X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=specs%2Fd3d10_1.py;h=e80f0d237b971c84eaac74c31fec364684deefa0;hb=43aa19fc1cf6979328dd6a1f6bcf33f74792faec;hp=5703a2f1ac2997429cfd6e4c1f42c065c622c4cd;hpb=cbe34810938b91291bc46a5de5535057b869f750;p=apitrace diff --git a/specs/d3d10_1.py b/specs/d3d10_1.py index 5703a2f..e80f0d2 100644 --- a/specs/d3d10_1.py +++ b/specs/d3d10_1.py @@ -63,7 +63,7 @@ D3D10_BLEND_DESC1 = Struct("D3D10_BLEND_DESC1", [ ID3D10BlendState1 = Interface("ID3D10BlendState1", ID3D10BlendState) ID3D10BlendState1.methods += [ - Method(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")]), + StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")]), ] D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [ @@ -90,14 +90,14 @@ D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [ ID3D10ShaderResourceView1 = Interface("ID3D10ShaderResourceView1", ID3D10ShaderResourceView) ID3D10ShaderResourceView1.methods += [ - Method(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]), + StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]), ] ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device) ID3D10Device1.methods += [ - Method(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]), - Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]), - Method(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []), + StdMethod(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]), + StdMethod(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]), + StdMethod(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []), ] d3d10_1 = API("d3d10_1")