X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=specs%2Fd3d11.py;h=7d1e1d77d7826276d2ee9094b927df8b6a3400f1;hb=HEAD;hp=3a09296270e0e0acafb7bd9848af6e6679f9ecca;hpb=0075f154b6d764474d37085a582faee653d61cb5;p=apitrace diff --git a/specs/d3d11.py b/specs/d3d11.py index 3a09296..7d1e1d7 100644 --- a/specs/d3d11.py +++ b/specs/d3d11.py @@ -29,1203 +29,1203 @@ from d3dcommon import * from d3d11sdklayers import * -HRESULT = FakeEnum(HRESULT, [ +HRESULT = MAKE_HRESULT([ "D3D11_ERROR_FILE_NOT_FOUND", "D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS", "D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS", "D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD", "D3DERR_INVALIDCALL", "D3DERR_WASSTILLDRAWING", - "E_FAIL", - "E_INVALIDARG", - "E_OUTOFMEMORY", - "S_FALSE", - "S_OK", -]) - - -ID3D11DepthStencilState = Interface('ID3D11DepthStencilState', ID3D11DeviceChild) -ID3D11BlendState = Interface('ID3D11BlendState', ID3D11DeviceChild) -ID3D11RasterizerState = Interface('ID3D11RasterizerState', ID3D11DeviceChild) -ID3D11Resource = Interface('ID3D11Resource', ID3D11DeviceChild) -ID3D11Buffer = Interface('ID3D11Buffer', ID3D11Resource) -ID3D11Texture1D = Interface('ID3D11Texture1D', ID3D11Resource) -ID3D11Texture2D = Interface('ID3D11Texture2D', ID3D11Resource) -ID3D11Texture3D = Interface('ID3D11Texture3D', ID3D11Resource) -ID3D11View = Interface('ID3D11View', ID3D11DeviceChild) -ID3D11ShaderResourceView = Interface('ID3D11ShaderResourceView', ID3D11View) -ID3D11RenderTargetView = Interface('ID3D11RenderTargetView', ID3D11View) -ID3D11DepthStencilView = Interface('ID3D11DepthStencilView', ID3D11View) -ID3D11UnorderedAccessView = Interface('ID3D11UnorderedAccessView', ID3D11View) -ID3D11VertexShader = Interface('ID3D11VertexShader', ID3D11DeviceChild) -ID3D11HullShader = Interface('ID3D11HullShader', ID3D11DeviceChild) -ID3D11DomainShader = Interface('ID3D11DomainShader', ID3D11DeviceChild) -ID3D11GeometryShader = Interface('ID3D11GeometryShader', ID3D11DeviceChild) -ID3D11PixelShader = Interface('ID3D11PixelShader', ID3D11DeviceChild) -ID3D11ComputeShader = Interface('ID3D11ComputeShader', ID3D11DeviceChild) -ID3D11InputLayout = Interface('ID3D11InputLayout', ID3D11DeviceChild) -ID3D11SamplerState = Interface('ID3D11SamplerState', ID3D11DeviceChild) -ID3D11Asynchronous = Interface('ID3D11Asynchronous', ID3D11DeviceChild) -ID3D11Query = Interface('ID3D11Query', ID3D11Asynchronous) -ID3D11Predicate = Interface('ID3D11Predicate', ID3D11Query) -ID3D11Counter = Interface('ID3D11Counter', ID3D11Asynchronous) -ID3D11ClassInstance = Interface('ID3D11ClassInstance', ID3D11DeviceChild) -ID3D11ClassLinkage = Interface('ID3D11ClassLinkage', ID3D11DeviceChild) -ID3D11CommandList = Interface('ID3D11CommandList', ID3D11DeviceChild) -ID3D11Device = Interface('ID3D11Device', IUnknown) - - -D3D11_INPUT_CLASSIFICATION = Enum('D3D11_INPUT_CLASSIFICATION', [ - 'D3D11_INPUT_PER_VERTEX_DATA', - 'D3D11_INPUT_PER_INSTANCE_DATA', +]) + + +ID3D11DepthStencilState = Interface("ID3D11DepthStencilState", ID3D11DeviceChild) +ID3D11BlendState = Interface("ID3D11BlendState", ID3D11DeviceChild) +ID3D11RasterizerState = Interface("ID3D11RasterizerState", ID3D11DeviceChild) +ID3D11Resource = Interface("ID3D11Resource", ID3D11DeviceChild) +ID3D11Buffer = Interface("ID3D11Buffer", ID3D11Resource) +ID3D11Texture1D = Interface("ID3D11Texture1D", ID3D11Resource) +ID3D11Texture2D = Interface("ID3D11Texture2D", ID3D11Resource) +ID3D11Texture3D = Interface("ID3D11Texture3D", ID3D11Resource) +ID3D11View = Interface("ID3D11View", ID3D11DeviceChild) +ID3D11ShaderResourceView = Interface("ID3D11ShaderResourceView", ID3D11View) +ID3D11RenderTargetView = Interface("ID3D11RenderTargetView", ID3D11View) +ID3D11DepthStencilView = Interface("ID3D11DepthStencilView", ID3D11View) +ID3D11UnorderedAccessView = Interface("ID3D11UnorderedAccessView", ID3D11View) +ID3D11VertexShader = Interface("ID3D11VertexShader", ID3D11DeviceChild) +ID3D11HullShader = Interface("ID3D11HullShader", ID3D11DeviceChild) +ID3D11DomainShader = Interface("ID3D11DomainShader", ID3D11DeviceChild) +ID3D11GeometryShader = Interface("ID3D11GeometryShader", ID3D11DeviceChild) +ID3D11PixelShader = Interface("ID3D11PixelShader", ID3D11DeviceChild) +ID3D11ComputeShader = Interface("ID3D11ComputeShader", ID3D11DeviceChild) +ID3D11InputLayout = Interface("ID3D11InputLayout", ID3D11DeviceChild) +ID3D11SamplerState = Interface("ID3D11SamplerState", ID3D11DeviceChild) +ID3D11Asynchronous = Interface("ID3D11Asynchronous", ID3D11DeviceChild) +ID3D11Query = Interface("ID3D11Query", ID3D11Asynchronous) +ID3D11Predicate = Interface("ID3D11Predicate", ID3D11Query) +ID3D11Counter = Interface("ID3D11Counter", ID3D11Asynchronous) +ID3D11ClassInstance = Interface("ID3D11ClassInstance", ID3D11DeviceChild) +ID3D11ClassLinkage = Interface("ID3D11ClassLinkage", ID3D11DeviceChild) +ID3D11CommandList = Interface("ID3D11CommandList", ID3D11DeviceChild) +ID3D11Device = Interface("ID3D11Device", IUnknown) + + +D3D11_INPUT_CLASSIFICATION = Enum("D3D11_INPUT_CLASSIFICATION", [ + "D3D11_INPUT_PER_VERTEX_DATA", + "D3D11_INPUT_PER_INSTANCE_DATA", ]) D3D11_INPUT_ELEMENT_ALIGNED_BYTE_OFFSET = FakeEnum(UINT, [ - 'D3D11_APPEND_ALIGNED_ELEMENT', -]) - -D3D11_INPUT_ELEMENT_DESC = Struct('D3D11_INPUT_ELEMENT_DESC', [ - (LPCSTR, 'SemanticName'), - (UINT, 'SemanticIndex'), - (DXGI_FORMAT, 'Format'), - (UINT, 'InputSlot'), - (D3D11_INPUT_ELEMENT_ALIGNED_BYTE_OFFSET, 'AlignedByteOffset'), - (D3D11_INPUT_CLASSIFICATION, 'InputSlotClass'), - (UINT, 'InstanceDataStepRate'), -]) - -D3D11_FILL_MODE = Enum('D3D11_FILL_MODE', [ - 'D3D11_FILL_WIREFRAME', - 'D3D11_FILL_SOLID', -]) - -D3D11_PRIMITIVE_TOPOLOGY = Enum('D3D11_PRIMITIVE_TOPOLOGY', [ - 'D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED', - 'D3D11_PRIMITIVE_TOPOLOGY_POINTLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_LINELIST', - 'D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP', - 'D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST', - 'D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP', - 'D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ', - 'D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ', - 'D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ', - 'D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ', - 'D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST', - 'D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST', -]) - -D3D11_PRIMITIVE = Enum('D3D11_PRIMITIVE', [ - 'D3D11_PRIMITIVE_UNDEFINED', - 'D3D11_PRIMITIVE_POINT', - 'D3D11_PRIMITIVE_LINE', - 'D3D11_PRIMITIVE_TRIANGLE', - 'D3D11_PRIMITIVE_LINE_ADJ', - 'D3D11_PRIMITIVE_TRIANGLE_ADJ', - 'D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH', - 'D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH', -]) - -D3D11_CULL_MODE = Enum('D3D11_CULL_MODE', [ - 'D3D11_CULL_NONE', - 'D3D11_CULL_FRONT', - 'D3D11_CULL_BACK', -]) - -D3D11_SO_DECLARATION_ENTRY = Struct('D3D11_SO_DECLARATION_ENTRY', [ - (UINT, 'Stream'), - (LPCSTR, 'SemanticName'), - (UINT, 'SemanticIndex'), - (BYTE, 'StartComponent'), - (BYTE, 'ComponentCount'), - (BYTE, 'OutputSlot'), -]) - -D3D11_VIEWPORT = Struct('D3D11_VIEWPORT', [ - (FLOAT, 'TopLeftX'), - (FLOAT, 'TopLeftY'), - (FLOAT, 'Width'), - (FLOAT, 'Height'), - (FLOAT, 'MinDepth'), - (FLOAT, 'MaxDepth'), -]) - -D3D11_RESOURCE_DIMENSION = Enum('D3D11_RESOURCE_DIMENSION', [ - 'D3D11_RESOURCE_DIMENSION_UNKNOWN', - 'D3D11_RESOURCE_DIMENSION_BUFFER', - 'D3D11_RESOURCE_DIMENSION_TEXTURE1D', - 'D3D11_RESOURCE_DIMENSION_TEXTURE2D', - 'D3D11_RESOURCE_DIMENSION_TEXTURE3D', -]) - -D3D11_SRV_DIMENSION = Enum('D3D11_SRV_DIMENSION', [ - 'D3D11_SRV_DIMENSION_UNKNOWN', - 'D3D11_SRV_DIMENSION_BUFFER', - 'D3D11_SRV_DIMENSION_TEXTURE1D', - 'D3D11_SRV_DIMENSION_TEXTURE1DARRAY', - 'D3D11_SRV_DIMENSION_TEXTURE2D', - 'D3D11_SRV_DIMENSION_TEXTURE2DARRAY', - 'D3D11_SRV_DIMENSION_TEXTURE2DMS', - 'D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY', - 'D3D11_SRV_DIMENSION_TEXTURE3D', - 'D3D11_SRV_DIMENSION_TEXTURECUBE', - 'D3D11_SRV_DIMENSION_TEXTURECUBEARRAY', - 'D3D11_SRV_DIMENSION_BUFFEREX', -]) - -D3D11_DSV_DIMENSION = Enum('D3D11_DSV_DIMENSION', [ - 'D3D11_DSV_DIMENSION_UNKNOWN', - 'D3D11_DSV_DIMENSION_TEXTURE1D', - 'D3D11_DSV_DIMENSION_TEXTURE1DARRAY', - 'D3D11_DSV_DIMENSION_TEXTURE2D', - 'D3D11_DSV_DIMENSION_TEXTURE2DARRAY', - 'D3D11_DSV_DIMENSION_TEXTURE2DMS', - 'D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY', -]) - -D3D11_RTV_DIMENSION = Enum('D3D11_RTV_DIMENSION', [ - 'D3D11_RTV_DIMENSION_UNKNOWN', - 'D3D11_RTV_DIMENSION_BUFFER', - 'D3D11_RTV_DIMENSION_TEXTURE1D', - 'D3D11_RTV_DIMENSION_TEXTURE1DARRAY', - 'D3D11_RTV_DIMENSION_TEXTURE2D', - 'D3D11_RTV_DIMENSION_TEXTURE2DARRAY', - 'D3D11_RTV_DIMENSION_TEXTURE2DMS', - 'D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY', - 'D3D11_RTV_DIMENSION_TEXTURE3D', -]) - -D3D11_UAV_DIMENSION = Enum('D3D11_UAV_DIMENSION', [ - 'D3D11_UAV_DIMENSION_UNKNOWN', - 'D3D11_UAV_DIMENSION_BUFFER', - 'D3D11_UAV_DIMENSION_TEXTURE1D', - 'D3D11_UAV_DIMENSION_TEXTURE1DARRAY', - 'D3D11_UAV_DIMENSION_TEXTURE2D', - 'D3D11_UAV_DIMENSION_TEXTURE2DARRAY', - 'D3D11_UAV_DIMENSION_TEXTURE3D', -]) - -D3D11_USAGE = Enum('D3D11_USAGE', [ - 'D3D11_USAGE_DEFAULT', - 'D3D11_USAGE_IMMUTABLE', - 'D3D11_USAGE_DYNAMIC', - 'D3D11_USAGE_STAGING', + "D3D11_APPEND_ALIGNED_ELEMENT", +]) + +D3D11_INPUT_ELEMENT_DESC = Struct("D3D11_INPUT_ELEMENT_DESC", [ + (LPCSTR, "SemanticName"), + (UINT, "SemanticIndex"), + (DXGI_FORMAT, "Format"), + (UINT, "InputSlot"), + (D3D11_INPUT_ELEMENT_ALIGNED_BYTE_OFFSET, "AlignedByteOffset"), + (D3D11_INPUT_CLASSIFICATION, "InputSlotClass"), + (UINT, "InstanceDataStepRate"), +]) + +D3D11_FILL_MODE = Enum("D3D11_FILL_MODE", [ + "D3D11_FILL_WIREFRAME", + "D3D11_FILL_SOLID", +]) + +D3D11_PRIMITIVE_TOPOLOGY = Enum("D3D11_PRIMITIVE_TOPOLOGY", [ + "D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED", + "D3D11_PRIMITIVE_TOPOLOGY_POINTLIST", + "D3D11_PRIMITIVE_TOPOLOGY_LINELIST", + "D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP", + "D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST", + "D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP", + "D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ", + "D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ", + "D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ", + "D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ", + "D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST", + "D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST", +]) + +D3D11_PRIMITIVE = Enum("D3D11_PRIMITIVE", [ + "D3D11_PRIMITIVE_UNDEFINED", + "D3D11_PRIMITIVE_POINT", + "D3D11_PRIMITIVE_LINE", + "D3D11_PRIMITIVE_TRIANGLE", + "D3D11_PRIMITIVE_LINE_ADJ", + "D3D11_PRIMITIVE_TRIANGLE_ADJ", + "D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH", + "D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH", +]) + +D3D11_CULL_MODE = Enum("D3D11_CULL_MODE", [ + "D3D11_CULL_NONE", + "D3D11_CULL_FRONT", + "D3D11_CULL_BACK", +]) + +D3D11_SO_DECLARATION_ENTRY = Struct("D3D11_SO_DECLARATION_ENTRY", [ + (UINT, "Stream"), + (LPCSTR, "SemanticName"), + (UINT, "SemanticIndex"), + (BYTE, "StartComponent"), + (BYTE, "ComponentCount"), + (BYTE, "OutputSlot"), +]) + +D3D11_VIEWPORT = Struct("D3D11_VIEWPORT", [ + (FLOAT, "TopLeftX"), + (FLOAT, "TopLeftY"), + (FLOAT, "Width"), + (FLOAT, "Height"), + (FLOAT, "MinDepth"), + (FLOAT, "MaxDepth"), +]) + +D3D11_RESOURCE_DIMENSION = Enum("D3D11_RESOURCE_DIMENSION", [ + "D3D11_RESOURCE_DIMENSION_UNKNOWN", + "D3D11_RESOURCE_DIMENSION_BUFFER", + "D3D11_RESOURCE_DIMENSION_TEXTURE1D", + "D3D11_RESOURCE_DIMENSION_TEXTURE2D", + "D3D11_RESOURCE_DIMENSION_TEXTURE3D", +]) + +D3D11_SRV_DIMENSION = Enum("D3D11_SRV_DIMENSION", [ + "D3D11_SRV_DIMENSION_UNKNOWN", + "D3D11_SRV_DIMENSION_BUFFER", + "D3D11_SRV_DIMENSION_TEXTURE1D", + "D3D11_SRV_DIMENSION_TEXTURE1DARRAY", + "D3D11_SRV_DIMENSION_TEXTURE2D", + "D3D11_SRV_DIMENSION_TEXTURE2DARRAY", + "D3D11_SRV_DIMENSION_TEXTURE2DMS", + "D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY", + "D3D11_SRV_DIMENSION_TEXTURE3D", + "D3D11_SRV_DIMENSION_TEXTURECUBE", + "D3D11_SRV_DIMENSION_TEXTURECUBEARRAY", + "D3D11_SRV_DIMENSION_BUFFEREX", +]) + +D3D11_DSV_DIMENSION = Enum("D3D11_DSV_DIMENSION", [ + "D3D11_DSV_DIMENSION_UNKNOWN", + "D3D11_DSV_DIMENSION_TEXTURE1D", + "D3D11_DSV_DIMENSION_TEXTURE1DARRAY", + "D3D11_DSV_DIMENSION_TEXTURE2D", + "D3D11_DSV_DIMENSION_TEXTURE2DARRAY", + "D3D11_DSV_DIMENSION_TEXTURE2DMS", + "D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY", +]) + +D3D11_RTV_DIMENSION = Enum("D3D11_RTV_DIMENSION", [ + "D3D11_RTV_DIMENSION_UNKNOWN", + "D3D11_RTV_DIMENSION_BUFFER", + "D3D11_RTV_DIMENSION_TEXTURE1D", + "D3D11_RTV_DIMENSION_TEXTURE1DARRAY", + "D3D11_RTV_DIMENSION_TEXTURE2D", + "D3D11_RTV_DIMENSION_TEXTURE2DARRAY", + "D3D11_RTV_DIMENSION_TEXTURE2DMS", + "D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY", + "D3D11_RTV_DIMENSION_TEXTURE3D", +]) + +D3D11_UAV_DIMENSION = Enum("D3D11_UAV_DIMENSION", [ + "D3D11_UAV_DIMENSION_UNKNOWN", + "D3D11_UAV_DIMENSION_BUFFER", + "D3D11_UAV_DIMENSION_TEXTURE1D", + "D3D11_UAV_DIMENSION_TEXTURE1DARRAY", + "D3D11_UAV_DIMENSION_TEXTURE2D", + "D3D11_UAV_DIMENSION_TEXTURE2DARRAY", + "D3D11_UAV_DIMENSION_TEXTURE3D", +]) + +D3D11_USAGE = Enum("D3D11_USAGE", [ + "D3D11_USAGE_DEFAULT", + "D3D11_USAGE_IMMUTABLE", + "D3D11_USAGE_DYNAMIC", + "D3D11_USAGE_STAGING", ]) D3D11_BIND_FLAG = Flags(UINT, [ - 'D3D11_BIND_VERTEX_BUFFER', - 'D3D11_BIND_INDEX_BUFFER', - 'D3D11_BIND_CONSTANT_BUFFER', - 'D3D11_BIND_SHADER_RESOURCE', - 'D3D11_BIND_STREAM_OUTPUT', - 'D3D11_BIND_RENDER_TARGET', - 'D3D11_BIND_DEPTH_STENCIL', - 'D3D11_BIND_UNORDERED_ACCESS', + "D3D11_BIND_VERTEX_BUFFER", + "D3D11_BIND_INDEX_BUFFER", + "D3D11_BIND_CONSTANT_BUFFER", + "D3D11_BIND_SHADER_RESOURCE", + "D3D11_BIND_STREAM_OUTPUT", + "D3D11_BIND_RENDER_TARGET", + "D3D11_BIND_DEPTH_STENCIL", + "D3D11_BIND_UNORDERED_ACCESS", ]) D3D11_CPU_ACCESS_FLAG = Flags(UINT, [ - 'D3D11_CPU_ACCESS_WRITE', - 'D3D11_CPU_ACCESS_READ', + "D3D11_CPU_ACCESS_WRITE", + "D3D11_CPU_ACCESS_READ", ]) D3D11_RESOURCE_MISC_FLAG = Flags(UINT, [ - 'D3D11_RESOURCE_MISC_GENERATE_MIPS', - 'D3D11_RESOURCE_MISC_SHARED', - 'D3D11_RESOURCE_MISC_TEXTURECUBE', - 'D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS', - 'D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS', - 'D3D11_RESOURCE_MISC_BUFFER_STRUCTURED', - 'D3D11_RESOURCE_MISC_RESOURCE_CLAMP', - 'D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX', - 'D3D11_RESOURCE_MISC_GDI_COMPATIBLE', + "D3D11_RESOURCE_MISC_GENERATE_MIPS", + "D3D11_RESOURCE_MISC_SHARED", + "D3D11_RESOURCE_MISC_TEXTURECUBE", + "D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS", + "D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS", + "D3D11_RESOURCE_MISC_BUFFER_STRUCTURED", + "D3D11_RESOURCE_MISC_RESOURCE_CLAMP", + "D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX", + "D3D11_RESOURCE_MISC_GDI_COMPATIBLE", ]) -D3D11_MAP = Enum('D3D11_MAP', [ - 'D3D11_MAP_READ', - 'D3D11_MAP_WRITE', - 'D3D11_MAP_READ_WRITE', - 'D3D11_MAP_WRITE_DISCARD', - 'D3D11_MAP_WRITE_NO_OVERWRITE', +D3D11_MAP = Enum("D3D11_MAP", [ + "D3D11_MAP_READ", + "D3D11_MAP_WRITE", + "D3D11_MAP_READ_WRITE", + "D3D11_MAP_WRITE_DISCARD", + "D3D11_MAP_WRITE_NO_OVERWRITE", ]) D3D11_MAP_FLAG = Flags(UINT, [ - 'D3D11_MAP_FLAG_DO_NOT_WAIT', + "D3D11_MAP_FLAG_DO_NOT_WAIT", ]) D3D11_RAISE_FLAG = Flags(UINT, [ - 'D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR', + "D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR", ]) D3D11_CLEAR_FLAG = Flags(UINT, [ - 'D3D11_CLEAR_DEPTH', - 'D3D11_CLEAR_STENCIL', + "D3D11_CLEAR_DEPTH", + "D3D11_CLEAR_STENCIL", ]) -D3D11_RECT = Alias('D3D11_RECT', RECT) -D3D11_BOX = Struct('D3D11_BOX', [ - (UINT, 'left'), - (UINT, 'top'), - (UINT, 'front'), - (UINT, 'right'), - (UINT, 'bottom'), - (UINT, 'back'), +D3D11_RECT = Alias("D3D11_RECT", RECT) +D3D11_BOX = Struct("D3D11_BOX", [ + (UINT, "left"), + (UINT, "top"), + (UINT, "front"), + (UINT, "right"), + (UINT, "bottom"), + (UINT, "back"), ]) ID3D11DeviceChild.methods += [ - StdMethod(Void, 'GetDevice', [Out(Pointer(Pointer(ID3D11Device)), 'ppDevice')]), - StdMethod(HRESULT, 'GetPrivateData', [(REFGUID, 'guid'), Out(Pointer(UINT), 'pDataSize'), Out(OpaquePointer(Void), 'pData')]), - StdMethod(HRESULT, 'SetPrivateData', [(REFGUID, 'guid'), (UINT, 'DataSize'), (OpaqueBlob(Const(Void), 'DataSize'), 'pData')]), - StdMethod(HRESULT, 'SetPrivateDataInterface', [(REFGUID, 'guid'), (Pointer(Const(IUnknown)), 'pData')]), + StdMethod(Void, "GetDevice", [Out(Pointer(ObjPointer(ID3D11Device)), "ppDevice")]), + StdMethod(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")], sideeffects=False), ] -D3D11_COMPARISON_FUNC = Enum('D3D11_COMPARISON_FUNC', [ - 'D3D11_COMPARISON_NEVER', - 'D3D11_COMPARISON_LESS', - 'D3D11_COMPARISON_EQUAL', - 'D3D11_COMPARISON_LESS_EQUAL', - 'D3D11_COMPARISON_GREATER', - 'D3D11_COMPARISON_NOT_EQUAL', - 'D3D11_COMPARISON_GREATER_EQUAL', - 'D3D11_COMPARISON_ALWAYS', +D3D11_COMPARISON_FUNC = Enum("D3D11_COMPARISON_FUNC", [ + "D3D11_COMPARISON_NEVER", + "D3D11_COMPARISON_LESS", + "D3D11_COMPARISON_EQUAL", + "D3D11_COMPARISON_LESS_EQUAL", + "D3D11_COMPARISON_GREATER", + "D3D11_COMPARISON_NOT_EQUAL", + "D3D11_COMPARISON_GREATER_EQUAL", + "D3D11_COMPARISON_ALWAYS", ]) -D3D11_DEPTH_WRITE_MASK = Enum('D3D11_DEPTH_WRITE_MASK', [ - 'D3D11_DEPTH_WRITE_MASK_ZERO', - 'D3D11_DEPTH_WRITE_MASK_ALL', +D3D11_DEPTH_WRITE_MASK = Enum("D3D11_DEPTH_WRITE_MASK", [ + "D3D11_DEPTH_WRITE_MASK_ZERO", + "D3D11_DEPTH_WRITE_MASK_ALL", ]) -D3D11_STENCIL_OP = Enum('D3D11_STENCIL_OP', [ - 'D3D11_STENCIL_OP_KEEP', - 'D3D11_STENCIL_OP_ZERO', - 'D3D11_STENCIL_OP_REPLACE', - 'D3D11_STENCIL_OP_INCR_SAT', - 'D3D11_STENCIL_OP_DECR_SAT', - 'D3D11_STENCIL_OP_INVERT', - 'D3D11_STENCIL_OP_INCR', - 'D3D11_STENCIL_OP_DECR', +D3D11_STENCIL_OP = Enum("D3D11_STENCIL_OP", [ + "D3D11_STENCIL_OP_KEEP", + "D3D11_STENCIL_OP_ZERO", + "D3D11_STENCIL_OP_REPLACE", + "D3D11_STENCIL_OP_INCR_SAT", + "D3D11_STENCIL_OP_DECR_SAT", + "D3D11_STENCIL_OP_INVERT", + "D3D11_STENCIL_OP_INCR", + "D3D11_STENCIL_OP_DECR", ]) -D3D11_DEPTH_STENCILOP_DESC = Struct('D3D11_DEPTH_STENCILOP_DESC', [ - (D3D11_STENCIL_OP, 'StencilFailOp'), - (D3D11_STENCIL_OP, 'StencilDepthFailOp'), - (D3D11_STENCIL_OP, 'StencilPassOp'), - (D3D11_COMPARISON_FUNC, 'StencilFunc'), +D3D11_DEPTH_STENCILOP_DESC = Struct("D3D11_DEPTH_STENCILOP_DESC", [ + (D3D11_STENCIL_OP, "StencilFailOp"), + (D3D11_STENCIL_OP, "StencilDepthFailOp"), + (D3D11_STENCIL_OP, "StencilPassOp"), + (D3D11_COMPARISON_FUNC, "StencilFunc"), ]) -D3D11_DEPTH_STENCIL_DESC = Struct('D3D11_DEPTH_STENCIL_DESC', [ - (BOOL, 'DepthEnable'), - (D3D11_DEPTH_WRITE_MASK, 'DepthWriteMask'), - (D3D11_COMPARISON_FUNC, 'DepthFunc'), - (BOOL, 'StencilEnable'), - (UINT8, 'StencilReadMask'), - (UINT8, 'StencilWriteMask'), - (D3D11_DEPTH_STENCILOP_DESC, 'FrontFace'), - (D3D11_DEPTH_STENCILOP_DESC, 'BackFace'), +D3D11_DEPTH_STENCIL_DESC = Struct("D3D11_DEPTH_STENCIL_DESC", [ + (BOOL, "DepthEnable"), + (D3D11_DEPTH_WRITE_MASK, "DepthWriteMask"), + (D3D11_COMPARISON_FUNC, "DepthFunc"), + (BOOL, "StencilEnable"), + (UINT8, "StencilReadMask"), + (UINT8, "StencilWriteMask"), + (D3D11_DEPTH_STENCILOP_DESC, "FrontFace"), + (D3D11_DEPTH_STENCILOP_DESC, "BackFace"), ]) ID3D11DepthStencilState.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_DEPTH_STENCIL_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_DEPTH_STENCIL_DESC), "pDesc")], sideeffects=False), ] -D3D11_BLEND = Enum('D3D11_BLEND', [ - 'D3D11_BLEND_ZERO', - 'D3D11_BLEND_ONE', - 'D3D11_BLEND_SRC_COLOR', - 'D3D11_BLEND_INV_SRC_COLOR', - 'D3D11_BLEND_SRC_ALPHA', - 'D3D11_BLEND_INV_SRC_ALPHA', - 'D3D11_BLEND_DEST_ALPHA', - 'D3D11_BLEND_INV_DEST_ALPHA', - 'D3D11_BLEND_DEST_COLOR', - 'D3D11_BLEND_INV_DEST_COLOR', - 'D3D11_BLEND_SRC_ALPHA_SAT', - 'D3D11_BLEND_BLEND_FACTOR', - 'D3D11_BLEND_INV_BLEND_FACTOR', - 'D3D11_BLEND_SRC1_COLOR', - 'D3D11_BLEND_INV_SRC1_COLOR', - 'D3D11_BLEND_SRC1_ALPHA', - 'D3D11_BLEND_INV_SRC1_ALPHA', -]) - -D3D11_BLEND_OP = Enum('D3D11_BLEND_OP', [ - 'D3D11_BLEND_OP_ADD', - 'D3D11_BLEND_OP_SUBTRACT', - 'D3D11_BLEND_OP_REV_SUBTRACT', - 'D3D11_BLEND_OP_MIN', - 'D3D11_BLEND_OP_MAX', -]) - -D3D11_COLOR_WRITE_ENABLE = Enum('D3D11_COLOR_WRITE_ENABLE', [ - 'D3D11_COLOR_WRITE_ENABLE_ALL', - 'D3D11_COLOR_WRITE_ENABLE_RED', - 'D3D11_COLOR_WRITE_ENABLE_GREEN', - 'D3D11_COLOR_WRITE_ENABLE_BLUE', - 'D3D11_COLOR_WRITE_ENABLE_ALPHA', -]) - -D3D11_RENDER_TARGET_BLEND_DESC = Struct('D3D11_RENDER_TARGET_BLEND_DESC', [ - (BOOL, 'BlendEnable'), - (D3D11_BLEND, 'SrcBlend'), - (D3D11_BLEND, 'DestBlend'), - (D3D11_BLEND_OP, 'BlendOp'), - (D3D11_BLEND, 'SrcBlendAlpha'), - (D3D11_BLEND, 'DestBlendAlpha'), - (D3D11_BLEND_OP, 'BlendOpAlpha'), - (UINT8, 'RenderTargetWriteMask'), -]) - -D3D11_BLEND_DESC = Struct('D3D11_BLEND_DESC', [ - (BOOL, 'AlphaToCoverageEnable'), - (BOOL, 'IndependentBlendEnable'), - (Array(D3D11_RENDER_TARGET_BLEND_DESC, 8), 'RenderTarget'), +D3D11_BLEND = Enum("D3D11_BLEND", [ + "D3D11_BLEND_ZERO", + "D3D11_BLEND_ONE", + "D3D11_BLEND_SRC_COLOR", + "D3D11_BLEND_INV_SRC_COLOR", + "D3D11_BLEND_SRC_ALPHA", + "D3D11_BLEND_INV_SRC_ALPHA", + "D3D11_BLEND_DEST_ALPHA", + "D3D11_BLEND_INV_DEST_ALPHA", + "D3D11_BLEND_DEST_COLOR", + "D3D11_BLEND_INV_DEST_COLOR", + "D3D11_BLEND_SRC_ALPHA_SAT", + "D3D11_BLEND_BLEND_FACTOR", + "D3D11_BLEND_INV_BLEND_FACTOR", + "D3D11_BLEND_SRC1_COLOR", + "D3D11_BLEND_INV_SRC1_COLOR", + "D3D11_BLEND_SRC1_ALPHA", + "D3D11_BLEND_INV_SRC1_ALPHA", +]) + +D3D11_BLEND_OP = Enum("D3D11_BLEND_OP", [ + "D3D11_BLEND_OP_ADD", + "D3D11_BLEND_OP_SUBTRACT", + "D3D11_BLEND_OP_REV_SUBTRACT", + "D3D11_BLEND_OP_MIN", + "D3D11_BLEND_OP_MAX", +]) + +D3D11_COLOR_WRITE_ENABLE = Enum("D3D11_COLOR_WRITE_ENABLE", [ + "D3D11_COLOR_WRITE_ENABLE_ALL", + "D3D11_COLOR_WRITE_ENABLE_RED", + "D3D11_COLOR_WRITE_ENABLE_GREEN", + "D3D11_COLOR_WRITE_ENABLE_BLUE", + "D3D11_COLOR_WRITE_ENABLE_ALPHA", +]) + +D3D11_RENDER_TARGET_BLEND_DESC = Struct("D3D11_RENDER_TARGET_BLEND_DESC", [ + (BOOL, "BlendEnable"), + (D3D11_BLEND, "SrcBlend"), + (D3D11_BLEND, "DestBlend"), + (D3D11_BLEND_OP, "BlendOp"), + (D3D11_BLEND, "SrcBlendAlpha"), + (D3D11_BLEND, "DestBlendAlpha"), + (D3D11_BLEND_OP, "BlendOpAlpha"), + (UINT8, "RenderTargetWriteMask"), +]) + +D3D11_BLEND_DESC = Struct("D3D11_BLEND_DESC", [ + (BOOL, "AlphaToCoverageEnable"), + (BOOL, "IndependentBlendEnable"), + (Array(D3D11_RENDER_TARGET_BLEND_DESC, 8), "RenderTarget"), ]) ID3D11BlendState.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_BLEND_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_BLEND_DESC), "pDesc")], sideeffects=False), ] -D3D11_RASTERIZER_DESC = Struct('D3D11_RASTERIZER_DESC', [ - (D3D11_FILL_MODE, 'FillMode'), - (D3D11_CULL_MODE, 'CullMode'), - (BOOL, 'FrontCounterClockwise'), - (INT, 'DepthBias'), - (FLOAT, 'DepthBiasClamp'), - (FLOAT, 'SlopeScaledDepthBias'), - (BOOL, 'DepthClipEnable'), - (BOOL, 'ScissorEnable'), - (BOOL, 'MultisampleEnable'), - (BOOL, 'AntialiasedLineEnable'), +D3D11_RASTERIZER_DESC = Struct("D3D11_RASTERIZER_DESC", [ + (D3D11_FILL_MODE, "FillMode"), + (D3D11_CULL_MODE, "CullMode"), + (BOOL, "FrontCounterClockwise"), + (INT, "DepthBias"), + (FLOAT, "DepthBiasClamp"), + (FLOAT, "SlopeScaledDepthBias"), + (BOOL, "DepthClipEnable"), + (BOOL, "ScissorEnable"), + (BOOL, "MultisampleEnable"), + (BOOL, "AntialiasedLineEnable"), ]) ID3D11RasterizerState.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_RASTERIZER_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_RASTERIZER_DESC), "pDesc")], sideeffects=False), ] -D3D11_SUBRESOURCE_DATA = Struct('D3D11_SUBRESOURCE_DATA', [ - (OpaquePointer(Const(Void)), 'pSysMem'), - (UINT, 'SysMemPitch'), - (UINT, 'SysMemSlicePitch'), +D3D11_SUBRESOURCE_DATA = Struct("D3D11_SUBRESOURCE_DATA", [ + (Blob(Const(Void), "_calcSubresourceSize(pDesc, {i}, {self}.SysMemPitch, {self}.SysMemSlicePitch)"), "pSysMem"), + (UINT, "SysMemPitch"), + (UINT, "SysMemSlicePitch"), ]) -D3D11_MAPPED_SUBRESOURCE = Struct('D3D11_MAPPED_SUBRESOURCE', [ - (OpaquePointer(Void), 'pData'), - (UINT, 'RowPitch'), - (UINT, 'DepthPitch'), +D3D11_MAPPED_SUBRESOURCE = Struct("D3D11_MAPPED_SUBRESOURCE", [ + (LinearPointer(Void, "_MappedSize"), "pData"), + (UINT, "RowPitch"), + (UINT, "DepthPitch"), ]) ID3D11Resource.methods += [ - StdMethod(Void, 'GetType', [Out(Pointer(D3D11_RESOURCE_DIMENSION), 'pResourceDimension')]), - StdMethod(Void, 'SetEvictionPriority', [(UINT, 'EvictionPriority')]), - StdMethod(UINT, 'GetEvictionPriority', []), + StdMethod(Void, "GetType", [Out(Pointer(D3D11_RESOURCE_DIMENSION), "pResourceDimension")], sideeffects=False), + StdMethod(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]), + StdMethod(UINT, "GetEvictionPriority", [], sideeffects=False), ] -D3D11_BUFFER_DESC = Struct('D3D11_BUFFER_DESC', [ - (UINT, 'ByteWidth'), - (D3D11_USAGE, 'Usage'), - (D3D11_BIND_FLAG, 'BindFlags'), - (D3D11_CPU_ACCESS_FLAG, 'CPUAccessFlags'), - (D3D11_RESOURCE_MISC_FLAG, 'MiscFlags'), - (UINT, 'StructureByteStride'), +D3D11_BUFFER_DESC = Struct("D3D11_BUFFER_DESC", [ + (UINT, "ByteWidth"), + (D3D11_USAGE, "Usage"), + (D3D11_BIND_FLAG, "BindFlags"), + (D3D11_CPU_ACCESS_FLAG, "CPUAccessFlags"), + (D3D11_RESOURCE_MISC_FLAG, "MiscFlags"), + (UINT, "StructureByteStride"), ]) ID3D11Buffer.