10GeometryShader), "pShader")]), - Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]), - Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), - Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), - Method(Void, "SetPredication", [(ObjPointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]), - Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), - Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), - Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (ObjPointer(ID3D10DepthStencilView), "pDepthStencilView")]), - Method(Void, "OMSetBlendState", [(ObjPointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]), - Method(Void, "OMSetDepthStencilState", [(ObjPointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]), - Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), - Method(Void, "DrawAuto", []), - Method(Void, "RSSetState", [(ObjPointer(ID3D10RasterizerState), "pRasterizerState")]), - Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]), - Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]), - Method(Void, "CopySubresourceRegion", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]), - Method(Void, "CopyResource", [(ObjPointer(ID3D10Resource), "pDstResource"), (ObjPointer(ID3D10Resource), "pSrcResource")]), - Method(Void, "UpdateSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]), - Method(Void, "ClearRenderTargetView", [(ObjPointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]), - Method(Void, "ClearDepthStencilView", [(ObjPointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]), - Method(Void, "GenerateMips", [(ObjPointer(ID3D10ShaderResourceView), "pShaderResourceView")]), - Method(Void, "ResolveSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]), - Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), - Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), - Method(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]), - Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), - Method(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]), - Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), - Method(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]), - Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), - Method(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]), - Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), - Method(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), - Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]), - Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), - Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), - Method(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]), - Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), - Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), - Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), - Method(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]), - Method(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]), - Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), - Method(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]), - Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]), - Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]), - Method(HRESULT, "GetDeviceRemovedReason", []), - Method(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]), - Method(D3D10_RAISE_FLAG, "GetExceptionMode", []), - Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]), - Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")]), - Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]), - Method(Void, "ClearState", []), - Method(Void, "Flush", []), - Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Buffer)), "ppBuffer")]), - Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]), - Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]), - Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]), - Method(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppSRView")]), - Method(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppRTView")]), - Method(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), - Method(HRESULT, "CreateInputLayout", [(Array(Const(D3D10_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]), - Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]), - Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), - Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D10_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), - Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]), - Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]), - Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState")]), - Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]), - Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(ObjPointer(ID3D10SamplerState)), "ppSamplerState")]), - Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(ObjPointer(ID3D10Query)), "ppQuery")]), - Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate")]), - Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(ObjPointer(ID3D10Counter)), "ppCounter")]), - Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(D3D10_FORMAT_SUPPORT), "pFormatSupport")]), - Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]), - Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]), - Method(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")]), - Method(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", []), - Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(ObjPointer(Void)), "ppResource")]), - Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]), - Method(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")]), + StdMethod(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "PSSetShader", [(ObjPointer(ID3D10PixelShader), "pPixelShader")]), + StdMethod(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "VSSetShader", [(ObjPointer(ID3D10VertexShader), "pVertexShader")]), + StdMethod(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]), + StdMethod(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]), + StdMethod(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "IASetInputLayout", [(ObjPointer(ID3D10InputLayout), "pInputLayout")]), + StdMethod(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), + StdMethod(Void, "IASetIndexBuffer", [(ObjPointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]), + StdMethod(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]), + StdMethod(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]), + StdMethod(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "GSSetShader", [(ObjPointer(ID3D10GeometryShader), "pShader")]), + StdMethod(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]), + StdMethod(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "SetPredication", [(ObjPointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]), + StdMethod(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(ObjPointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (ObjPointer(ID3D10DepthStencilView), "pDepthStencilView")]), + StdMethod(Void, "OMSetBlendState", [(ObjPointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]), + StdMethod(Void, "OMSetDepthStencilState", [(ObjPointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]), + StdMethod(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), + StdMethod(Void, "DrawAuto", []), + StdMethod(Void, "RSSetState", [(ObjPointer(ID3D10RasterizerState), "pRasterizerState")]), + StdMethod(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]), + StdMethod(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]), + StdMethod(Void, "CopySubresourceRegion", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]), + StdMethod(Void, "CopyResource", [(ObjPointer(ID3D10Resource), "pDstResource"), (ObjPointer(ID3D10Resource), "pSrcResource")]), + StdMethod(Void, "UpdateSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (Blob(Const(Void), "_calcSubresourceSize(pDstResource, DstSubresource, pDstBox, SrcRowPitch, SrcDepthPitch)"), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]), + StdMethod(Void, "ClearRenderTargetView", [(ObjPointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]), + StdMethod(Void, "ClearDepthStencilView", [(ObjPointer(ID3D10DepthStencilView), "pDepthStencilView"), (D3D10_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]), + StdMethod(Void, "GenerateMips", [(ObjPointer(ID3D10ShaderResourceView), "pShaderResourceView")]), + StdMethod(Void, "ResolveSubresource", [(ObjPointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]), + StdMethod(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]), + StdMethod(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]), + StdMethod(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]), + StdMethod(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), + StdMethod(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]), + StdMethod(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), + StdMethod(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")], sideeffects=False), + StdMethod(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]), + StdMethod(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), + StdMethod(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]), + StdMethod(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]), + StdMethod(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), + StdMethod(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]), + StdMethod(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")], sideeffects=False), + StdMethod(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")], sideeffects=False), + StdMethod(HRESULT, "GetDeviceRemovedReason", [], sideeffects=False), + StdMethod(HRESULT, "SetExceptionMode", [(D3D10_RAISE_FLAG, "RaiseFlags")]), + StdMethod(D3D10_RAISE_FLAG, "GetExceptionMode", [], sideeffects=False), + StdMethod(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")], sideeffects=False), + StdMethod(Void, "ClearState", []), + StdMethod(Void, "Flush", []), + StdMethod(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "1"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Buffer)), "ppBuffer")]), + StdMethod(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture1D)), "ppTexture1D")]), + StdMethod(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture2D)), "ppTexture2D")]), + StdMethod(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Array(Const(D3D10_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D10Texture3D)), "ppTexture3D")]), + StdMethod(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView)), "ppSRView")]), + StdMethod(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10RenderTargetView)), "ppRTView")]), + StdMethod(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilView)), "ppDepthStencilView")]), + StdMethod(HRESULT, "CreateInputLayout", [(Array(Const(D3D10_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10InputLayout)), "ppInputLayout")]), + StdMethod(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10VertexShader)), "ppVertexShader")]), + StdMethod(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), + StdMethod(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D10_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(ObjPointer(ID3D10GeometryShader)), "ppGeometryShader")]), + StdMethod(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D10PixelShader)), "ppPixelShader")]), + StdMethod(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState)), "ppBlendState")]), + StdMethod(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(ObjPointer(ID3D10DepthStencilState)), "ppDepthStencilState")]), + StdMethod(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(ObjPointer(ID3D10RasterizerState)), "ppRasterizerState")]), + StdMethod(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(ObjPointer(ID3D10SamplerState)), "ppSamplerState")]), + StdMethod(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(ObjPointer(ID3D10Query)), "ppQuery")]), + StdMethod(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(ObjPointer(ID3D10Predicate)), "ppPredicate")]), + StdMethod(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(ObjPointer(ID3D10Counter)), "ppCounter")]), + StdMethod(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(D3D10_FORMAT_SUPPORT), "pFormatSupport")], sideeffects=False), + StdMethod(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")], sideeffects=False), + StdMethod(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")], sideeffects=False), + StdMethod(HRESULT, "CheckCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D10_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")], sideeffects=False), + StdMethod(D3D10_CREATE_DEVICE_FLAG, "GetCreationFlags", [], sideeffects=False), + StdMethod(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(ObjPointer(Void)), "ppResource")]), + StdMethod(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]), + StdMethod(Void, "GetTextFilterSize", [Out(Pointer(UINT), "pWidth"), Out(Pointer(UINT), "pHeight")], sideeffects=False), ] ID3D10Multithread.methods += [ - Method(Void, "Enter", []), - Method(Void, "Leave", []), - Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]), - Method(BOOL, "GetMultithreadProtected", []), + StdMethod(Void, "Enter", []), + StdMethod(Void, "Leave", []), + StdMethod(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]), + StdMethod(BOOL, "GetMultithreadProtected", [], sideeffects=False), ] -d3d10 = API("d3d10") +d3d10 = Module("d3d10") from d3d10sdklayers import *