X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=specs%2Fglapi.py;h=1c63d4fde9655b7b99379a9e9ca6fdd8f21ca248;hb=ae423964d8b9e4cae2a180e20879205aeeeca27f;hp=96800fee24d0cb524b2f1efc8fed5d761bb1663c;hpb=bcfc81b9014c68fb4e34d5cbbeb0aab1c75aa280;p=apitrace diff --git a/specs/glapi.py b/specs/glapi.py index 96800fe..1c63d4f 100644 --- a/specs/glapi.py +++ b/specs/glapi.py @@ -44,7 +44,7 @@ def GlFunction(*args, **kwargs): return Function(*args, **kwargs) -glapi = API('GL') +glapi = Module('GL') glapi.addFunctions([ @@ -64,9 +64,9 @@ glapi.addFunctions([ GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "_glTexImage2D_size(format, type, width, height)"), "pixels")]), GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]), GlFunction(Void, "glClear", [(GLbitfield_attrib, "mask")]), - GlFunction(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + GlFunction(Void, "glClearColor", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), GlFunction(Void, "glClearStencil", [(GLint, "s")]), - GlFunction(Void, "glClearDepth", [(GLclampd, "depth")]), + GlFunction(Void, "glClearDepth", [(GLdouble, "depth")]), GlFunction(Void, "glStencilMask", [(GLuint, "mask")]), GlFunction(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]), GlFunction(Void, "glDepthMask", [(GLboolean, "flag")]), @@ -95,7 +95,7 @@ glapi.addFunctions([ GlFunction(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "_gl_param_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), GlFunction(GLboolean, "glIsEnabled", [(GLenum, "cap")], sideeffects=False), - GlFunction(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]), + GlFunction(Void, "glDepthRange", [(GLdouble, "zNear"), (GLdouble, "zFar")]), GlFunction(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), # GL_VERSION_1_0_DEPRECATED @@ -314,7 +314,7 @@ glapi.addFunctions([ GlFunction(Void, "glEvalPoint1", [(GLint, "i")]), GlFunction(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]), GlFunction(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]), - GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]), + GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLfloat, "ref")]), GlFunction(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]), GlFunction(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]), @@ -360,7 +360,7 @@ glapi.addFunctions([ # GL_VERSION_1_1 GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]), - GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices")]), + GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices")]), GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(GLpointer), "params")], sideeffects=False), GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]), GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]), @@ -376,7 +376,7 @@ glapi.addFunctions([ # GL_VERSION_1_1_DEPRECATED GlFunction(Void, "glArrayElement", [(GLint, "i")]), - GlFunction(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), + GlFunction(Void, "glColorPointer", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), GlFunction(Void, "glDisableClientState", [(GLenum, "array")]), GlFunction(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (GLpointerConst, "pointer")]), GlFunction(Void, "glEnableClientState", [(GLenum, "array")]), @@ -393,9 +393,9 @@ glapi.addFunctions([ GlFunction(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]), # GL_VERSION_1_2 - GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + GlFunction(Void, "glBlendColor", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]), - GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices")]), + GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices")]), GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "_glTexImage3D_size(format, type, width, height, depth)"), "pixels")]), GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "_glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]), GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), @@ -436,7 +436,7 @@ glapi.addFunctions([ # GL_VERSION_1_3 GlFunction(Void, "glActiveTexture", [(GLenum, "texture")]), - GlFunction(Void, "glSampleCoverage", [(GLclampf, "value"), (GLboolean, "invert")]), + GlFunction(Void, "glSampleCoverage", [(GLfloat, "value"), (GLboolean, "invert")]), GlFunction(Void, "glCompressedTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), GlFunction(Void, "glCompressedTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), GlFunction(Void, "glCompressedTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), @@ -486,8 +486,8 @@ glapi.addFunctions([ # GL_VERSION_1_4 GlFunction(Void, "glBlendFuncSeparate", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]), - GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]), - GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(GLpointerConst, "primcount"), "indices"), (GLsizei, "primcount")]), + GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (Array(Const(GLint), "drawcount"), "first"), (Array(Const(GLsizei), "drawcount"), "count"), (GLsizei, "drawcount")]), + GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "drawcount"), "count"), (GLenum, "type"), (Array(Const(GLindexBuffer("count[{i}]", "type")), "drawcount"), "indices"), (GLsizei, "drawcount")]), GlFunction(Void, "glPointParameterf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPointParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "_gl_param_size(pname)"), "params")]), GlFunction(Void, "glPointParameteri", [(GLenum, "pname"), (GLint, "param")]), @@ -515,7 +515,7 @@ glapi.addFunctions([ GlFunction(Void, "glSecondaryColor3uiv", [(Array(Const(GLuint), 3), "v")]), GlFunction(Void, "glSecondaryColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), GlFunction(Void, "glSecondaryColor3usv", [(Array(Const(GLushort), 3), "v")]), - GlFunction(Void, "glSecondaryColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), + GlFunction(Void, "glSecondaryColorPointer", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), GlFunction(Void, "glWindowPos2d", [(GLdouble, "x"), (GLdouble, "y")]), GlFunction(Void, "glWindowPos2dv", [(Array(Const(GLdouble), 2), "v")]), GlFunction(Void, "glWindowPos2f", [(GLfloat, "x"), (GLfloat, "y")]), @@ -589,7 +589,7 @@ glapi.addFunctions([ GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")], sideeffects=False), GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")], sideeffects=False), GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]), - GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Const(Array(GLstringConstARB, "count")), "string"), (Array(Const(GLint), "count"), "length")]), + GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Array(Const(String(Const(GLchar), "_glShaderSource_length(string, length, {i})")), "count"), "string"), (Array(Const(GLint), "count"), "length")]), GlFunction(Void, "glUseProgram", [(GLprogram, "program")]), GlFunction(Void, "glUniform1f", [(GLlocation, "location"), (GLfloat, "v0")]), GlFunction(Void, "glUniform2f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]), @@ -647,7 +647,7 @@ glapi.addFunctions([ GlFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Array(Const(GLubyte), 4), "v")]), GlFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Array(Const(GLuint), 4), "v")]), GlFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Array(Const(GLushort), 4), "v")]), - GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), + GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (size_bgra, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), # GL_VERSION_2_1 GlFunction(Void, "glUniformMatrix2x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]), @@ -668,7 +668,7 @@ glapi.addFunctions([ GlFunction(Void, "glEndTransformFeedback", []), GlFunction(Void, "glBindBufferRange", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]), GlFunction(Void, "glBindBufferBase", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]), - GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(GLstringConst, "count")), "varyings"), (GLenum, "bufferMode")]), + GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Array(Const(GLstringConst), "count"), "varyings"), (GLenum, "bufferMode")]), GlFunction(Void, "glGetTransformFeedbackVarying", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False), GlFunction(Void, "glClampColor", [(GLenum, "target"), (GLenum, "clamp")]), GlFunction(Void, "glBeginConditionalRender", [(GLuint, "id"), (GLenum, "mode")]), @@ -719,7 +719,7 @@ glapi.addFunctions([ # GL_VERSION_3_1 