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_BUFFER_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_BUFFER_DESC), "pDesc")], sideeffects=False), ] -D3D11_TEXTURE1D_DESC = Struct('D3D11_TEXTURE1D_DESC', [ - (UINT, 'Width'), - (UINT, 'MipLevels'), - (UINT, 'ArraySize'), - (DXGI_FORMAT, 'Format'), - (D3D11_USAGE, 'Usage'), - (D3D11_BIND_FLAG, 'BindFlags'), - (D3D11_CPU_ACCESS_FLAG, 'CPUAccessFlags'), - (D3D11_RESOURCE_MISC_FLAG, 'MiscFlags'), +D3D11_TEXTURE1D_DESC = Struct("D3D11_TEXTURE1D_DESC", [ + (UINT, "Width"), + (UINT, "MipLevels"), + (UINT, "ArraySize"), + (DXGI_FORMAT, "Format"), + (D3D11_USAGE, "Usage"), + (D3D11_BIND_FLAG, "BindFlags"), + (D3D11_CPU_ACCESS_FLAG, "CPUAccessFlags"), + (D3D11_RESOURCE_MISC_FLAG, "MiscFlags"), ]) ID3D11Texture1D.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_TEXTURE1D_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE1D_DESC), "pDesc")], sideeffects=False), ] -D3D11_TEXTURE2D_DESC = Struct('D3D11_TEXTURE2D_DESC', [ - (UINT, 'Width'), - (UINT, 'Height'), - (UINT, 'MipLevels'), - (UINT, 'ArraySize'), - (DXGI_FORMAT, 'Format'), - (DXGI_SAMPLE_DESC, 'SampleDesc'), - (D3D11_USAGE, 'Usage'), - (D3D11_BIND_FLAG, 'BindFlags'), - (D3D11_CPU_ACCESS_FLAG, 'CPUAccessFlags'), - (D3D11_RESOURCE_MISC_FLAG, 'MiscFlags'), +D3D11_TEXTURE2D_DESC = Struct("D3D11_TEXTURE2D_DESC", [ + (UINT, "Width"), + (UINT, "Height"), + (UINT, "MipLevels"), + (UINT, "ArraySize"), + (DXGI_FORMAT, "Format"), + (DXGI_SAMPLE_DESC, "SampleDesc"), + (D3D11_USAGE, "Usage"), + (D3D11_BIND_FLAG, "BindFlags"), + (D3D11_CPU_ACCESS_FLAG, "CPUAccessFlags"), + (D3D11_RESOURCE_MISC_FLAG, "MiscFlags"), ]) ID3D11Texture2D.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_TEXTURE2D_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE2D_DESC), "pDesc")], sideeffects=False), ] -D3D11_TEXTURE3D_DESC = Struct('D3D11_TEXTURE3D_DESC', [ - (UINT, 'Width'), - (UINT, 'Height'), - (UINT, 'Depth'), - (UINT, 'MipLevels'), - (DXGI_FORMAT, 'Format'), - (D3D11_USAGE, 'Usage'), - (D3D11_BIND_FLAG, 'BindFlags'), - (D3D11_CPU_ACCESS_FLAG, 'CPUAccessFlags'), - (D3D11_RESOURCE_MISC_FLAG, 'MiscFlags'), +D3D11_TEXTURE3D_DESC = Struct("D3D11_TEXTURE3D_DESC", [ + (UINT, "Width"), + (UINT, "Height"), + (UINT, "Depth"), + (UINT, "MipLevels"), + (DXGI_FORMAT, "Format"), + (D3D11_USAGE, "Usage"), + (D3D11_BIND_FLAG, "BindFlags"), + (D3D11_CPU_ACCESS_FLAG, "CPUAccessFlags"), + (D3D11_RESOURCE_MISC_FLAG, "MiscFlags"), ]) ID3D11Texture3D.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_TEXTURE3D_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_TEXTURE3D_DESC), "pDesc")], sideeffects=False), ] -D3D11_TEXTURECUBE_FACE = Enum('D3D11_TEXTURECUBE_FACE', [ - 'D3D11_TEXTURECUBE_FACE_POSITIVE_X', - 'D3D11_TEXTURECUBE_FACE_NEGATIVE_X', - 'D3D11_TEXTURECUBE_FACE_POSITIVE_Y', - 'D3D11_TEXTURECUBE_FACE_NEGATIVE_Y', - 'D3D11_TEXTURECUBE_FACE_POSITIVE_Z', - 'D3D11_TEXTURECUBE_FACE_NEGATIVE_Z', +D3D11_TEXTURECUBE_FACE = Enum("D3D11_TEXTURECUBE_FACE", [ + "D3D11_TEXTURECUBE_FACE_POSITIVE_X", + "D3D11_TEXTURECUBE_FACE_NEGATIVE_X", + "D3D11_TEXTURECUBE_FACE_POSITIVE_Y", + "D3D11_TEXTURECUBE_FACE_NEGATIVE_Y", + "D3D11_TEXTURECUBE_FACE_POSITIVE_Z", + "D3D11_TEXTURECUBE_FACE_NEGATIVE_Z", ]) ID3D11View.methods += [ - StdMethod(Void, 'GetResource', [Out(Pointer(Pointer(ID3D11Resource)), 'ppResource')]), + StdMethod(Void, "GetResource", [Out(Pointer(ObjPointer(ID3D11Resource)), "ppResource")]), ] -D3D11_BUFFER_SRV = Struct('D3D11_BUFFER_SRV', [ - (Union(None, [(UINT, 'FirstElement'), (UINT, 'ElementOffset')]), None), - (Union(None, [(UINT, 'NumElements'), (UINT, 'ElementWidth')]), None), +D3D11_BUFFER_SRV = Struct("D3D11_BUFFER_SRV", [ + (UINT, "FirstElement"), + (UINT, "NumElements"), ]) D3D11_BUFFEREX_SRV_FLAG = Flags(UINT, [ - 'D3D11_BUFFEREX_SRV_FLAG_RAW', + "D3D11_BUFFEREX_SRV_FLAG_RAW", ]) -D3D11_BUFFEREX_SRV = Struct('D3D11_BUFFEREX_SRV', [ - (UINT, 'FirstElement'), - (UINT, 'NumElements'), - (D3D11_BUFFEREX_SRV_FLAG, 'Flags'), +D3D11_BUFFEREX_SRV = Struct("D3D11_BUFFEREX_SRV", [ + (UINT, "FirstElement"), + (UINT, "NumElements"), + (D3D11_BUFFEREX_SRV_FLAG, "Flags"), ]) -D3D11_TEX1D_SRV = Struct('D3D11_TEX1D_SRV', [ - (UINT, 'MostDetailedMip'), - (UINT, 'MipLevels'), +D3D11_TEX1D_SRV = Struct("D3D11_TEX1D_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), ]) -D3D11_TEX1D_ARRAY_SRV = Struct('D3D11_TEX1D_ARRAY_SRV', [ - (UINT, 'MostDetailedMip'), - (UINT, 'MipLevels'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX1D_ARRAY_SRV = Struct("D3D11_TEX1D_ARRAY_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX2D_SRV = Struct('D3D11_TEX2D_SRV', [ - (UINT, 'MostDetailedMip'), - (UINT, 'MipLevels'), +D3D11_TEX2D_SRV = Struct("D3D11_TEX2D_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), ]) -D3D11_TEX2D_ARRAY_SRV = Struct('D3D11_TEX2D_ARRAY_SRV', [ - (UINT, 'MostDetailedMip'), - (UINT, 'MipLevels'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX2D_ARRAY_SRV = Struct("D3D11_TEX2D_ARRAY_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX3D_SRV = Struct('D3D11_TEX3D_SRV', [ - (UINT, 'MostDetailedMip'), - (UINT, 'MipLevels'), +D3D11_TEX3D_SRV = Struct("D3D11_TEX3D_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), ]) -D3D11_TEXCUBE_SRV = Struct('D3D11_TEXCUBE_SRV', [ - (UINT, 'MostDetailedMip'), - (UINT, 'MipLevels'), +D3D11_TEXCUBE_SRV = Struct("D3D11_TEXCUBE_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), ]) -D3D11_TEXCUBE_ARRAY_SRV = Struct('D3D11_TEXCUBE_ARRAY_SRV', [ - (UINT, 'MostDetailedMip'), - (UINT, 'MipLevels'), - (UINT, 'First2DArrayFace'), - (UINT, 'NumCubes'), +D3D11_TEXCUBE_ARRAY_SRV = Struct("D3D11_TEXCUBE_ARRAY_SRV", [ + (UINT, "MostDetailedMip"), + (UINT, "MipLevels"), + (UINT, "First2DArrayFace"), + (UINT, "NumCubes"), ]) -D3D11_TEX2DMS_SRV = Struct('D3D11_TEX2DMS_SRV', [ - (UINT, 'UnusedField_NothingToDefine'), +D3D11_TEX2DMS_SRV = Struct("D3D11_TEX2DMS_SRV", [ + (UINT, "UnusedField_NothingToDefine"), ]) -D3D11_TEX2DMS_ARRAY_SRV = Struct('D3D11_TEX2DMS_ARRAY_SRV', [ - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX2DMS_ARRAY_SRV = Struct("D3D11_TEX2DMS_ARRAY_SRV", [ + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_SHADER_RESOURCE_VIEW_DESC = Struct('D3D11_SHADER_RESOURCE_VIEW_DESC', [ - (DXGI_FORMAT, 'Format'), - (D3D11_SRV_DIMENSION, 'ViewDimension'), - (Union(None, [ - (D3D11_BUFFER_SRV, 'Buffer'), - (D3D11_TEX1D_SRV, 'Texture1D'), - (D3D11_TEX1D_ARRAY_SRV, 'Texture1DArray'), - (D3D11_TEX2D_SRV, 'Texture2D'), - (D3D11_TEX2D_ARRAY_SRV, 'Texture2DArray'), - (D3D11_TEX2DMS_SRV, 'Texture2DMS'), - (D3D11_TEX2DMS_ARRAY_SRV, 'Texture2DMSArray'), - (D3D11_TEX3D_SRV, 'Texture3D'), - (D3D11_TEXCUBE_SRV, 'TextureCube'), - (D3D11_TEXCUBE_ARRAY_SRV, 'TextureCubeArray'), - (D3D11_BUFFEREX_SRV, 'BufferEx'), +D3D11_SHADER_RESOURCE_VIEW_DESC = Struct("D3D11_SHADER_RESOURCE_VIEW_DESC", [ + (DXGI_FORMAT, "Format"), + (D3D11_SRV_DIMENSION, "ViewDimension"), + (Union("{self}.ViewDimension", [ + ("D3D11_SRV_DIMENSION_BUFFER", D3D11_BUFFER_SRV, "Buffer"), + ("D3D11_SRV_DIMENSION_TEXTURE1D", D3D11_TEX1D_SRV, "Texture1D"), + ("D3D11_SRV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_SRV, "Texture1DArray"), + ("D3D11_SRV_DIMENSION_TEXTURE2D", D3D11_TEX2D_SRV, "Texture2D"), + ("D3D11_SRV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_SRV, "Texture2DArray"), + ("D3D11_SRV_DIMENSION_TEXTURE2DMS", D3D11_TEX2DMS_SRV, "Texture2DMS"), + ("D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY", D3D11_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), + ("D3D11_SRV_DIMENSION_TEXTURE3D", D3D11_TEX3D_SRV, "Texture3D"), + ("D3D11_SRV_DIMENSION_TEXTURECUBE", D3D11_TEXCUBE_SRV, "TextureCube"), + ("D3D11_SRV_DIMENSION_TEXTURECUBEARRAY", D3D11_TEXCUBE_ARRAY_SRV, "TextureCubeArray"), + ("D3D11_SRV_DIMENSION_BUFFEREX", D3D11_BUFFEREX_SRV, "BufferEx"), ]), None), ]) ID3D11ShaderResourceView.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_SHADER_RESOURCE_VIEW_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_SHADER_RESOURCE_VIEW_DESC), "pDesc")], sideeffects=False), ] -D3D11_BUFFER_RTV = Struct('D3D11_BUFFER_RTV', [ - (Union(None, [(UINT, 'FirstElement'), (UINT, 'ElementOffset')]), None), - (Union(None, [(UINT, 'NumElements'), (UINT, 'ElementWidth')]), None), +D3D11_BUFFER_RTV = Struct("D3D11_BUFFER_RTV", [ + (UINT, "FirstElement"), + (UINT, "NumElements"), ]) -D3D11_TEX1D_RTV = Struct('D3D11_TEX1D_RTV', [ - (UINT, 'MipSlice'), +D3D11_TEX1D_RTV = Struct("D3D11_TEX1D_RTV", [ + (UINT, "MipSlice"), ]) -D3D11_TEX1D_ARRAY_RTV = Struct('D3D11_TEX1D_ARRAY_RTV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX1D_ARRAY_RTV = Struct("D3D11_TEX1D_ARRAY_RTV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX2D_RTV = Struct('D3D11_TEX2D_RTV', [ - (UINT, 'MipSlice'), +D3D11_TEX2D_RTV = Struct("D3D11_TEX2D_RTV", [ + (UINT, "MipSlice"), ]) -D3D11_TEX2DMS_RTV = Struct('D3D11_TEX2DMS_RTV', [ - (UINT, 'UnusedField_NothingToDefine'), +D3D11_TEX2DMS_RTV = Struct("D3D11_TEX2DMS_RTV", [ + (UINT, "UnusedField_NothingToDefine"), ]) -D3D11_TEX2D_ARRAY_RTV = Struct('D3D11_TEX2D_ARRAY_RTV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX2D_ARRAY_RTV = Struct("D3D11_TEX2D_ARRAY_RTV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX2DMS_ARRAY_RTV = Struct('D3D11_TEX2DMS_ARRAY_RTV', [ - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX2DMS_ARRAY_RTV = Struct("D3D11_TEX2DMS_ARRAY_RTV", [ + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX3D_RTV = Struct('D3D11_TEX3D_RTV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstWSlice'), - (UINT, 'WSize'), +D3D11_TEX3D_RTV = Struct("D3D11_TEX3D_RTV", [ + (UINT, "MipSlice"), + (UINT, "FirstWSlice"), + (UINT, "WSize"), ]) -D3D11_RENDER_TARGET_VIEW_DESC = Struct('D3D11_RENDER_TARGET_VIEW_DESC', [ - (DXGI_FORMAT, 'Format'), - (D3D11_RTV_DIMENSION, 'ViewDimension'), - (Union(None, [ - (D3D11_BUFFER_RTV, 'Buffer'), - (D3D11_TEX1D_RTV, 'Texture1D'), - (D3D11_TEX1D_ARRAY_RTV, 'Texture1DArray'), - (D3D11_TEX2D_RTV, 'Texture2D'), - (D3D11_TEX2D_ARRAY_RTV, 'Texture2DArray'), - (D3D11_TEX2DMS_RTV, 'Texture2DMS'), - (D3D11_TEX2DMS_ARRAY_RTV, 'Texture2DMSArray'), - (D3D11_TEX3D_RTV, 'Texture3D'), +D3D11_RENDER_TARGET_VIEW_DESC = Struct("D3D11_RENDER_TARGET_VIEW_DESC", [ + (DXGI_FORMAT, "Format"), + (D3D11_RTV_DIMENSION, "ViewDimension"), + (Union("{self}.ViewDimension", [ + ("D3D11_RTV_DIMENSION_BUFFER", D3D11_BUFFER_RTV, "Buffer"), + ("D3D11_RTV_DIMENSION_TEXTURE1D", D3D11_TEX1D_RTV, "Texture1D"), + ("D3D11_RTV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_RTV, "Texture1DArray"), + ("D3D11_RTV_DIMENSION_TEXTURE2D", D3D11_TEX2D_RTV, "Texture2D"), + ("D3D11_RTV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_RTV, "Texture2DArray"), + ("D3D11_RTV_DIMENSION_TEXTURE2DMS", D3D11_TEX2DMS_RTV, "Texture2DMS"), + ("D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY", D3D11_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"), + ("D3D11_RTV_DIMENSION_TEXTURE3D", D3D11_TEX3D_RTV, "Texture3D"), ]), None), ]) ID3D11RenderTargetView.