X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=specs%2Fd3d11.py;h=7d1e1d77d7826276d2ee9094b927df8b6a3400f1;hb=HEAD;hp=8ee25f22486e0501cbfb1e2b2499191836e3345a;hpb=5f4b6e3f32b4e4077a647276a769d4982a023fef;p=apitrace diff --git a/specs/d3d11.py b/specs/d3d11.py index 8ee25f2..7d1e1d7 100644 --- a/specs/d3d11.py +++ b/specs/d3d11.py @@ -615,18 +615,18 @@ D3D11_TEX2DMS_ARRAY_SRV = Struct("D3D11_TEX2DMS_ARRAY_SRV", [ D3D11_SHADER_RESOURCE_VIEW_DESC = Struct("D3D11_SHADER_RESOURCE_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D11_SRV_DIMENSION, "ViewDimension"), - (Union(None, [ - (D3D11_BUFFER_SRV, "Buffer"), - (D3D11_TEX1D_SRV, "Texture1D"), - (D3D11_TEX1D_ARRAY_SRV, "Texture1DArray"), - (D3D11_TEX2D_SRV, "Texture2D"), - (D3D11_TEX2D_ARRAY_SRV, "Texture2DArray"), - (D3D11_TEX2DMS_SRV, "Texture2DMS"), - (D3D11_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), - (D3D11_TEX3D_SRV, "Texture3D"), - (D3D11_TEXCUBE_SRV, "TextureCube"), - (D3D11_TEXCUBE_ARRAY_SRV, "TextureCubeArray"), - (D3D11_BUFFEREX_SRV, "BufferEx"), + (Union("{self}.ViewDimension", [ + ("D3D11_SRV_DIMENSION_BUFFER", D3D11_BUFFER_SRV, "Buffer"), + ("D3D11_SRV_DIMENSION_TEXTURE1D", D3D11_TEX1D_SRV, "Texture1D"), + ("D3D11_SRV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_SRV, "Texture1DArray"), + ("D3D11_SRV_DIMENSION_TEXTURE2D", D3D11_TEX2D_SRV, "Texture2D"), + ("D3D11_SRV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_SRV, "Texture2DArray"), + ("D3D11_SRV_DIMENSION_TEXTURE2DMS", D3D11_TEX2DMS_SRV, "Texture2DMS"), + ("D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY", D3D11_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"), + ("D3D11_SRV_DIMENSION_TEXTURE3D", D3D11_TEX3D_SRV, "Texture3D"), + ("D3D11_SRV_DIMENSION_TEXTURECUBE", D3D11_TEXCUBE_SRV, "TextureCube"), + ("D3D11_SRV_DIMENSION_TEXTURECUBEARRAY", D3D11_TEXCUBE_ARRAY_SRV, "TextureCubeArray"), + ("D3D11_SRV_DIMENSION_BUFFEREX", D3D11_BUFFEREX_SRV, "BufferEx"), ]), None), ]) @@ -677,15 +677,15 @@ D3D11_TEX3D_RTV = Struct("D3D11_TEX3D_RTV", [ D3D11_RENDER_TARGET_VIEW_DESC = Struct("D3D11_RENDER_TARGET_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D11_RTV_DIMENSION, "ViewDimension"), - (Union(None, [ - (D3D11_BUFFER_RTV, "Buffer"), - (D3D11_TEX1D_RTV, "Texture1D"), - (D3D11_TEX1D_ARRAY_RTV, "Texture1DArray"), - (D3D11_TEX2D_RTV, "Texture2D"), - (D3D11_TEX2D_ARRAY_RTV, "Texture2DArray"), - (D3D11_TEX2DMS_RTV, "Texture2DMS"), - (D3D11_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"), - (D3D11_TEX3D_RTV, "Texture3D"), + (Union("{self}.ViewDimension", [ + ("D3D11_RTV_DIMENSION_BUFFER", D3D11_BUFFER_RTV, "Buffer"), + ("D3D11_RTV_DIMENSION_TEXTURE1D", D3D11_TEX1D_RTV, "Texture1D"), + ("D3D11_RTV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_RTV, "Texture1DArray"), + ("D3D11_RTV_DIMENSION_TEXTURE2D", D3D11_TEX2D_RTV, "Texture2D"), + ("D3D11_RTV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_RTV, "Texture2DArray"), + ("D3D11_RTV_DIMENSION_TEXTURE2DMS", D3D11_TEX2DMS_RTV, "Texture2DMS"), + ("D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY", D3D11_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"), + ("D3D11_RTV_DIMENSION_TEXTURE3D", D3D11_TEX3D_RTV, "Texture3D"), ]), None), ]) @@ -731,13 +731,13 @@ D3D11_DEPTH_STENCIL_VIEW_DESC = Struct("D3D11_DEPTH_STENCIL_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D11_DSV_DIMENSION, "ViewDimension"), (D3D11_DSV_FLAG, "Flags"), - (Union(None, [ - (D3D11_TEX1D_DSV, "Texture1D"), - (D3D11_TEX1D_ARRAY_DSV, "Texture1DArray"), - (D3D11_TEX2D_DSV, "Texture2D"), - (D3D11_TEX2D_ARRAY_DSV, "Texture2DArray"), - (D3D11_TEX2DMS_DSV, "Texture2DMS"), - (D3D11_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"), + (Union("{self}.ViewDimension", [ + ("D3D11_DSV_DIMENSION_TEXTURE1D", D3D11_TEX1D_DSV, "Texture1D"), + ("D3D11_DSV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_DSV, "Texture1DArray"), + ("D3D11_DSV_DIMENSION_TEXTURE2D", D3D11_TEX2D_DSV, "Texture2D"), + ("D3D11_DSV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_DSV, "Texture2DArray"), + ("D3D11_DSV_DIMENSION_TEXTURE2DMS", D3D11_TEX2DMS_DSV, "Texture2DMS"), + ("D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY", D3D11_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"), ]), None), ]) @@ -786,13 +786,13 @@ D3D11_TEX3D_UAV = Struct("D3D11_TEX3D_UAV", [ D3D11_UNORDERED_ACCESS_VIEW_DESC = Struct("D3D11_UNORDERED_ACCESS_VIEW_DESC", [ (DXGI_FORMAT, "Format"), (D3D11_UAV_DIMENSION, "ViewDimension"), - (Union(None, [ - (D3D11_BUFFER_UAV, "Buffer"), - (D3D11_TEX1D_UAV, "Texture1D"), - (D3D11_TEX1D_ARRAY_UAV, "Texture1DArray"), - (D3D11_TEX2D_UAV, "Texture2D"), - (D3D11_TEX2D_ARRAY_UAV, "Texture2DArray"), - (D3D11_TEX3D_UAV, "Texture3D"), + (Union("{self}.ViewDimension", [ + ("D3D11_UAV_DIMENSION_BUFFER", D3D11_BUFFER_UAV, "Buffer"), + ("D3D11_UAV_DIMENSION_TEXTURE1D", D3D11_TEX1D_UAV, "Texture1D"), + ("D3D11_UAV_DIMENSION_TEXTURE1DARRAY", D3D11_TEX1D_ARRAY_UAV, "Texture1DArray"), + ("D3D11_UAV_DIMENSION_TEXTURE2D", D3D11_TEX2D_UAV, "Texture2D"), + ("D3D11_UAV_DIMENSION_TEXTURE2DARRAY", D3D11_TEX2D_ARRAY_UAV, "Texture2DArray"), + ("D3D11_UAV_DIMENSION_TEXTURE3D", D3D11_TEX3D_UAV, "Texture3D"), ]), None), ]) @@ -1117,44 +1117,44 @@ ID3D11DeviceContext.methods += [ StdMethod(Void, "CSSetShader", [(ObjPointer(ID3D11ComputeShader), "pComputeShader"), (Array(Const(ObjPointer(ID3D11ClassInstance)), "NumClassInstances"), "ppClassInstances"), (UINT, "NumClassInstances")]), StdMethod(Void, "CSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(ObjPointer(ID3D11SamplerState)), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "CSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(ObjPointer(ID3D11Buffer)), "NumBuffers"), "ppConstantBuffers")]), - StdMethod(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), - StdMethod(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "PSGetShader", [Out(Pointer(ObjPointer(ID3D11PixelShader)), "ppPixelShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), - StdMethod(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "VSGetShader", [Out(Pointer(ObjPointer(ID3D11VertexShader)), "ppVertexShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), - StdMethod(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "IAGetInputLayout", [Out(Pointer(ObjPointer(ID3D11InputLayout)), "ppInputLayout")]), - StdMethod(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), + StdMethod(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]), StdMethod(Void, "IAGetIndexBuffer", [Out(Pointer(ObjPointer(ID3D11Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]), - StdMethod(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "GSGetShader", [Out(Pointer(ObjPointer(ID3D11GeometryShader)), "ppGeometryShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), StdMethod(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D11_PRIMITIVE_TOPOLOGY), "pTopology")], sideeffects=False), - StdMethod(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), - StdMethod(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), StdMethod(Void, "GetPredication", [Out(Pointer(ObjPointer(ID3D11Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]), - StdMethod(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), - StdMethod(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), - StdMethod(Void, "OMGetRenderTargets", [(UINT, "NumViews"), (Array(ObjPointer(ID3D11RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D11DepthStencilView)), "ppDepthStencilView")]), - StdMethod(Void, "OMGetRenderTargetsAndUnorderedAccessViews", [(UINT, "NumRTVs"), (Array(ObjPointer(ID3D11RenderTargetView), "NumRTVs"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D11DepthStencilView)), "ppDepthStencilView"), (UINT, "UAVStartSlot"), (UINT, "NumUAVs"), (Array(ObjPointer(ID3D11UnorderedAccessView), "NumUAVs"), "ppUnorderedAccessViews")]), + StdMethod(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(ObjPointer(ID3D11RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D11DepthStencilView)), "ppDepthStencilView")]), + StdMethod(Void, "OMGetRenderTargetsAndUnorderedAccessViews", [(UINT, "NumRTVs"), Out(Array(ObjPointer(ID3D11RenderTargetView), "NumRTVs"), "ppRenderTargetViews"), Out(Pointer(ObjPointer(ID3D11DepthStencilView)), "ppDepthStencilView"), (UINT, "UAVStartSlot"), (UINT, "NumUAVs"), Out(Array(ObjPointer(ID3D11UnorderedAccessView), "NumUAVs"), "ppUnorderedAccessViews")]), StdMethod(Void, "OMGetBlendState", [Out(Pointer(ObjPointer(ID3D11BlendState)), "ppBlendState"), Out(Array(FLOAT, 4), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]), StdMethod(Void, "OMGetDepthStencilState", [Out(Pointer(ObjPointer(ID3D11DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]), - StdMethod(Void, "SOGetTargets", [(UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppSOTargets")]), + StdMethod(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppSOTargets")]), StdMethod(Void, "RSGetState", [Out(Pointer(ObjPointer(ID3D11RasterizerState)), "ppRasterizerState")]), StdMethod(Void, "RSGetViewports", [Out(Pointer(UINT), "pNumViewports"), Out(Array(D3D11_VIEWPORT, "*pNumViewports"), "pViewports")]), StdMethod(Void, "RSGetScissorRects", [Out(Pointer(UINT), "pNumRects"), Out(Array(D3D11_RECT, "*pNumRects"), "pRects")]), - StdMethod(Void, "HSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "HSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "HSGetShader", [Out(Pointer(ObjPointer(ID3D11HullShader)), "ppHullShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), - StdMethod(Void, "HSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), - StdMethod(Void, "HSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), - StdMethod(Void, "DSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "HSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "HSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "DSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), StdMethod(Void, "DSGetShader", [Out(Pointer(ObjPointer(ID3D11DomainShader)), "ppDomainShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), - StdMethod(Void, "DSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), - StdMethod(Void, "DSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), - StdMethod(Void, "CSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), - StdMethod(Void, "CSGetUnorderedAccessViews", [(UINT, "StartSlot"), (UINT, "NumUAVs"), (Array(ObjPointer(ID3D11UnorderedAccessView), "NumUAVs"), "ppUnorderedAccessViews")]), + StdMethod(Void, "DSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "DSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "CSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(ObjPointer(ID3D11ShaderResourceView), "NumViews"), "ppShaderResourceViews")]), + StdMethod(Void, "CSGetUnorderedAccessViews", [(UINT, "StartSlot"), (UINT, "NumUAVs"), Out(Array(ObjPointer(ID3D11UnorderedAccessView), "NumUAVs"), "ppUnorderedAccessViews")]), StdMethod(Void, "CSGetShader", [Out(Pointer(ObjPointer(ID3D11ComputeShader)), "ppComputeShader"), Out(Array(ObjPointer(ID3D11ClassInstance), "*pNumClassInstances"), "ppClassInstances"), Out(Pointer(UINT), "pNumClassInstances")]), - StdMethod(Void, "CSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), - StdMethod(Void, "CSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), + StdMethod(Void, "CSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(ObjPointer(ID3D11SamplerState), "NumSamplers"), "ppSamplers")]), + StdMethod(Void, "CSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(ObjPointer(ID3D11Buffer), "NumBuffers"), "ppConstantBuffers")]), StdMethod(Void, "ClearState", []), StdMethod(Void, "Flush", []), StdMethod(D3D11_DEVICE_CONTEXT_TYPE, "GetType", [], sideeffects=False), @@ -1218,12 +1218,6 @@ d3d11 = Module("d3d11") d3d11.addFunctions([ StdFunction(HRESULT, "D3D11CreateDevice", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D11_CREATE_DEVICE_FLAG, "Flags"), (Array(Const(D3D_FEATURE_LEVEL), "FeatureLevels"), "pFeatureLevels"), (UINT, "FeatureLevels"), (UINT, "SDKVersion"), Out(Pointer(ObjPointer(ID3D11Device)), "ppDevice"), Out(Pointer(D3D_FEATURE_LEVEL), "pFeatureLevel"), Out(Pointer(ObjPointer(ID3D11DeviceContext)), "ppImmediateContext")]), StdFunction(HRESULT, "D3D11CreateDeviceAndSwapChain", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D11_CREATE_DEVICE_FLAG, "Flags"), (Array(Const(D3D_FEATURE_LEVEL), "FeatureLevels"), "pFeatureLevels"), (UINT, "FeatureLevels"), (UINT, "SDKVersion"), (Pointer(Const(DXGI_SWAP_CHAIN_DESC)), "pSwapChainDesc"), Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(ObjPointer(ID3D11Device)), "ppDevice"), Out(Pointer(D3D_FEATURE_LEVEL), "pFeatureLevel"), Out(Pointer(ObjPointer(ID3D11DeviceContext)), "ppImmediateContext")]), - - # XXX: Undocumented functions, called by d3d11sdklayers.dll when D3D11_CREATE_DEVICE_DEBUG is set - StdFunction(HRESULT, "D3D11CoreRegisterLayers", [LPCVOID, DWORD], internal=True), - StdFunction(SIZE_T, "D3D11CoreGetLayeredDeviceSize", [LPCVOID, DWORD], internal=True), - StdFunction(HRESULT, "D3D11CoreCreateLayeredDevice", [LPCVOID, DWORD, LPCVOID, (REFIID, "riid"), Out(Pointer(ObjPointer(Void)), "ppvObj")], internal=True), - StdFunction(HRESULT, "D3D11CoreCreateDevice", [DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD], internal=True), ]) d3d11.addInterfaces([