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_RENDER_TARGET_VIEW_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_RENDER_TARGET_VIEW_DESC), "pDesc")], sideeffects=False), ] -D3D11_TEX1D_DSV = Struct('D3D11_TEX1D_DSV', [ - (UINT, 'MipSlice'), +D3D11_TEX1D_DSV = Struct("D3D11_TEX1D_DSV", [ + (UINT, "MipSlice"), ]) -D3D11_TEX1D_ARRAY_DSV = Struct('D3D11_TEX1D_ARRAY_DSV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX1D_ARRAY_DSV = Struct("D3D11_TEX1D_ARRAY_DSV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX2D_DSV = Struct('D3D11_TEX2D_DSV', [ - (UINT, 'MipSlice'), +D3D11_TEX2D_DSV = Struct("D3D11_TEX2D_DSV", [ + (UINT, "MipSlice"), ]) -D3D11_TEX2D_ARRAY_DSV = Struct('D3D11_TEX2D_ARRAY_DSV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX2D_ARRAY_DSV = Struct("D3D11_TEX2D_ARRAY_DSV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX2DMS_DSV = Struct('D3D11_TEX2DMS_DSV', [ - (UINT, 'UnusedField_NothingToDefine'), +D3D11_TEX2DMS_DSV = Struct("D3D11_TEX2DMS_DSV", [ + (UINT, "UnusedField_NothingToDefine"), ]) -D3D11_TEX2DMS_ARRAY_DSV = Struct('D3D11_TEX2DMS_ARRAY_DSV', [ - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX2DMS_ARRAY_DSV = Struct("D3D11_TEX2DMS_ARRAY_DSV", [ + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) D3D11_DSV_FLAG = Flags(UINT, [ - 'D3D11_DSV_READ_ONLY_DEPTH', - 'D3D11_DSV_READ_ONLY_STENCIL', -]) - -D3D11_DEPTH_STENCIL_VIEW_DESC = Struct('D3D11_DEPTH_STENCIL_VIEW_DESC', [ - (DXGI_FORMAT, 'Format'), - (D3D11_DSV_DIMENSION, 'ViewDimension'), - (D3D11_DSV_FLAG, 'Flags'), - (Union(None, [ - (D3D11_TEX1D_DSV, 'Texture1D'), - (D3D11_TEX1D_ARRAY_DSV, 'Texture1DArray'), - (D3D11_TEX2D_DSV, 'Texture2D'), - (D3D11_TEX2D_ARRAY_DSV, 'Texture2DArray'), - (D3D11_TEX2DMS_DSV, 'Texture2DMS'), - (D3D11_TEX2DMS_ARRAY_DSV, 'Texture2DMSArray'), + "D3D11_DSV_READ_ONLY_DEPTH", + "D3D11_DSV_READ_ONLY_STENCIL", +]) + +D3D11_DEPTH_STENCIL_VIEW_DESC = Struct("D3D11_DEPTH_STENCIL_VIEW_DESC", [ + (DXGI_FORMAT, "Format"), + (D3D11_DSV_DIMENSION, "ViewDimension"), + (D3D11_DSV_FLAG, "Flags"), + (Union("{self}.ViewDimension", [ + ("D3D11_DSV_DIMENSION_TEXTURE1D", D3D11_TEX1D_DSV, "Texture1D"), + ("D3D11_DSV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_DSV, "Texture1DArray"), + ("D3D11_DSV_DIMENSION_TEXTURE2D", D3D11_TEX2D_DSV, "Texture2D"), + ("D3D11_DSV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_DSV, "Texture2DArray"), + ("D3D11_DSV_DIMENSION_TEXTURE2DMS", D3D11_TEX2DMS_DSV, "Texture2DMS"), + ("D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY", D3D11_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"), ]), None), ]) ID3D11DepthStencilView.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_DEPTH_STENCIL_VIEW_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_DEPTH_STENCIL_VIEW_DESC), "pDesc")], sideeffects=False), ] D3D11_BUFFER_UAV_FLAG = Flags(UINT, [ - 'D3D11_BUFFER_UAV_FLAG_RAW', - 'D3D11_BUFFER_UAV_FLAG_APPEND', - 'D3D11_BUFFER_UAV_FLAG_COUNTER', + "D3D11_BUFFER_UAV_FLAG_RAW", + "D3D11_BUFFER_UAV_FLAG_APPEND", + "D3D11_BUFFER_UAV_FLAG_COUNTER", ]) -D3D11_BUFFER_UAV = Struct('D3D11_BUFFER_UAV', [ - (UINT, 'FirstElement'), - (UINT, 'NumElements'), - (D3D11_BUFFER_UAV_FLAG, 'Flags'), +D3D11_BUFFER_UAV = Struct("D3D11_BUFFER_UAV", [ + (UINT, "FirstElement"), + (UINT, "NumElements"), + (D3D11_BUFFER_UAV_FLAG, "Flags"), ]) -D3D11_TEX1D_UAV = Struct('D3D11_TEX1D_UAV', [ - (UINT, 'MipSlice'), +D3D11_TEX1D_UAV = Struct("D3D11_TEX1D_UAV", [ + (UINT, "MipSlice"), ]) -D3D11_TEX1D_ARRAY_UAV = Struct('D3D11_TEX1D_ARRAY_UAV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX1D_ARRAY_UAV = Struct("D3D11_TEX1D_ARRAY_UAV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX2D_UAV = Struct('D3D11_TEX2D_UAV', [ - (UINT, 'MipSlice'), +D3D11_TEX2D_UAV = Struct("D3D11_TEX2D_UAV", [ + (UINT, "MipSlice"), ]) -D3D11_TEX2D_ARRAY_UAV = Struct('D3D11_TEX2D_ARRAY_UAV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstArraySlice'), - (UINT, 'ArraySize'), +D3D11_TEX2D_ARRAY_UAV = Struct("D3D11_TEX2D_ARRAY_UAV", [ + (UINT, "MipSlice"), + (UINT, "FirstArraySlice"), + (UINT, "ArraySize"), ]) -D3D11_TEX3D_UAV = Struct('D3D11_TEX3D_UAV', [ - (UINT, 'MipSlice'), - (UINT, 'FirstWSlice'), - (UINT, 'WSize'), +D3D11_TEX3D_UAV = Struct("D3D11_TEX3D_UAV", [ + (UINT, "MipSlice"), + (UINT, "FirstWSlice"), + (UINT, "WSize"), ]) -D3D11_UNORDERED_ACCESS_VIEW_DESC = Struct('D3D11_UNORDERED_ACCESS_VIEW_DESC', [ - (DXGI_FORMAT, 'Format'), - (D3D11_UAV_DIMENSION, 'ViewDimension'), - (Union(None, [ - (D3D11_BUFFER_UAV, 'Buffer'), - (D3D11_TEX1D_UAV, 'Texture1D'), - (D3D11_TEX1D_ARRAY_UAV, 'Texture1DArray'), - (D3D11_TEX2D_UAV, 'Texture2D'), - (D3D11_TEX2D_ARRAY_UAV, 'Texture2DArray'), - (D3D11_TEX3D_UAV, 'Texture3D'), +D3D11_UNORDERED_ACCESS_VIEW_DESC = Struct("D3D11_UNORDERED_ACCESS_VIEW_DESC", [ + (DXGI_FORMAT, "Format"), + (D3D11_UAV_DIMENSION, "ViewDimension"), + (Union("{self}.ViewDimension", [ + ("D3D11_UAV_DIMENSION_BUFFER", D3D11_BUFFER_UAV, "Buffer"), + ("D3D11_UAV_DIMENSION_TEXTURE1D", D3D11_TEX1D_UAV, "Texture1D"), + ("D3D11_UAV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_UAV, "Texture1DArray"), + ("D3D11_UAV_DIMENSION_TEXTURE2D", D3D11_TEX2D_UAV, "Texture2D"), + ("D3D11_UAV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_UAV, "Texture2DArray"), + ("D3D11_UAV_DIMENSION_TEXTURE3D", D3D11_TEX3D_UAV, "Texture3D"), ]), None), ]) ID3D11UnorderedAccessView.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_UNORDERED_ACCESS_VIEW_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_UNORDERED_ACCESS_VIEW_DESC), "pDesc")], sideeffects=False), ] -D3D11_FILTER = Enum('D3D11_FILTER', [ - 'D3D11_FILTER_MIN_MAG_MIP_POINT', - 'D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR', - 'D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT', - 'D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR', - 'D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT', - 'D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR', - 'D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT', - 'D3D11_FILTER_MIN_MAG_MIP_LINEAR', - 'D3D11_FILTER_ANISOTROPIC', - 'D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT', - 'D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR', - 'D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT', - 'D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR', - 'D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT', - 'D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR', - 'D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT', - 'D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR', - 'D3D11_FILTER_COMPARISON_ANISOTROPIC', -]) - -D3D11_FILTER_TYPE = Enum('D3D11_FILTER_TYPE', [ - 'D3D11_FILTER_TYPE_POINT', - 'D3D11_FILTER_TYPE_LINEAR', -]) - -D3D11_TEXTURE_ADDRESS_MODE = Enum('D3D11_TEXTURE_ADDRESS_MODE', [ - 'D3D11_TEXTURE_ADDRESS_WRAP', - 'D3D11_TEXTURE_ADDRESS_MIRROR', - 'D3D11_TEXTURE_ADDRESS_CLAMP', - 'D3D11_TEXTURE_ADDRESS_BORDER', - 'D3D11_TEXTURE_ADDRESS_MIRROR_ONCE', -]) - -D3D11_SAMPLER_DESC = Struct('D3D11_SAMPLER_DESC', [ - (D3D11_FILTER, 'Filter'), - (D3D11_TEXTURE_ADDRESS_MODE, 'AddressU'), - (D3D11_TEXTURE_ADDRESS_MODE, 'AddressV'), - (D3D11_TEXTURE_ADDRESS_MODE, 'AddressW'), - (FLOAT, 'MipLODBias'), - (UINT, 'MaxAnisotropy'), - (D3D11_COMPARISON_FUNC, 'ComparisonFunc'), - (Array(FLOAT, 4), 'BorderColor'), - (FLOAT, 'MinLOD'), - (FLOAT, 'MaxLOD'), +D3D11_FILTER = Enum("D3D11_FILTER", [ + "D3D11_FILTER_MIN_MAG_MIP_POINT", + "D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR", + "D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT", + "D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR", + "D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT", + "D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR", + "D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT", + "D3D11_FILTER_MIN_MAG_MIP_LINEAR", + "D3D11_FILTER_ANISOTROPIC", + "D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT", + "D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR", + "D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", + "D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR", + "D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT", + "D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", + "D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT", + "D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR", + "D3D11_FILTER_COMPARISON_ANISOTROPIC", +]) + +D3D11_FILTER_TYPE = Enum("D3D11_FILTER_TYPE", [ + "D3D11_FILTER_TYPE_POINT", + "D3D11_FILTER_TYPE_LINEAR", +]) + +D3D11_TEXTURE_ADDRESS_MODE = Enum("D3D11_TEXTURE_ADDRESS_MODE", [ + "D3D11_TEXTURE_ADDRESS_WRAP", + "D3D11_TEXTURE_ADDRESS_MIRROR", + "D3D11_TEXTURE_ADDRESS_CLAMP", + "D3D11_TEXTURE_ADDRESS_BORDER", + "D3D11_TEXTURE_ADDRESS_MIRROR_ONCE", +]) + +D3D11_SAMPLER_DESC = Struct("D3D11_SAMPLER_DESC", [ + (D3D11_FILTER, "Filter"), + (D3D11_TEXTURE_ADDRESS_MODE, "AddressU"), + (D3D11_TEXTURE_ADDRESS_MODE, "AddressV"), + (D3D11_TEXTURE_ADDRESS_MODE, "AddressW"), + (FLOAT, "MipLODBias"), + (UINT, "MaxAnisotropy"), + (D3D11_COMPARISON_FUNC, "ComparisonFunc"), + (Array(FLOAT, 4), "BorderColor"), + (FLOAT, "MinLOD"), + (FLOAT, "MaxLOD"), ]) ID3D11SamplerState.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_SAMPLER_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_SAMPLER_DESC), "pDesc")], sideeffects=False), ] -D3D11_FORMAT_SUPPORT = Enum('D3D11_FORMAT_SUPPORT', [ - 'D3D11_FORMAT_SUPPORT_BUFFER', - 'D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER', - 'D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER', - 'D3D11_FORMAT_SUPPORT_SO_BUFFER', - 'D3D11_FORMAT_SUPPORT_TEXTURE1D', - 'D3D11_FORMAT_SUPPORT_TEXTURE2D', - 'D3D11_FORMAT_SUPPORT_TEXTURE3D', - 'D3D11_FORMAT_SUPPORT_TEXTURECUBE', - 'D3D11_FORMAT_SUPPORT_SHADER_LOAD', - 'D3D11_FORMAT_SUPPORT_SHADER_SAMPLE', - 'D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON', - 'D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT', - 'D3D11_FORMAT_SUPPORT_MIP', - 'D3D11_FORMAT_SUPPORT_MIP_AUTOGEN', - 'D3D11_FORMAT_SUPPORT_RENDER_TARGET', - 'D3D11_FORMAT_SUPPORT_BLENDABLE', - 'D3D11_FORMAT_SUPPORT_DEPTH_STENCIL', - 'D3D11_FORMAT_SUPPORT_CPU_LOCKABLE', - 'D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE', - 'D3D11_FORMAT_SUPPORT_DISPLAY', - 'D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT', - 'D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET', - 'D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD', - 'D3D11_FORMAT_SUPPORT_SHADER_GATHER', - 'D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST', - 'D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW', - 'D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON', -]) - -D3D11_FORMAT_SUPPORT2 = Enum('D3D11_FORMAT_SUPPORT2', [ - 'D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD', - 'D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS', - 'D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE', - 'D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE', - 'D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX', - 'D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX', - 'D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD', - 'D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE', +D3D11_FORMAT_SUPPORT = Flags(UINT, [ + "D3D11_FORMAT_SUPPORT_BUFFER", + "D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER", + "D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER", + "D3D11_FORMAT_SUPPORT_SO_BUFFER", + "D3D11_FORMAT_SUPPORT_TEXTURE1D", + "D3D11_FORMAT_SUPPORT_TEXTURE2D", + "D3D11_FORMAT_SUPPORT_TEXTURE3D", + "D3D11_FORMAT_SUPPORT_TEXTURECUBE", + "D3D11_FORMAT_SUPPORT_SHADER_LOAD", + "D3D11_FORMAT_SUPPORT_SHADER_SAMPLE", + "D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON", + "D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT", + "D3D11_FORMAT_SUPPORT_MIP", + "D3D11_FORMAT_SUPPORT_MIP_AUTOGEN", + "D3D11_FORMAT_SUPPORT_RENDER_TARGET", + "D3D11_FORMAT_SUPPORT_BLENDABLE", + "D3D11_FORMAT_SUPPORT_DEPTH_STENCIL", + "D3D11_FORMAT_SUPPORT_CPU_LOCKABLE", + "D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE", + "D3D11_FORMAT_SUPPORT_DISPLAY", + "D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT", + "D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET", + "D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD", + "D3D11_FORMAT_SUPPORT_SHADER_GATHER", + "D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST", + "D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW", + "D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON", +]) + +D3D11_FORMAT_SUPPORT2 = Enum("D3D11_FORMAT_SUPPORT2", [ + "D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD", + "D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS", + "D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE", + "D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE", + "D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX", + "D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX", + "D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD", + "D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE", ]) ID3D11Asynchronous.methods += [ - StdMethod(UINT, 'GetDataSize', []), + StdMethod(UINT, "GetDataSize", [], sideeffects=False), ] D3D11_ASYNC_GETDATA_FLAG = Flags(UINT, [ - 'D3D11_ASYNC_GETDATA_DONOTFLUSH', -]) - -D3D11_QUERY = Enum('D3D11_QUERY', [ - 'D3D11_QUERY_EVENT', - 'D3D11_QUERY_OCCLUSION', - 'D3D11_QUERY_TIMESTAMP', - 'D3D11_QUERY_TIMESTAMP_DISJOINT', - 'D3D11_QUERY_PIPELINE_STATISTICS', - 'D3D11_QUERY_OCCLUSION_PREDICATE', - 'D3D11_QUERY_SO_STATISTICS', - 'D3D11_QUERY_SO_OVERFLOW_PREDICATE', - 'D3D11_QUERY_SO_STATISTICS_STREAM0', - 'D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0', - 'D3D11_QUERY_SO_STATISTICS_STREAM1', - 'D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1', - 'D3D11_QUERY_SO_STATISTICS_STREAM2', - 'D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2', - 'D3D11_QUERY_SO_STATISTICS_STREAM3', - 'D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3', + "D3D11_ASYNC_GETDATA_DONOTFLUSH", +]) + +D3D11_QUERY = Enum("D3D11_QUERY", [ + "D3D11_QUERY_EVENT", + "D3D11_QUERY_OCCLUSION", + "D3D11_QUERY_TIMESTAMP", + "D3D11_QUERY_TIMESTAMP_DISJOINT", + "D3D11_QUERY_PIPELINE_STATISTICS", + "D3D11_QUERY_OCCLUSION_PREDICATE", + "D3D11_QUERY_SO_STATISTICS", + "D3D11_QUERY_SO_OVERFLOW_PREDICATE", + "D3D11_QUERY_SO_STATISTICS_STREAM0", + "D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0", + "D3D11_QUERY_SO_STATISTICS_STREAM1", + "D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1", + "D3D11_QUERY_SO_STATISTICS_STREAM2", + "D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2", + "D3D11_QUERY_SO_STATISTICS_STREAM3", + "D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3", ]) D3D11_QUERY_MISC_FLAG = Flags(UINT, [ - 'D3D11_QUERY_MISC_PREDICATEHINT', + "D3D11_QUERY_MISC_PREDICATEHINT", ]) -D3D11_QUERY_DESC = Struct('D3D11_QUERY_DESC', [ - (D3D11_QUERY, 'Query'), - (D3D11_QUERY_MISC_FLAG, 'MiscFlags'), +D3D11_QUERY_DESC = Struct("D3D11_QUERY_DESC", [ + (D3D11_QUERY, "Query"), + (D3D11_QUERY_MISC_FLAG, "MiscFlags"), ]) ID3D11Query.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_QUERY_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_QUERY_DESC), "pDesc")], sideeffects=False), ] -D3D11_QUERY_DATA_TIMESTAMP_DISJOINT = Struct('D3D11_QUERY_DATA_TIMESTAMP_DISJOINT', [ - (UINT64, 'Frequency'), - (BOOL, 'Disjoint'), +D3D11_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D11_QUERY_DATA_TIMESTAMP_DISJOINT", [ + (UINT64, "Frequency"), + (BOOL, "Disjoint"), ]) -D3D11_QUERY_DATA_PIPELINE_STATISTICS = Struct('D3D11_QUERY_DATA_PIPELINE_STATISTICS', [ - (UINT64, 'IAVertices'), - (UINT64, 'IAPrimitives'), - (UINT64, 'VSInvocations'), - (UINT64, 'GSInvocations'), - (UINT64, 'GSPrimitives'), - (UINT64, 'CInvocations'), - (UINT64, 'CPrimitives'), - (UINT64, 'PSInvocations'), - (UINT64, 'HSInvocations'), - (UINT64, 'DSInvocations'), - (UINT64, 'CSInvocations'), +D3D11_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D11_QUERY_DATA_PIPELINE_STATISTICS", [ + (UINT64, "IAVertices"), + (UINT64, "IAPrimitives"), + (UINT64, "VSInvocations"), + (UINT64, "GSInvocations"), + (UINT64, "GSPrimitives"), + (UINT64, "CInvocations"), + (UINT64, "CPrimitives"), + (UINT64, "PSInvocations"), + (UINT64, "HSInvocations"), + (UINT64, "DSInvocations"), + (UINT64, "CSInvocations"), ]) -D3D11_QUERY_DATA_SO_STATISTICS = Struct('D3D11_QUERY_DATA_SO_STATISTICS', [ - (UINT64, 'NumPrimitivesWritten'), - (UINT64, 'PrimitivesStorageNeeded'), +D3D11_QUERY_DATA_SO_STATISTICS = Struct("D3D11_QUERY_DATA_SO_STATISTICS", [ + (UINT64, "NumPrimitivesWritten"), + (UINT64, "PrimitivesStorageNeeded"), ]) -D3D11_COUNTER = Enum('D3D11_COUNTER', [ - 'D3D11_COUNTER_DEVICE_DEPENDENT_0', +D3D11_COUNTER = Enum("D3D11_COUNTER", [ + "D3D11_COUNTER_DEVICE_DEPENDENT_0", ]) -D3D11_COUNTER_TYPE = Enum('D3D11_COUNTER_TYPE', [ - 'D3D11_COUNTER_TYPE_FLOAT32', - 'D3D11_COUNTER_TYPE_UINT16', - 'D3D11_COUNTER_TYPE_UINT32', - 'D3D11_COUNTER_TYPE_UINT64', +D3D11_COUNTER_TYPE = Enum("D3D11_COUNTER_TYPE", [ + "D3D11_COUNTER_TYPE_FLOAT32", + "D3D11_COUNTER_TYPE_UINT16", + "D3D11_COUNTER_TYPE_UINT32", + "D3D11_COUNTER_TYPE_UINT64", ]) -D3D11_COUNTER_DESC = Struct('D3D11_COUNTER_DESC', [ - (D3D11_COUNTER, 'Counter'), - (UINT, 'MiscFlags'), +D3D11_COUNTER_DESC = Struct("D3D11_COUNTER_DESC", [ + (D3D11_COUNTER, "Counter"), + (UINT, "MiscFlags"), ]) -D3D11_COUNTER_INFO = Struct('D3D11_COUNTER_INFO', [ - (D3D11_COUNTER, 'LastDeviceDependentCounter'), - (UINT, 'NumSimultaneousCounters'), - (UINT8, 'NumDetectableParallelUnits'), +D3D11_COUNTER_INFO = Struct("D3D11_COUNTER_INFO", [ + (D3D11_COUNTER, "LastDeviceDependentCounter"), + (UINT, "NumSimultaneousCounters"), + (UINT8, "NumDetectableParallelUnits"), ]) ID3D11Counter.methods += [ - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_COUNTER_DESC), 'pDesc')]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_COUNTER_DESC), "pDesc")], sideeffects=False), ] -D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS = Enum('D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS', [ - 'D3D11_STANDARD_MULTISAMPLE_PATTERN', - 'D3D11_CENTER_MULTISAMPLE_PATTERN', +D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS = Enum("D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS", [ + "D3D11_STANDARD_MULTISAMPLE_PATTERN", + "D3D11_CENTER_MULTISAMPLE_PATTERN", ]) -D3D11_DEVICE_CONTEXT_TYPE = Enum('D3D11_DEVICE_CONTEXT_TYPE', [ - 'D3D11_DEVICE_CONTEXT_IMMEDIATE', - 'D3D11_DEVICE_CONTEXT_DEFERRED', +D3D11_DEVICE_CONTEXT_TYPE = Enum("D3D11_DEVICE_CONTEXT_TYPE", [ + "D3D11_DEVICE_CONTEXT_IMMEDIATE", + "D3D11_DEVICE_CONTEXT_DEFERRED", ]) -D3D11_CLASS_INSTANCE_DESC = Struct('D3D11_CLASS_INSTANCE_DESC', [ - (UINT, 'InstanceId'), - (UINT, 'InstanceIndex'), - (UINT, 'TypeId'), - (UINT, 'ConstantBuffer'), - (UINT, 'BaseConstantBufferOffset'), - (UINT, 'BaseTexture'), - (UINT, 'BaseSampler'), - (BOOL, 'Created'), +D3D11_CLASS_INSTANCE_DESC = Struct("D3D11_CLASS_INSTANCE_DESC", [ + (UINT, "InstanceId"), + (UINT, "InstanceIndex"), + (UINT, "TypeId"), + (UINT, "ConstantBuffer"), + (UINT, "BaseConstantBufferOffset"), + (UINT, "BaseTexture"), + (UINT, "BaseSampler"), + (BOOL, "Created"), ]) ID3D11ClassInstance.methods += [ - StdMethod(Void, 'GetClassLinkage', [Out(Pointer(Pointer(ID3D11ClassLinkage)), 'ppLinkage')]), - StdMethod(Void, 'GetDesc', [Out(Pointer(D3D11_CLASS_INSTANCE_DESC), 'pDesc')]), - StdMethod(Void, 'GetInstanceName', [Out(LPSTR, 'pInstanceName'), Out(Pointer(SIZE_T), 'pBufferLength')]), - StdMethod(Void, 'GetTypeName', [Out(LPSTR, 'pTypeName'), Out(Pointer(SIZE_T), 'pBufferLength')]), + StdMethod(Void, "GetClassLinkage", [Out(Pointer(ObjPointer(ID3D11ClassLinkage)), "ppLinkage")]), + StdMethod(Void, "GetDesc", [Out(Pointer(D3D11_CLASS_INSTANCE_DESC), "pDesc")], sideeffects=False), + StdMethod(Void, "GetInstanceName", [Out(LPSTR, "pInstanceName"), Out(Pointer(SIZE_T), "pBufferLength")], sideeffects=False), + StdMethod(Void, "GetTypeName", [Out(LPSTR, "pTypeName"), Out(Pointer(SIZE_T), "pBufferLength")], sideeffects=False), ] ID3D11ClassLinkage.methods += [ - StdMethod(HRESULT, 'GetClassInstance', [(LPCSTR, 'pClassInstanceName'), (UINT, 'InstanceIndex'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppInstance')]), - StdMethod(HRESULT, 'CreateClassInstance', [(LPCSTR, 'pClassTypeName'), (UINT, 'ConstantBufferOffset'), (UINT, 'ConstantVectorOffset'), (UINT, 'TextureOffset'), (UINT, 'SamplerOffset'), Out(Pointer(Pointer(ID3D11ClassInstance)), 'ppInstance')]), + StdMethod(HRESULT, "GetClassInstance", [(LPCSTR, "pClassInstanceName"), (UINT, "InstanceIndex"), Out(Pointer(ObjPointer(ID3D11ClassInstance)), "ppInstance")]), + StdMethod(HRESULT, "CreateClassInstance", [(LPCSTR, "pClassTypeName"), (UINT, "ConstantBufferOffset"), (UINT, "ConstantVectorOffset"), (UINT, "TextureOffset"), (UINT, "SamplerOffset"), Out(Pointer(ObjPointer(ID3D11ClassInstance)), "ppInstance")]), ] ID3D11CommandList.methods += [ - StdMethod(UINT, 'GetContextFlags', []), + StdMethod(UINT, "GetContextFlags", [], sideeffects=False), ] -D3D11_FEATURE = Enum('D3D11_FEATURE', [ - 'D3D11_FEATURE_THREADING', - 'D3D11_FEATURE_DOUBLES', - 'D3D11_FEATURE_FORMAT_SUPPORT', - 'D3D11_FEATURE_FORMAT_SUPPORT2', - 'D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS', +D3D11_FEATURE_DATA_THREADING = Struct("D3D11_FEATURE_DATA_THREADING", [ + (BOOL, "DriverConcurrentCreates"), + (BOOL, "DriverCommandLists"), ]) -D3D11_FEATURE_DATA_THREADING = Struct('D3D11_FEATURE_DATA_THREADING', [ - (BOOL, 'DriverConcurrentCreates'), - (BOOL, 'DriverCommandLists'), +D3D11_FEATURE_DATA_DOUBLES = Struct("D3D11_FEATURE_DATA_DOUBLES", [ + (BOOL, "DoublePrecisionFloatShaderOps"), ]) -D3D11_FEATURE_DATA_DOUBLES = Struct('D3D11_FEATURE_DATA_DOUBLES', [ - (BOOL, 'DoublePrecisionFloatShaderOps'), +D3D11_FEATURE_DATA_FORMAT_SUPPORT = Struct("D3D11_FEATURE_DATA_FORMAT_SUPPORT", [ + (DXGI_FORMAT, "InFormat"), + (D3D11_FORMAT_SUPPORT, "OutFormatSupport"), ]) -D3D11_FEATURE_DATA_FORMAT_SUPPORT = Struct('D3D11_FEATURE_DATA_FORMAT_SUPPORT', [ - (DXGI_FORMAT, 'InFormat'), - (UINT, 'OutFormatSupport'), +D3D11_FEATURE_DATA_FORMAT_SUPPORT2 = Struct("D3D11_FEATURE_DATA_FORMAT_SUPPORT2", [ + (DXGI_FORMAT, "InFormat"), + (D3D11_FORMAT_SUPPORT2, "OutFormatSupport2"), ]) -D3D11_FEATURE_DATA_FORMAT_SUPPORT2 = Struct('D3D11_FEATURE_DATA_FORMAT_SUPPORT2', [ - (DXGI_FORMAT, 'InFormat'), - (UINT, 'OutFormatSupport2'), +D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS = Struct("D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS", [ + (BOOL, "ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x"), ]) -D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS = Struct('D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS', [ - (BOOL, 'ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x'), -]) +D3D11_FEATURE, D3D11_FEATURE_DATA = EnumPolymorphic("D3D11_FEATURE", "Feature", [ + ("D3D11_FEATURE_THREADING", Pointer(D3D11_FEATURE_DATA_THREADING)), + ("D3D11_FEATURE_DOUBLES", Pointer(D3D11_FEATURE_DATA_DOUBLES)), + ("D3D11_FEATURE_FORMAT_SUPPORT", Pointer(D3D11_FEATURE_DATA_FORMAT_SUPPORT)), + ("D3D11_FEATURE_FORMAT_SUPPORT2", Pointer(D3D11_FEATURE_DATA_FORMAT_SUPPORT2)), + ("D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS", Pointer(D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS)), +], Blob(Void, "FeatureSupportDataSize"), False) ID3D11DeviceContext.methods += [ - StdMethod(Void, 'VSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'PSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'PSSetShader', [(Pointer(ID3D11PixelShader), 'pPixelShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]), - StdMethod(Void, 'PSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'VSSetShader', [(Pointer(ID3D11VertexShader), 'pVertexShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]), - StdMethod(Void, 'DrawIndexed', [(UINT, 'IndexCount'), (UINT, 'StartIndexLocation'), (INT, 'BaseVertexLocation')]), - StdMethod(Void, 'Draw', [(UINT, 'VertexCount'), (UINT, 'StartVertexLocation')]), - StdMethod(HRESULT, 'Map', [(Pointer(ID3D11Resource), 'pResource'), (UINT, 'Subresource'), (D3D11_MAP, 'MapType'), (D3D11_MAP_FLAG, 'MapFlags'), Out(Pointer(D3D11_MAPPED_SUBRESOURCE), 'pMappedResource')]), - StdMethod(Void, 'Unmap', [(Pointer(ID3D11Resource), 'pResource'), (UINT, 'Subresource')]), - StdMethod(Void, 'PSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'IASetInputLayout', [(Pointer(ID3D11InputLayout), 'pInputLayout')]), - StdMethod(Void, 'IASetVertexBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppVertexBuffers'), (Pointer(Const(UINT)), 'pStrides'), (Pointer(Const(UINT)), 'pOffsets')]), - StdMethod(Void, 'IASetIndexBuffer', [(Pointer(ID3D11Buffer), 'pIndexBuffer'), (DXGI_FORMAT, 'Format'), (UINT, 'Offset')]), - StdMethod(Void, 'DrawIndexedInstanced', [(UINT, 'IndexCountPerInstance'), (UINT, 'InstanceCount'), (UINT, 'StartIndexLocation'), (INT, 'BaseVertexLocation'), (UINT, 'StartInstanceLocation')]), - StdMethod(Void, 'DrawInstanced', [(UINT, 'VertexCountPerInstance'), (UINT, 'InstanceCount'), (UINT, 'StartVertexLocation'), (UINT, 'StartInstanceLocation')]), - StdMethod(Void, 'GSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'GSSetShader', [(Pointer(ID3D11GeometryShader), 'pShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]), - StdMethod(Void, 'IASetPrimitiveTopology', [(D3D11_PRIMITIVE_TOPOLOGY, 'Topology')]), - StdMethod(Void, 'VSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'VSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'Begin', [(Pointer(ID3D11Asynchronous), 'pAsync')]), - StdMethod(Void, 'End', [(Pointer(ID3D11Asynchronous), 'pAsync')]), - StdMethod(HRESULT, 'GetData', [(Pointer(ID3D11Asynchronous), 'pAsync'), Out(OpaqueBlob(Void, 'DataSize'), 'pData'), (UINT, 'DataSize'), (D3D11_ASYNC_GETDATA_FLAG, 'GetDataFlags')]), - StdMethod(Void, 'SetPredication', [(Pointer(ID3D11Predicate), 'pPredicate'), (BOOL, 'PredicateValue')]), - StdMethod(Void, 'GSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'GSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'OMSetRenderTargets', [(UINT, 'NumViews'), (Array(Const(Pointer(ID3D11RenderTargetView)), 'NumViews'), 'ppRenderTargetViews'), (Pointer(ID3D11DepthStencilView), 'pDepthStencilView')]), - StdMethod(Void, 'OMSetRenderTargetsAndUnorderedAccessViews', [(UINT, 'NumRTVs'), (Array(Const(Pointer(ID3D11RenderTargetView)), 'NumRTVs'), 'ppRenderTargetViews'), (Pointer(ID3D11DepthStencilView), 'pDepthStencilView'), (UINT, 'UAVStartSlot'), (UINT, 'NumUAVs'), (Array(Const(Pointer(ID3D11UnorderedAccessView)), 'NumUAVs'), 'ppUnorderedAccessViews'), (Pointer(Const(UINT)), 'pUAVInitialCounts')]), - StdMethod(Void, 'OMSetBlendState', [(Pointer(ID3D11BlendState), 'pBlendState'), (Array(Const(FLOAT), 4), 'BlendFactor'), (UINT, 'SampleMask')]), - StdMethod(Void, 'OMSetDepthStencilState', [(Pointer(ID3D11DepthStencilState), 'pDepthStencilState'), (UINT, 'StencilRef')]), - StdMethod(Void, 'SOSetTargets', [(UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppSOTargets'), (Pointer(Const(UINT)), 'pOffsets')]), - StdMethod(Void, 'DrawAuto', []), - StdMethod(Void, 'DrawIndexedInstancedIndirect', [(Pointer(ID3D11Buffer), 'pBufferForArgs'), (UINT, 'AlignedByteOffsetForArgs')]), - StdMethod(Void, 'DrawInstancedIndirect', [(Pointer(ID3D11Buffer), 'pBufferForArgs'), (UINT, 'AlignedByteOffsetForArgs')]), - StdMethod(Void, 'Dispatch', [(UINT, 'ThreadGroupCountX'), (UINT, 'ThreadGroupCountY'), (UINT, 'ThreadGroupCountZ')]), - StdMethod(Void, 'DispatchIndirect', [(Pointer(ID3D11Buffer), 'pBufferForArgs'), (UINT, 'AlignedByteOffsetForArgs')]), - StdMethod(Void, 'RSSetState', [(Pointer(ID3D11RasterizerState), 'pRasterizerState')]), - StdMethod(Void, 'RSSetViewports', [(UINT, 'NumViewports'), (Array(Const(D3D11_VIEWPORT), 'NumViewports'), 'pViewports')]), - StdMethod(Void, 'RSSetScissorRects', [(UINT, 'NumRects'), (Array(Const(D3D11_RECT), 'NumRects'), 'pRects')]), - StdMethod(Void, 'CopySubresourceRegion', [(Pointer(ID3D11Resource), 'pDstResource'), (UINT, 'DstSubresource'), (UINT, 'DstX'), (UINT, 'DstY'), (UINT, 'DstZ'), (Pointer(ID3D11Resource), 'pSrcResource'), (UINT, 'SrcSubresource'), (Pointer(Const(D3D11_BOX)), 'pSrcBox')]), - StdMethod(Void, 'CopyResource', [(Pointer(ID3D11Resource), 'pDstResource'), (Pointer(ID3D11Resource), 'pSrcResource')]), - StdMethod(Void, 'UpdateSubresource', [(Pointer(ID3D11Resource), 'pDstResource'), (UINT, 'DstSubresource'), (Pointer(Const(D3D11_BOX)), 'pDstBox'), (OpaquePointer(Const(Void)), 'pSrcData'), (UINT, 'SrcRowPitch'), (UINT, 'SrcDepthPitch')]), - StdMethod(Void, 'CopyStructureCount', [(Pointer(ID3D11Buffer), 'pDstBuffer'), (UINT, 'DstAlignedByteOffset'), (Pointer(ID3D11UnorderedAccessView), 'pSrcView')]), - StdMethod(Void, 'ClearRenderTargetView', [(Pointer(ID3D11RenderTargetView), 'pRenderTargetView'), (Array(Const(FLOAT), 4), 'ColorRGBA')]), - StdMethod(Void, 'ClearUnorderedAccessViewUint', [(Pointer(ID3D11UnorderedAccessView), 'pUnorderedAccessView'), (Array(Const(UINT), 4), 'Values')]), - StdMethod(Void, 'ClearUnorderedAccessViewFloat', [(Pointer(ID3D11UnorderedAccessView), 'pUnorderedAccessView'), (Array(Const(FLOAT), 4), 'Values')]), - StdMethod(Void, 'ClearDepthStencilView', [(Pointer(ID3D11DepthStencilView), 'pDepthStencilView'), (D3D11_CLEAR_FLAG, 'ClearFlags'), (FLOAT, 'Depth'), (UINT8, 'Stencil')]), - StdMethod(Void, 'GenerateMips', [(Pointer(ID3D11ShaderResourceView), 'pShaderResourceView')]), - StdMethod(Void, 'SetResourceMinLOD', [(Pointer(ID3D11Resource), 'pResource'), (FLOAT, 'MinLOD')]), - StdMethod(FLOAT, 'GetResourceMinLOD', [(Pointer(ID3D11Resource), 'pResource')]), - StdMethod(Void, 'ResolveSubresource', [(Pointer(ID3D11Resource), 'pDstResource'), (UINT, 'DstSubresource'), (Pointer(ID3D11Resource), 'pSrcResource'), (UINT, 'SrcSubresource'), (DXGI_FORMAT, 'Format')]), - StdMethod(Void, 'ExecuteCommandList', [(Pointer(ID3D11CommandList), 'pCommandList'), (BOOL, 'RestoreContextState')]), - StdMethod(Void, 'HSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'HSSetShader', [(Pointer(ID3D11HullShader), 'pHullShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]), - StdMethod(Void, 'HSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'HSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'DSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'DSSetShader', [(Pointer(ID3D11DomainShader), 'pDomainShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]), - StdMethod(Void, 'DSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'DSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'CSSetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Const(Pointer(ID3D11ShaderResourceView)), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'CSSetUnorderedAccessViews', [(UINT, 'StartSlot'), (UINT, 'NumUAVs'), (Array(Const(Pointer(ID3D11UnorderedAccessView)), 'NumUAVs'), 'ppUnorderedAccessViews'), (Pointer(Const(UINT)), 'pUAVInitialCounts')]), - StdMethod(Void, 'CSSetShader', [(Pointer(ID3D11ComputeShader), 'pComputeShader'), (Array(Const(Pointer(ID3D11ClassInstance)), 'NumClassInstances'), 'ppClassInstances'), (UINT, 'NumClassInstances')]), - StdMethod(Void, 'CSSetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Const(Pointer(ID3D11SamplerState)), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'CSSetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Const(Pointer(ID3D11Buffer)), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'VSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'PSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'PSGetShader', [Out(Pointer(Pointer(ID3D11PixelShader)), 'ppPixelShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]), - StdMethod(Void, 'PSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'VSGetShader', [Out(Pointer(Pointer(ID3D11VertexShader)), 'ppVertexShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]), - StdMethod(Void, 'PSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'IAGetInputLayout', [Out(Pointer(Pointer(ID3D11InputLayout)), 'ppInputLayout')]), - StdMethod(Void, 'IAGetVertexBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppVertexBuffers'), Out(Pointer(UINT), 'pStrides'), Out(Pointer(UINT), 'pOffsets')]), - StdMethod(Void, 'IAGetIndexBuffer', [Out(Pointer(Pointer(ID3D11Buffer)), 'pIndexBuffer'), Out(Pointer(DXGI_FORMAT), 'Format'), Out(Pointer(UINT), 'Offset')]), - StdMethod(Void, 'GSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'GSGetShader', [Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]), - StdMethod(Void, 'IAGetPrimitiveTopology', [Out(Pointer(D3D11_PRIMITIVE_TOPOLOGY), 'pTopology')]), - StdMethod(Void, 'VSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'VSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'GetPredication', [Out(Pointer(Pointer(ID3D11Predicate)), 'ppPredicate'), Out(Pointer(BOOL), 'pPredicateValue')]), - StdMethod(Void, 'GSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'GSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'OMGetRenderTargets', [(UINT, 'NumViews'), (Array(Pointer(ID3D11RenderTargetView), 'NumViews'), 'ppRenderTargetViews'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView')]), - StdMethod(Void, 'OMGetRenderTargetsAndUnorderedAccessViews', [(UINT, 'NumRTVs'), (Array(Pointer(ID3D11RenderTargetView), 'NumRTVs'), 'ppRenderTargetViews'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView'), (UINT, 'UAVStartSlot'), (UINT, 'NumUAVs'), (Array(Pointer(ID3D11UnorderedAccessView), 'NumUAVs'), 'ppUnorderedAccessViews')]), - StdMethod(Void, 'OMGetBlendState', [Out(Pointer(Pointer(ID3D11BlendState)), 'ppBlendState'), Out(Array(FLOAT, 4), 'BlendFactor'), Out(Pointer(UINT), 'pSampleMask')]), - StdMethod(Void, 'OMGetDepthStencilState', [Out(Pointer(Pointer(ID3D11DepthStencilState)), 'ppDepthStencilState'), Out(Pointer(UINT), 'pStencilRef')]), - StdMethod(Void, 'SOGetTargets', [(UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppSOTargets')]), - StdMethod(Void, 'RSGetState', [Out(Pointer(Pointer(ID3D11RasterizerState)), 'ppRasterizerState')]), - StdMethod(Void, 'RSGetViewports', [Out(Pointer(UINT), 'pNumViewports'), Out(Array(D3D11_VIEWPORT, '*pNumViewports'), 'pViewports')]), - StdMethod(Void, 'RSGetScissorRects', [Out(Pointer(UINT), 'pNumRects'), Out(Array(D3D11_RECT, '*pNumRects'), 'pRects')]), - StdMethod(Void, 'HSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'HSGetShader', [Out(Pointer(Pointer(ID3D11HullShader)), 'ppHullShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]), - StdMethod(Void, 'HSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'HSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'DSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'DSGetShader', [Out(Pointer(Pointer(ID3D11DomainShader)), 'ppDomainShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]), - StdMethod(Void, 'DSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'DSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'CSGetShaderResources', [(UINT, 'StartSlot'), (UINT, 'NumViews'), (Array(Pointer(ID3D11ShaderResourceView), 'NumViews'), 'ppShaderResourceViews')]), - StdMethod(Void, 'CSGetUnorderedAccessViews', [(UINT, 'StartSlot'), (UINT, 'NumUAVs'), (Array(Pointer(ID3D11UnorderedAccessView), 'NumUAVs'), 'ppUnorderedAccessViews')]), - StdMethod(Void, 'CSGetShader', [Out(Pointer(Pointer(ID3D11ComputeShader)), 'ppComputeShader'), Out(Array(Pointer(ID3D11ClassInstance), '*pNumClassInstances'), 'ppClassInstances'), Out(Pointer(UINT), 'pNumClassInstances')]), - StdMethod(Void, 'CSGetSamplers', [(UINT, 'StartSlot'), (UINT, 'NumSamplers'), (Array(Pointer(ID3D11SamplerState), 'NumSamplers'), 'ppSamplers')]), - StdMethod(Void, 'CSGetConstantBuffers', [(UINT, 'StartSlot'), (UINT, 'NumBuffers'), (Array(Pointer(ID3D11Buffer), 'NumBuffers'), 'ppConstantBuffers')]), - StdMethod(Void, 'ClearState', []), - StdMethod(Void, 'Flush', []), - StdMethod(D3D11_DEVICE_CONTEXT_TYPE, 'GetType', []), - StdMethod(UINT, 'GetContextFlags', []), - StdMethod(HRESULT, 'FinishCommandList', [(BOOL, 'RestoreDeferredContextState'), Out(Pointer(Pointer(ID3D11CommandList)), 'ppCommandList')]), + StdMethod(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "PSSetShader", [(ObjPointer(ID3D11PixelShader), "pPixelShader"), (Array(Const(ObjPointer(ID3D11ClassInstance)), "NumClassInstances"), "ppClassInstances"), (UINT, "NumClassInstances")]), + StdMethod(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D11SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "VSSetShader", [(ObjPointer(ID3D11VertexShader), "pVertexShader"), (Array(Const(ObjPointer(ID3D11ClassInstance)), "NumClassInstances"), "ppClassInstances"), (UINT, "NumClassInstances")]), + StdMethod(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]), + StdMethod(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]), + StdMethod(HRESULT, "Map", [(ObjPointer(ID3D11Resource), "pResource"), (UINT, "Subresource"), (D3D11_MAP, "MapType"), (D3D11_MAP_FLAG, "MapFlags"), Out(Pointer(D3D11_MAPPED_SUBRESOURCE), "pMappedResource")]), + StdMethod(Void, "Unmap", [(ObjPointer(ID3D11Resource), "pResource"), (UINT, "Subresource")]), + StdMethod(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "IASetInputLayout", [(ObjPointer(ID3D11InputLayout), "pInputLayout")]), + StdMethod(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), + StdMethod(Void, "IASetIndexBuffer", [(ObjPointer(ID3D11Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]), + StdMethod(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]), + StdMethod(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]), + StdMethod(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "GSSetShader", [(ObjPointer(ID3D11GeometryShader), "pShader"), (Array(Const(ObjPointer(ID3D11ClassInstance)), "NumClassInstances"), "ppClassInstances"), (UINT, "NumClassInstances")]), + StdMethod(Void, "IASetPrimitiveTopology", [(D3D11_PRIMITIVE_TOPOLOGY, "Topology")]), + StdMethod(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D11SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "Begin", [(ObjPointer(ID3D11Asynchronous), "pAsync")]), + StdMethod(Void, "End", [(ObjPointer(ID3D11Asynchronous), "pAsync")]), + StdMethod(HRESULT, "GetData", [(ObjPointer(ID3D11Asynchronous), "pAsync"), Out(OpaqueBlob(Void, "DataSize"), "pData"), (UINT, "DataSize"), (D3D11_ASYNC_GETDATA_FLAG, "GetDataFlags")], sideeffects=False), + StdMethod(Void, "SetPredication", [(ObjPointer(ID3D11Predicate), "pPredicate"), (BOOL, "PredicateValue")]), + StdMethod(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D11SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (ObjPointer(ID3D11DepthStencilView), "pDepthStencilView")]), + StdMethod(Void, "OMSetRenderTargetsAndUnorderedAccessViews", [(UINT, "NumRTVs"), (Array(Const(ObjPointer(ID3D11RenderTargetView)), "NumRTVs"), "ppRenderTargetViews"), (ObjPointer(ID3D11DepthStencilView), "pDepthStencilView"), (UINT, "UAVStartSlot"), (UINT, "NumUAVs"), (Array(Const(ObjPointer(ID3D11UnorderedAccessView)), "NumUAVs"), "ppUnorderedAccessViews"), (Array(Const(UINT), "NumUAVs"), "pUAVInitialCounts")]), + StdMethod(Void, "OMSetBlendState", [(ObjPointer(ID3D11BlendState), "pBlendState"), (Array(Const(FLOAT), 4), "BlendFactor"), (UINT, "SampleMask")]), + StdMethod(Void, "OMSetDepthStencilState", [(ObjPointer(ID3D11DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]), + StdMethod(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]), + StdMethod(Void, "DrawAuto", []), + StdMethod(Void, "DrawIndexedInstancedIndirect", [(ObjPointer(ID3D11Buffer), "pBufferForArgs"), (UINT, "AlignedByteOffsetForArgs")]), + StdMethod(Void, "DrawInstancedIndirect", [(ObjPointer(ID3D11Buffer), "pBufferForArgs"), (UINT, "AlignedByteOffsetForArgs")]), + StdMethod(Void, "Dispatch", [(UINT, "ThreadGroupCountX"), (UINT, "ThreadGroupCountY"), (UINT, "ThreadGroupCountZ")]), + StdMethod(Void, "DispatchIndirect", [(ObjPointer(ID3D11Buffer), "pBufferForArgs"), (UINT, "AlignedByteOffsetForArgs")]), + StdMethod(Void, "RSSetState", [(ObjPointer(ID3D11RasterizerState), "pRasterizerState")]), + StdMethod(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D11_VIEWPORT), "NumViewports"), "pViewports")]), + StdMethod(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D11_RECT), "NumRects"), "pRects")]), + StdMethod(Void, "CopySubresourceRegion", [(ObjPointer(ID3D11Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (ObjPointer(ID3D11Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D11_BOX)), "pSrcBox")]), + StdMethod(Void, "CopyResource", [(ObjPointer(ID3D11Resource), "pDstResource"), (ObjPointer(ID3D11Resource), "pSrcResource")]), + StdMethod(Void, "UpdateSubresource", [(ObjPointer(ID3D11Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D11_BOX)), "pDstBox"), (Blob(Const(Void), "_calcSubresourceSize(pDstResource, DstSubresource, pDstBox, SrcRowPitch, SrcDepthPitch)"), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]), + StdMethod(Void, "CopyStructureCount", [(ObjPointer(ID3D11Buffer), "pDstBuffer"), (UINT, "DstAlignedByteOffset"), (ObjPointer(ID3D11UnorderedAccessView), "pSrcView")]), + StdMethod(Void, "ClearRenderTargetView", [(ObjPointer(ID3D11RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), 4), "ColorRGBA")]), + StdMethod(Void, "ClearUnorderedAccessViewUint", [(ObjPointer(ID3D11UnorderedAccessView), "pUnorderedAccessView"), (Array(Const(UINT), 4), "Values")]), + StdMethod(Void, "ClearUnorderedAccessViewFloat", [(ObjPointer(ID3D11UnorderedAccessView), "pUnorderedAccessView"), (Array(Const(FLOAT), 4), "Values")]), + StdMethod(Void, "ClearDepthStencilView", [(ObjPointer(ID3D11DepthStencilView), "pDepthStencilView"), (D3D11_CLEAR_FLAG, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]), + StdMethod(Void, "GenerateMips", [(ObjPointer(ID3D11ShaderResourceView), "pShaderResourceView")]), + StdMethod(Void, "SetResourceMinLOD", [(ObjPointer(ID3D11Resource), "pResource"), (FLOAT, "MinLOD")]), + StdMethod(FLOAT, "GetResourceMinLOD", [(ObjPointer(ID3D11Resource), "pResource")], sideeffects=False), + StdMethod(Void, "ResolveSubresource", [(ObjPointer(ID3D11Resource), "pDstResource"), (UINT, "DstSubresource"), (ObjPointer(ID3D11Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]), + StdMethod(Void, "ExecuteCommandList", [(ObjPointer(ID3D11CommandList), "pCommandList"), (BOOL, "RestoreContextState")]), + StdMethod(Void, "HSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "HSSetShader", [(ObjPointer(ID3D11HullShader), "pHullShader"), (Array(Const(ObjPointer(ID3D11ClassInstance)), "NumClassInstances"), "ppClassInstances"), (UINT, "NumClassInstances")]), + StdMethod(Void, "HSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D11SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "HSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "DSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "DSSetShader", [(ObjPointer(ID3D11DomainShader), "pDomainShader"), (Array(Const(ObjPointer(ID3D11ClassInstance)), "NumClassInstances"), "ppClassInstances"), (UINT, "NumClassInstances")]), + StdMethod(Void, "DSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D11SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "DSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "CSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(ObjPointer(ID3D11ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "CSSetUnorderedAccessViews", [(UINT, "StartSlot"), (UINT, "NumUAVs"), (Array(Const(ObjPointer(ID3D11UnorderedAccessView)), "NumUAVs"), "ppUnorderedAccessViews"), (Array(Const(UINT), "NumUAVs"), "pUAVInitialCounts")]), + StdMethod(Void, "CSSetShader", [(ObjPointer(ID3D11ComputeShader), "pComputeShader"), (Array(Const(ObjPointer(ID3D11ClassInstance)), "NumClassInstances"), "ppClassInstances"), (UINT, "NumClassInstances")]), + StdMethod(Void, "CSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D11SamplerState)), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "CSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D11PixelShader)), "ppPixelShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), + StdMethod(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D11VertexShader)), "ppVertexShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), + StdMethod(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D11InputLayout)), "ppInputLayout")]), + StdMethod(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), + StdMethod(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D11Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]), + StdMethod(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D11GeometryShader)), "ppGeometryShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), + StdMethod(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D11_PRIMITIVE_TOPOLOGY), "pTopology")], sideeffects=False), + StdMethod(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D11Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]), + StdMethod(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D11RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D11DepthStencilView)), "ppDepthStencilView")]), + StdMethod(Void, "OMGetRenderTargetsAndUnorderedAccessViews", [(UINT, "NumRTVs"), Out(Array(ObjPointer(ID3D11RenderTargetView), "NumRTVs"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D11DepthStencilView)), "ppDepthStencilView"), (UINT, "UAVStartSlot"), (UINT, "NumUAVs"), Out(Array(ObjPointer(ID3D11UnorderedAccessView), "NumUAVs"), "ppUnorderedAccessViews")]), + StdMethod(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D11BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]), + StdMethod(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D11DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]), + StdMethod(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppSOTargets")]), + StdMethod(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D11RasterizerState)), "ppRasterizerState")]), + StdMethod(Void, "RSGetViewports", [Out(Pointer(UINT), "pNumViewports"), Out(Array(D3D11_VIEWPORT, "*pNumViewports"), "pViewports")]), + StdMethod(Void, "RSGetScissorRects", [Out(Pointer(UINT), "pNumRects"), Out(Array(D3D11_RECT, "*pNumRects"), "pRects")]), + StdMethod(Void, "HSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "HSGetShader", [Out(Pointer(ObjPointer(ID3D11HullShader)), "ppHullShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), + StdMethod(Void, "HSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "HSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "DSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "DSGetShader", [Out(Pointer(ObjPointer(ID3D11DomainShader)), "ppDomainShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), + StdMethod(Void, "DSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "DSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "CSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "CSGetUnorderedAccessViews", [(UINT, "StartSlot"), (UINT, "NumUAVs"), Out(Array(ObjPointer(ID3D11UnorderedAccessView), "NumUAVs"), "ppUnorderedAccessViews")]), + StdMethod(Void, "CSGetShader", [Out(Pointer(ObjPointer(ID3D11ComputeShader)), "ppComputeShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), + StdMethod(Void, "CSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "CSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "ClearState", []), + StdMethod(Void, "Flush", []), + StdMethod(D3D11_DEVICE_CONTEXT_TYPE, "GetType", [], sideeffects=False), + StdMethod(UINT, "GetContextFlags", [], sideeffects=False), + StdMethod(HRESULT, "FinishCommandList", [(BOOL, "RestoreDeferredContextState"), Out(Pointer(ObjPointer(ID3D11CommandList)), "ppCommandList")]), ] D3D11_CREATE_DEVICE_FLAG = Flags(UINT, [ - 'D3D11_CREATE_DEVICE_SINGLETHREADED', - 'D3D11_CREATE_DEVICE_DEBUG', - 'D3D11_CREATE_DEVICE_SWITCH_TO_REF', - 'D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS', - 'D3D11_CREATE_DEVICE_BGRA_SUPPORT', + "D3D11_CREATE_DEVICE_SINGLETHREADED", + "D3D11_CREATE_DEVICE_DEBUG", + "D3D11_CREATE_DEVICE_SWITCH_TO_REF", + "D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS", + "D3D11_CREATE_DEVICE_BGRA_SUPPORT", ]) ID3D11Device.methods += [ - StdMethod(HRESULT, 'CreateBuffer', [(Pointer(Const(D3D11_BUFFER_DESC)), 'pDesc'), (Pointer(Const(D3D11_SUBRESOURCE_DATA)), 'pInitialData'), Out(Pointer(Pointer(ID3D11Buffer)), 'ppBuffer')]), - StdMethod(HRESULT, 'CreateTexture1D', [(Pointer(Const(D3D11_TEXTURE1D_DESC)), 'pDesc'), (Pointer(Const(D3D11_SUBRESOURCE_DATA)), 'pInitialData'), Out(Pointer(Pointer(ID3D11Texture1D)), 'ppTexture1D')]), - StdMethod(HRESULT, 'CreateTexture2D', [(Pointer(Const(D3D11_TEXTURE2D_DESC)), 'pDesc'), (Pointer(Const(D3D11_SUBRESOURCE_DATA)), 'pInitialData'), Out(Pointer(Pointer(ID3D11Texture2D)), 'ppTexture2D')]), - StdMethod(HRESULT, 'CreateTexture3D', [(Pointer(Const(D3D11_TEXTURE3D_DESC)), 'pDesc'), (Pointer(Const(D3D11_SUBRESOURCE_DATA)), 'pInitialData'), Out(Pointer(Pointer(ID3D11Texture3D)), 'ppTexture3D')]), - StdMethod(HRESULT, 'CreateShaderResourceView', [(Pointer(ID3D11Resource), 'pResource'), (Pointer(Const(D3D11_SHADER_RESOURCE_VIEW_DESC)), 'pDesc'), Out(Pointer(Pointer(ID3D11ShaderResourceView)), 'ppSRView')]), - StdMethod(HRESULT, 'CreateUnorderedAccessView', [(Pointer(ID3D11Resource), 'pResource'), (Pointer(Const(D3D11_UNORDERED_ACCESS_VIEW_DESC)), 'pDesc'), Out(Pointer(Pointer(ID3D11UnorderedAccessView)), 'ppUAView')]), - StdMethod(HRESULT, 'CreateRenderTargetView', [(Pointer(ID3D11Resource), 'pResource'), (Pointer(Const(D3D11_RENDER_TARGET_VIEW_DESC)), 'pDesc'), Out(Pointer(Pointer(ID3D11RenderTargetView)), 'ppRTView')]), - StdMethod(HRESULT, 'CreateDepthStencilView', [(Pointer(ID3D11Resource), 'pResource'), (Pointer(Const(D3D11_DEPTH_STENCIL_VIEW_DESC)), 'pDesc'), Out(Pointer(Pointer(ID3D11DepthStencilView)), 'ppDepthStencilView')]), - StdMethod(HRESULT, 'CreateInputLayout', [(Array(Const(D3D11_INPUT_ELEMENT_DESC), 'NumElements'), 'pInputElementDescs'), (UINT, 'NumElements'), (Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecodeWithInputSignature'), (SIZE_T, 'BytecodeLength'), Out(Pointer(Pointer(ID3D11InputLayout)), 'ppInputLayout')]), - StdMethod(HRESULT, 'CreateVertexShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11VertexShader)), 'ppVertexShader')]), - StdMethod(HRESULT, 'CreateGeometryShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader')]), - StdMethod(HRESULT, 'CreateGeometryShaderWithStreamOutput', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Array(Const(D3D11_SO_DECLARATION_ENTRY), 'NumEntries'), 'pSODeclaration'), (UINT, 'NumEntries'), (Array(Const(UINT), 'NumStrides'), 'pBufferStrides'), (UINT, 'NumStrides'), (UINT, 'RasterizedStream'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11GeometryShader)), 'ppGeometryShader')]), - StdMethod(HRESULT, 'CreatePixelShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11PixelShader)), 'ppPixelShader')]), - StdMethod(HRESULT, 'CreateHullShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11HullShader)), 'ppHullShader')]), - StdMethod(HRESULT, 'CreateDomainShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11DomainShader)), 'ppDomainShader')]), - StdMethod(HRESULT, 'CreateComputeShader', [(Blob(Const(Void), 'BytecodeLength'), 'pShaderBytecode'), (SIZE_T, 'BytecodeLength'), (Pointer(ID3D11ClassLinkage), 'pClassLinkage'), Out(Pointer(Pointer(ID3D11ComputeShader)), 'ppComputeShader')]), - StdMethod(HRESULT, 'CreateClassLinkage', [Out(Pointer(Pointer(ID3D11ClassLinkage)), 'ppLinkage')]), - StdMethod(HRESULT, 'CreateBlendState', [(Pointer(Const(D3D11_BLEND_DESC)), 'pBlendStateDesc'), Out(Pointer(Pointer(ID3D11BlendState)), 'ppBlendState')]), - StdMethod(HRESULT, 'CreateDepthStencilState', [(Pointer(Const(D3D11_DEPTH_STENCIL_DESC)), 'pDepthStencilDesc'), Out(Pointer(Pointer(ID3D11DepthStencilState)), 'ppDepthStencilState')]), - StdMethod(HRESULT, 'CreateRasterizerState', [(Pointer(Const(D3D11_RASTERIZER_DESC)), 'pRasterizerDesc'), Out(Pointer(Pointer(ID3D11RasterizerState)), 'ppRasterizerState')]), - StdMethod(HRESULT, 'CreateSamplerState', [(Pointer(Const(D3D11_SAMPLER_DESC)), 'pSamplerDesc'), Out(Pointer(Pointer(ID3D11SamplerState)), 'ppSamplerState')]), - StdMethod(HRESULT, 'CreateQuery', [(Pointer(Const(D3D11_QUERY_DESC)), 'pQueryDesc'), Out(Pointer(Pointer(ID3D11Query)), 'ppQuery')]), - StdMethod(HRESULT, 'CreatePredicate', [(Pointer(Const(D3D11_QUERY_DESC)), 'pPredicateDesc'), Out(Pointer(Pointer(ID3D11Predicate)), 'ppPredicate')]), - StdMethod(HRESULT, 'CreateCounter', [(Pointer(Const(D3D11_COUNTER_DESC)), 'pCounterDesc'), Out(Pointer(Pointer(ID3D11Counter)), 'ppCounter')]), - StdMethod(HRESULT, 'CreateDeferredContext', [(UINT, 'ContextFlags'), Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppDeferredContext')]), - StdMethod(HRESULT, 'OpenSharedResource', [(HANDLE, 'hResource'), (REFIID, 'ReturnedInterface'), Out(Pointer(OpaquePointer(Void)), 'ppResource')]), - StdMethod(HRESULT, 'CheckFormatSupport', [(DXGI_FORMAT, 'Format'), Out(Pointer(UINT), 'pFormatSupport')]), - StdMethod(HRESULT, 'CheckMultisampleQualityLevels', [(DXGI_FORMAT, 'Format'), (UINT, 'SampleCount'), Out(Pointer(UINT), 'pNumQualityLevels')]), - StdMethod(Void, 'CheckCounterInfo', [Out(Pointer(D3D11_COUNTER_INFO), 'pCounterInfo')]), - StdMethod(HRESULT, 'CheckCounter', [(Pointer(Const(D3D11_COUNTER_DESC)), 'pDesc'), Out(Pointer(D3D11_COUNTER_TYPE), 'pType'), Out(Pointer(UINT), 'pActiveCounters'), Out(LPSTR, 'szName'), Out(Pointer(UINT), 'pNameLength'), Out(LPSTR, 'szUnits'), Out(Pointer(UINT), 'pUnitsLength'), Out(LPSTR, 'szDescription'), Out(Pointer(UINT), 'pDescriptionLength')]), - StdMethod(HRESULT, 'CheckFeatureSupport', [(D3D11_FEATURE, 'Feature'), Out(OpaqueBlob(Void, 'FeatureSupportDataSize'), 'pFeatureSupportData'), (UINT, 'FeatureSupportDataSize')]), - StdMethod(HRESULT, 'GetPrivateData', [(REFGUID, 'guid'), Out(Pointer(UINT), 'pDataSize'), Out(OpaquePointer(Void), 'pData')]), - StdMethod(HRESULT, 'SetPrivateData', [(REFGUID, 'guid'), (UINT, 'DataSize'), (OpaqueBlob(Const(Void), 'DataSize'), 'pData')]), - StdMethod(HRESULT, 'SetPrivateDataInterface', [(REFGUID, 'guid'), (Pointer(Const(IUnknown)), 'pData')]), - StdMethod(D3D_FEATURE_LEVEL, 'GetFeatureLevel', []), - StdMethod(D3D11_CREATE_DEVICE_FLAG, 'GetCreationFlags', []), - StdMethod(HRESULT, 'GetDeviceRemovedReason', []), - StdMethod(Void, 'GetImmediateContext', [Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppImmediateContext')]), - StdMethod(HRESULT, 'SetExceptionMode', [(D3D11_RAISE_FLAG, 'RaiseFlags')]), - StdMethod(UINT, 'GetExceptionMode', []), + StdMethod(HRESULT, "CreateBuffer", [(Pointer(Const(D3D11_BUFFER_DESC)), "pDesc"), (Array(Const(D3D11_SUBRESOURCE_DATA), "1"), "pInitialData"), Out(Pointer(ObjPointer(ID3D11Buffer)), "ppBuffer")]), + StdMethod(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D11_TEXTURE1D_DESC)), "pDesc"), (Array(Const(D3D11_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D11Texture1D)), "ppTexture1D")]), + StdMethod(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D11_TEXTURE2D_DESC)), "pDesc"), (Array(Const(D3D11_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D11Texture2D)), "ppTexture2D")]), + StdMethod(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D11_TEXTURE3D_DESC)), "pDesc"), (Array(Const(D3D11_SUBRESOURCE_DATA), "_getNumSubResources(pDesc)"), "pInitialData"), Out(Pointer(ObjPointer(ID3D11Texture3D)), "ppTexture3D")]), + StdMethod(HRESULT, "CreateShaderResourceView", [(ObjPointer(ID3D11Resource), "pResource"), (Pointer(Const(D3D11_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D11ShaderResourceView)), "ppSRView")]), + StdMethod(HRESULT, "CreateUnorderedAccessView", [(ObjPointer(ID3D11Resource), "pResource"), (Pointer(Const(D3D11_UNORDERED_ACCESS_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D11UnorderedAccessView)), "ppUAView")]), + StdMethod(HRESULT, "CreateRenderTargetView", [(ObjPointer(ID3D11Resource), "pResource"), (Pointer(Const(D3D11_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D11RenderTargetView)), "ppRTView")]), + StdMethod(HRESULT, "CreateDepthStencilView", [(ObjPointer(ID3D11Resource), "pResource"), (Pointer(Const(D3D11_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(ObjPointer(ID3D11DepthStencilView)), "ppDepthStencilView")]), + StdMethod(HRESULT, "CreateInputLayout", [(Array(Const(D3D11_INPUT_ELEMENT_DESC), "NumElements"), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(ObjPointer(ID3D11InputLayout)), "ppInputLayout")]), + StdMethod(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (ObjPointer(ID3D11ClassLinkage), "pClassLinkage"), Out(Pointer(ObjPointer(ID3D11VertexShader)), "ppVertexShader")]), + StdMethod(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (ObjPointer(ID3D11ClassLinkage), "pClassLinkage"), Out(Pointer(ObjPointer(ID3D11GeometryShader)), "ppGeometryShader")]), + StdMethod(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Array(Const(D3D11_SO_DECLARATION_ENTRY), "NumEntries"), "pSODeclaration"), (UINT, "NumEntries"), (Array(Const(UINT), "NumStrides"), "pBufferStrides"), (UINT, "NumStrides"), (UINT, "RasterizedStream"), (ObjPointer(ID3D11ClassLinkage), "pClassLinkage"), Out(Pointer(ObjPointer(ID3D11GeometryShader)), "ppGeometryShader")]), + StdMethod(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (ObjPointer(ID3D11ClassLinkage), "pClassLinkage"), Out(Pointer(ObjPointer(ID3D11PixelShader)), "ppPixelShader")]), + StdMethod(HRESULT, "CreateHullShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (ObjPointer(ID3D11ClassLinkage), "pClassLinkage"), Out(Pointer(ObjPointer(ID3D11HullShader)), "ppHullShader")]), + StdMethod(HRESULT, "CreateDomainShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (ObjPointer(ID3D11ClassLinkage), "pClassLinkage"), Out(Pointer(ObjPointer(ID3D11DomainShader)), "ppDomainShader")]), + StdMethod(HRESULT, "CreateComputeShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (ObjPointer(ID3D11ClassLinkage), "pClassLinkage"), Out(Pointer(ObjPointer(ID3D11ComputeShader)), "ppComputeShader")]), + StdMethod(HRESULT, "CreateClassLinkage", [Out(Pointer(ObjPointer(ID3D11ClassLinkage)), "ppLinkage")]), + StdMethod(HRESULT, "CreateBlendState", [(Pointer(Const(D3D11_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D11BlendState)), "ppBlendState")]), + StdMethod(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D11_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(ObjPointer(ID3D11DepthStencilState)), "ppDepthStencilState")]), + StdMethod(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D11_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(ObjPointer(ID3D11RasterizerState)), "ppRasterizerState")]), + StdMethod(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D11_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(ObjPointer(ID3D11SamplerState)), "ppSamplerState")]), + StdMethod(HRESULT, "CreateQuery", [(Pointer(Const(D3D11_QUERY_DESC)), "pQueryDesc"), Out(Pointer(ObjPointer(ID3D11Query)), "ppQuery")]), + StdMethod(HRESULT, "CreatePredicate", [(Pointer(Const(D3D11_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(ObjPointer(ID3D11Predicate)), "ppPredicate")]), + StdMethod(HRESULT, "CreateCounter", [(Pointer(Const(D3D11_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(ObjPointer(ID3D11Counter)), "ppCounter")]), + StdMethod(HRESULT, "CreateDeferredContext", [(UINT, "ContextFlags"), Out(Pointer(ObjPointer(ID3D11DeviceContext)), "ppDeferredContext")]), + StdMethod(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(Pointer(ObjPointer(Void)), "ppResource")]), + StdMethod(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(D3D11_FORMAT_SUPPORT), "pFormatSupport")], sideeffects=False), + StdMethod(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")], sideeffects=False), + StdMethod(Void, "CheckCounterInfo", [Out(Pointer(D3D11_COUNTER_INFO), "pCounterInfo")], sideeffects=False), + StdMethod(HRESULT, "CheckCounter", [(Pointer(Const(D3D11_COUNTER_DESC)), "pDesc"), Out(Pointer(D3D11_COUNTER_TYPE), "pType"), Out(Pointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(Pointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(Pointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(Pointer(UINT), "pDescriptionLength")], sideeffects=False), + StdMethod(HRESULT, "CheckFeatureSupport", [(D3D11_FEATURE, "Feature"), Out(D3D11_FEATURE_DATA, "pFeatureSupportData"), (UINT, "FeatureSupportDataSize")], sideeffects=False), + StdMethod(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaqueBlob(Const(Void), "DataSize"), "pData")], sideeffects=False), + StdMethod(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")], sideeffects=False), + StdMethod(D3D_FEATURE_LEVEL, "GetFeatureLevel", [], sideeffects=False), + StdMethod(D3D11_CREATE_DEVICE_FLAG, "GetCreationFlags", [], sideeffects=False), + StdMethod(HRESULT, "GetDeviceRemovedReason", [], sideeffects=False), + StdMethod(Void, "GetImmediateContext", [Out(Pointer(ObjPointer(ID3D11DeviceContext)), "ppImmediateContext")]), + StdMethod(HRESULT, "SetExceptionMode", [(D3D11_RAISE_FLAG, "RaiseFlags")]), + StdMethod(UINT, "GetExceptionMode", [], sideeffects=False), ] -d3d11 = API("d3d11") +d3d11 = Module("d3d11") d3d11.addFunctions([ - StdFunction(HRESULT, 'D3D11CreateDevice', [(Pointer(IDXGIAdapter), 'pAdapter'), (D3D_DRIVER_TYPE, 'DriverType'), (HMODULE, 'Software'), (D3D11_CREATE_DEVICE_FLAG, 'Flags'), (Array(Const(D3D_FEATURE_LEVEL), 'FeatureLevels'), 'pFeatureLevels'), (UINT, 'FeatureLevels'), (UINT, 'SDKVersion'), Out(Pointer(Pointer(ID3D11Device)), 'ppDevice'), Out(Pointer(D3D_FEATURE_LEVEL), 'pFeatureLevel'), Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppImmediateContext')]), - StdFunction(HRESULT, 'D3D11CreateDeviceAndSwapChain', [(Pointer(IDXGIAdapter), 'pAdapter'), (D3D_DRIVER_TYPE, 'DriverType'), (HMODULE, 'Software'), (D3D11_CREATE_DEVICE_FLAG, 'Flags'), (Array(Const(D3D_FEATURE_LEVEL), 'FeatureLevels'), 'pFeatureLevels'), (UINT, 'FeatureLevels'), (UINT, 'SDKVersion'), (Pointer(Const(DXGI_SWAP_CHAIN_DESC)), 'pSwapChainDesc'), Out(Pointer(Pointer(IDXGISwapChain)), 'ppSwapChain'), Out(Pointer(Pointer(ID3D11Device)), 'ppDevice'), Out(Pointer(D3D_FEATURE_LEVEL), 'pFeatureLevel'), Out(Pointer(Pointer(ID3D11DeviceContext)), 'ppImmediateContext')]), + StdFunction(HRESULT, "D3D11CreateDevice", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D11_CREATE_DEVICE_FLAG, "Flags"), (Array(Const(D3D_FEATURE_LEVEL), "FeatureLevels"), "pFeatureLevels"), (UINT, "FeatureLevels"), (UINT, "SDKVersion"), Out(Pointer(ObjPointer(ID3D11Device)), "ppDevice"), Out(Pointer(D3D_FEATURE_LEVEL), "pFeatureLevel"), Out(Pointer(ObjPointer(ID3D11DeviceContext)), "ppImmediateContext")]), + StdFunction(HRESULT, "D3D11CreateDeviceAndSwapChain", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D11_CREATE_DEVICE_FLAG, "Flags"), (Array(Const(D3D_FEATURE_LEVEL), "FeatureLevels"), "pFeatureLevels"), (UINT, "FeatureLevels"), (UINT, "SDKVersion"), (Pointer(Const(DXGI_SWAP_CHAIN_DESC)), "pSwapChainDesc"), Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(ObjPointer(ID3D11Device)), "ppDevice"), Out(Pointer(D3D_FEATURE_LEVEL), "pFeatureLevel"), Out(Pointer(ObjPointer(ID3D11DeviceContext)), "ppImmediateContext")]), ]) d3d11.addInterfaces([ - IDXGIDevice, + IDXGIFactory1, + IDXGIAdapter1, + IDXGIDevice1, + IDXGIResource, ID3D11Debug, + ID3D11InfoQueue, + ID3D11SwitchToRef, ])