GlFunction(Void, "glDrawArraysInstanced", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]), - GlFunction(Void, "glDrawElementsInstanced", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLsizei, "primcount")]), + GlFunction(Void, "glDrawElementsInstanced", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLsizei, "primcount")]), GlFunction(Void, "glTexBuffer", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]), GlFunction(Void, "glPrimitiveRestartIndex", [(GLuint, "index")]), @@ -732,7 +732,7 @@ glapi.addFunctions([ GlFunction(Void, "glVertexAttribDivisor", [(GLuint, "index"), (GLuint, "divisor")]), # GL_VERSION_4_0 - GlFunction(Void, "glMinSampleShading", [(GLclampf, "value")]), + GlFunction(Void, "glMinSampleShading", [(GLfloat, "value")]), GlFunction(Void, "glBlendEquationi", [(GLuint, "buf"), (GLenum, "mode")]), GlFunction(Void, "glBlendEquationSeparatei", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]), GlFunction(Void, "glBlendFunci", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]), @@ -781,7 +781,7 @@ glapi.addFunctions([ GlFunction(Void, "glMultTransposeMatrixdARB", [(Array(Const(GLdouble), 16), "m")]), # GL_ARB_multisample - GlFunction(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]), + GlFunction(Void, "glSampleCoverageARB", [(GLfloat, "value"), (GLboolean, "invert")]), # GL_ARB_texture_compression GlFunction(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), @@ -870,7 +870,7 @@ glapi.addFunctions([ GlFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), 4), "v")]), GlFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), 4), "v")]), GlFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), 4), "v")]), - GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), + GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (size_bgra, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]), GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]), GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String(Const(Void), "len"), "string")]), @@ -925,7 +925,7 @@ glapi.addFunctions([ GlFunction(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False), GlFunction(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]), GlFunction(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]), - GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(GLstringConstARB, "count")), "string"), (Array(Const(GLint), "count"), "length")]), + GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(String(Const(GLcharARB), "_glShaderSource_length(string, length, {i})"), "count")), "string"), (Array(Const(GLint), "count"), "length")]), GlFunction(Void, "glCompileShaderARB", [(GLhandleARB, "shaderObj")]), GlFunction(GLhandleARB, "glCreateProgramObjectARB", []), GlFunction(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]), @@ -974,7 +974,7 @@ glapi.addFunctions([ # GL_ARB_draw_instanced GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]), - GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLsizei, "primcount")]), + GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLsizei, "primcount")]), # GL_ARB_framebuffer_object GlFunction(GLboolean, "glIsRenderbuffer", [(GLrenderbuffer, "renderbuffer")], sideeffects=False), @@ -1021,7 +1021,7 @@ glapi.addFunctions([ GlFunction(GLboolean, "glIsVertexArray", [(GLarray, "array")], sideeffects=False), # GL_ARB_uniform_buffer_object - GlFunction(Void, "glGetUniformIndices", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(GLstringConst, "uniformCount"), "uniformNames"), Out(Array(GLuint, "uniformCount"), "uniformIndices")], sideeffects=False), + GlFunction(Void, "glGetUniformIndices", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLstringConst), "uniformCount"), "uniformNames"), Out(Array(GLuint, "uniformCount"), "uniformIndices")], sideeffects=False), GlFunction(Void, "glGetActiveUniformsiv", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLuint), "uniformCount"), "uniformIndices"), (GLenum, "pname"), Out(OpaqueArray(GLint, "_glGetActiveUniformsiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetActiveUniformName", [(GLprogram, "program"), (GLuint, "uniformIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformName")], sideeffects=False), GlFunction(GLuint, "glGetUniformBlockIndex", [(GLprogram, "program"), (GLstringConst, "uniformBlockName")]), @@ -1033,10 +1033,10 @@ glapi.addFunctions([ GlFunction(Void, "glCopyBufferSubData", [(GLenum, "readTarget"), (GLenum, "writeTarget"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]), # GL_ARB_draw_elements_base_vertex - GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLint, "basevertex")]), - GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLint, "basevertex")]), - GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]), - GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(GLpointerConst, "primcount"), "indices"), (GLsizei, "primcount"), (Array(Const(GLint), "primcount"), "basevertex")]), + GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLint, "basevertex")]), + GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLint, "basevertex")]), + GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]), + GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "drawcount"), "count"), (GLenum, "type"), (Array(Const(GLindexBuffer("count[{i}]", "type")), "drawcount"), "indices"), (GLsizei, "drawcount"), (Array(Const(GLint), "drawcount"), "basevertex")]), # GL_ARB_provoking_vertex GlFunction(Void, "glProvokingVertex", [(GLenum, "mode")]), @@ -1063,7 +1063,7 @@ glapi.addFunctions([ GlFunction(Void, "glBlendFuncSeparateiARB", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]), # GL_ARB_sample_shading - GlFunction(Void, "glMinSampleShadingARB", [(GLclampf, "value")]), + GlFunction(Void, "glMinSampleShadingARB", [(GLfloat, "value")]), # GL_ARB_shading_language_include GlFunction(Void, "glNamedStringARB", [(GLenum, "type"), (GLint, "namelen"), (String(Const(GLchar), "namelen"), "name"), (GLint, "stringlen"), (String(Const(GLchar), "stringlen"), "string")]), @@ -1195,8 +1195,8 @@ glapi.addFunctions([ GlFunction(Void, "glReleaseShaderCompiler", []), GlFunction(Void, "glShaderBinary", [(GLsizei, "count"), (Array(Const(GLuint), "count"), "shaders"), (GLenum, "binaryformat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]), GlFunction(Void, "glGetShaderPrecisionFormat", [(GLenum, "shadertype"), (GLenum, "precisiontype"), Out(Array(GLint, 2), "range"), Out(Array(GLint, 2), "precision")], sideeffects=False), - GlFunction(Void, "glDepthRangef", [(GLclampf, "n"), (GLclampf, "f")]), - GlFunction(Void, "glClearDepthf", [(GLclampf, "d")]), + GlFunction(Void, "glDepthRangef", [(GLfloat, "n"), (GLfloat, "f")]), + GlFunction(Void, "glClearDepthf", [(GLfloat, "d")]), # GL_ARB_get_program_binary GlFunction(Void, "glGetProgramBinary", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLenum), "binaryFormat"), Out(OpaqueArray(GLvoid, "_glGetProgramBinary_size(length)"), "binary")], sideeffects=False), @@ -1206,7 +1206,7 @@ glapi.addFunctions([ # GL_ARB_separate_shader_objects GlFunction(Void, "glUseProgramStages", [(GLpipeline, "pipeline"), (GLbitfield_shader, "stages"), (GLprogram, "program")]), GlFunction(Void, "glActiveShaderProgram", [(GLpipeline, "pipeline"), (GLprogram, "program")]), - GlFunction(GLprogram, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Const(Array(GLstringConst, "count")), "strings")]), + GlFunction(GLprogram, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Array(Const(GLstringConst), "count"), "strings")]), GlFunction(Void, "glBindProgramPipeline", [(GLpipeline, "pipeline")]), GlFunction(Void, "glDeleteProgramPipelines", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "pipelines")]), GlFunction(Void, "glGenProgramPipelines", [(GLsizei, "n"), Out(Array(GLpipeline, "n"), "pipelines")]), @@ -1284,8 +1284,8 @@ glapi.addFunctions([ GlFunction(Void, "glScissorArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "v")]), GlFunction(Void, "glScissorIndexed", [(GLuint, "index"), (GLint, "left"), (GLint, "bottom"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glScissorIndexedv", [(GLuint, "index"), (Array(Const(GLint), 4), "v")]), - GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLclampd), "count*2"), "v")]), - GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLclampd, "n"), (GLclampd, "f")]), + GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "v")]), + GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLdouble, "n"), (GLdouble, "f")]), GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "_gl_param_size(target)"), "data")], sideeffects=False), GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "_gl_param_size(target)"), "data")], sideeffects=False), @@ -1319,8 +1319,8 @@ glapi.addFunctions([ # GL_ARB_base_instance GlFunction(Void, "glDrawArraysInstancedBaseInstance", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount"), (GLuint, "baseinstance")]), - GlFunction(Void, "glDrawElementsInstancedBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLsizei, "primcount"), (GLuint, "baseinstance")]), - GlFunction(Void, "glDrawElementsInstancedBaseVertexBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLsizei, "primcount"), (GLint, "basevertex"), (GLuint, "baseinstance")]), + GlFunction(Void, "glDrawElementsInstancedBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLsizei, "primcount"), (GLuint, "baseinstance")]), + GlFunction(Void, "glDrawElementsInstancedBaseVertexBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLsizei, "primcount"), (GLint, "basevertex"), (GLuint, "baseinstance")]), # GL_ARB_transform_feedback_instanced GlFunction(Void, "glDrawTransformFeedbackInstanced", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLsizei, "primcount")]), @@ -1344,8 +1344,92 @@ glapi.addFunctions([ GlFunction(Void, "glTextureStorage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glTextureStorage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]), + # GL_KHR_debug + GlFunction(Void, "glDebugMessageControl", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False), + GlFunction(Void, "glDebugMessageInsert", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), (OpaqueArray(Const(GLchar), "_glDebugMessageInsert_size(buf, length)"), "buf")], sideeffects=False), + GlFunction(Void, "glDebugMessageCallback", [(GLDEBUGPROC, "callback"), (OpaquePointer(Const(Void)), "userParam")], sideeffects=False), + GlFunction(GLuint, "glGetDebugMessageLog", [(GLuint, "count"), (GLsizei, "bufsize"), Out(OpaqueArray(GLenum, "_glGetDebugMessageLog_size(count)"), "sources"), Out(OpaqueArray(GLenum, "_glGetDebugMessageLog_size(count)"), "types"), Out(OpaqueArray(GLuint, "_glGetDebugMessageLog_size(count)"), "ids"), Out(OpaqueArray(GLenum, "_glGetDebugMessageLog_size(count)"), "severities"), Out(OpaqueArray(GLsizei, "_glGetDebugMessageLog_size(count)"), "lengths"), Out(OpaqueArray(GLchar, "_glGetDebugMessageLog_size(bufsize)"), "messageLog")], sideeffects=False), + GlFunction(Void, "glPushDebugGroup", [(GLenum, "source"), (GLuint, "id"), (GLsizei, "length"), (OpaqueArray(Const(GLchar), "_glPushDebugGroup_size(message, length)"), "message")], sideeffects=False), + GlFunction(Void, "glPopDebugGroup", [], sideeffects=False), + GlFunction(Void, "glObjectLabel", [(GLenum, "identifier"), (GLuint, "name"), (GLsizei, "length"), (OpaqueArray(Const(GLchar), "_glObjectLabel_size(label, length)"), "label")], sideeffects=False), + GlFunction(Void, "glGetObjectLabel", [(GLenum, "identifier"), (GLuint, "name"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "label")], sideeffects=False), + GlFunction(Void, "glObjectPtrLabel", [(OpaquePointer(Const(Void)), "ptr"), (GLsizei, "length"), (OpaqueArray(Const(GLchar), "_glObjectPtrLabel_size(label, length)"), "label")], sideeffects=False), + GlFunction(Void, "glGetObjectPtrLabel", [(OpaquePointer(Const(Void)), "ptr"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "label")], sideeffects=False), + + # GL_ARB_clear_buffer_object + GlFunction(Void, "glClearBufferData", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]), + GlFunction(Void, "glClearBufferSubData", [(GLenum, "target"), (GLenum, "internalformat"), (GLintptr, "offset"), (GLsizeiptr, "size"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]), + GlFunction(Void, "glClearNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]), + GlFunction(Void, "glClearNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLenum, "internalformat"), (GLenum, "format"), (GLenum, "type"), (GLsizeiptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(Void), "_glClearBufferData_size(format, type)"), "data")]), + + # GL_ARB_compute_shader + GlFunction(Void, "glDispatchCompute", [(GLuint, "num_groups_x"), (GLuint, "num_groups_y"), (GLuint, "num_groups_z")]), + GlFunction(Void, "glDispatchComputeIndirect", [(GLintptr, "indirect")]), + + # GL_ARB_copy_image + GlFunction(Void, "glCopyImageSubData", [(GLuint, "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLuint, "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "srcWidth"), (GLsizei, "srcHeight"), (GLsizei, "srcDepth")]), + + # GL_ARB_framebuffer_no_attachments + GlFunction(Void, "glFramebufferParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), + GlFunction(Void, "glGetFramebufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), + GlFunction(Void, "glNamedFramebufferParameteriEXT", [(GLuint, "framebuffer"), (GLenum, "pname"), (GLint, "param")]), + GlFunction(Void, "glGetNamedFramebufferParameterivEXT", [(GLuint, "framebuffer"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), + + # GL_ARB_internalformat_query2 + GlFunction(Void, "glGetInternalformati64v", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Array(GLint64, "bufSize"), "params")], sideeffects=False), + + # GL_ARB_invalidate_subdata + GlFunction(Void, "glInvalidateTexSubImage", [(GLtexture, "texture"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]), + GlFunction(Void, "glInvalidateTexImage", [(GLtexture, "texture"), (GLint, "level")]), + GlFunction(Void, "glInvalidateBufferSubData", [(GLuint, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length")]), + GlFunction(Void, "glInvalidateBufferData", [(GLbuffer, "buffer")]), + GlFunction(Void, "glInvalidateFramebuffer", [(GLenum, "target"), (GLsizei, "numAttachments"), (Array(Const(GLenum), "numAttachments"), "attachments")]), + GlFunction(Void, "glInvalidateSubFramebuffer", [(GLenum, "target"), (GLsizei, "numAttachments"), (Array(Const(GLenum), "numAttachments"), "attachments"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + + # GL_ARB_multi_draw_indirect + GlFunction(Void, "glMultiDrawArraysIndirect", [(GLenum, "mode"), (OpaqueArray(Const(Void), "_glMultiDrawArraysIndirect_size(drawcount, stride)"), "indirect"), (GLsizei, "drawcount"), (GLsizei, "stride")]), + GlFunction(Void, "glMultiDrawElementsIndirect", [(GLenum, "mode"), (GLenum, "type"), (OpaqueArray(Const(Void), "_glMultiDrawElementsIndirect_size(drawcount, stride)"), "indirect"), (GLsizei, "drawcount"), (GLsizei, "stride")]), + + # GL_ARB_program_interface_query + GlFunction(Void, "glGetProgramInterfaceiv", [(GLprogram, "program"), (GLenum, "programInterface"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), + GlFunction(GLuint, "glGetProgramResourceIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (OpaqueArray(Const(GLchar), "_glGetProgramResourceIndex_size(name)"), "name")], sideeffects=False), + GlFunction(Void, "glGetProgramResourceName", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "name")], sideeffects=False), + GlFunction(Void, "glGetProgramResourceiv", [(GLprogram, "program"), (GLenum, "programInterface"), (GLuint, "index"), (GLsizei, "propCount"), (Array(Const(GLenum), "propCount"), "props"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False), + GlFunction(GLlocation, "glGetProgramResourceLocation", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False), + GlFunction(GLlocation, "glGetProgramResourceLocationIndex", [(GLprogram, "program"), (GLenum, "programInterface"), (GLstringConst, "name")], sideeffects=False), + + # GL_ARB_shader_storage_buffer_object + GlFunction(Void, "glShaderStorageBlockBinding", [(GLprogram, "program"), (GLuint, "storageBlockIndex"), (GLuint, "storageBlockBinding")]), + + # GL_ARB_texture_buffer_range + GlFunction(Void, "glTexBufferRange", [(GLenum, "target"), (GLenum, "internalformat"), (GLuint, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]), + GlFunction(Void, "glTextureBufferRangeEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalformat"), (GLuint, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]), + + # GL_ARB_texture_storage_multisample + GlFunction(Void, "glTexStorage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]), + GlFunction(Void, "glTexStorage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]), + GlFunction(Void, "glTextureStorage2DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]), + GlFunction(Void, "glTextureStorage3DMultisampleEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]), + + # GL_ARB_texture_view + GlFunction(Void, "glTextureView", [(GLtexture, "texture"), (GLenum, "target"), (GLtexture, "origtexture"), (GLenum, "internalformat"), (GLuint, "minlevel"), (GLuint, "numlevels"), (GLuint, "minlayer"), (GLuint, "numlayers")]), + + # GL_ARB_vertex_attrib_binding + GlFunction(Void, "glBindVertexBuffer", [(GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]), + GlFunction(Void, "glVertexAttribFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]), + GlFunction(Void, "glVertexAttribIFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]), + GlFunction(Void, "glVertexAttribLFormat", [(GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]), + GlFunction(Void, "glVertexAttribBinding", [(GLuint, "attribindex"), (GLuint, "bindingindex")]), + GlFunction(Void, "glVertexBindingDivisor", [(GLuint, "bindingindex"), (GLuint, "divisor")]), + GlFunction(Void, "glVertexArrayBindVertexBufferEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizei, "stride")]), + GlFunction(Void, "glVertexArrayVertexAttribFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "relativeoffset")]), + GlFunction(Void, "glVertexArrayVertexAttribIFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]), + GlFunction(Void, "glVertexArrayVertexAttribLFormatEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLint, "size"), (GLenum, "type"), (GLuint, "relativeoffset")]), + GlFunction(Void, "glVertexArrayVertexAttribBindingEXT", [(GLarray, "vaobj"), (GLuint, "attribindex"), (GLuint, "bindingindex")]), + GlFunction(Void, "glVertexArrayVertexBindingDivisorEXT", [(GLarray, "vaobj"), (GLuint, "bindingindex"), (GLuint, "divisor")]), + # GL_EXT_blend_color - GlFunction(Void, "glBlendColorEXT", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + GlFunction(Void, "glBlendColorEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), # GL_EXT_polygon_offset GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]), @@ -1442,7 +1526,7 @@ glapi.addFunctions([ # GL_EXT_vertex_array GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]), - GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (GLpointerConst, "pointer")]), + GlFunction(Void, "glColorPointerEXT", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (GLpointerConst, "pointer")]), GlFunction(Void, "glDrawArraysEXT", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]), GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLboolean)), "pointer")]), GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(GLpointer), "params")], sideeffects=False), @@ -1562,7 +1646,7 @@ glapi.addFunctions([ GlFunction(Void, "glLightEnviSGIX", [(GLenum, "pname"), (GLint, "param")]), # GL_EXT_draw_range_elements - GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices")]), + GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices")]), # GL_EXT_light_texture GlFunction(Void, "glApplyTextureEXT", [(GLenum, "mode")]), @@ -1580,7 +1664,7 @@ glapi.addFunctions([ # GL_INTEL_parallel_arrays GlFunction(Void, "glVertexPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]), GlFunction(Void, "glNormalPointervINTEL", [(GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]), - GlFunction(Void, "glColorPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]), + GlFunction(Void, "glColorPointervINTEL", [(size_bgra, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]), GlFunction(Void, "glTexCoordPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(GLpointerConst, "size"), "pointer")]), # GL_EXT_pixel_transform @@ -1606,14 +1690,14 @@ glapi.addFunctions([ GlFunction(Void, "glSecondaryColor3uivEXT", [(Array(Const(GLuint), 3), "v")]), GlFunction(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), GlFunction(Void, "glSecondaryColor3usvEXT", [(Array(Const(GLushort), 3), "v")]), - GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), + GlFunction(Void, "glSecondaryColorPointerEXT", [(size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), # GL_EXT_texture_perturb_normal GlFunction(Void, "glTextureNormalEXT", [(GLenum, "mode")]), # GL_EXT_multi_draw_arrays GlFunction(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]), - GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(GLpointerConst, "primcount"), "indices"), (GLsizei, "primcount")]), + GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(GLindexBuffer("count[{i}]", "type"), "primcount"), "indices"), (GLsizei, "primcount")]), # GL_EXT_fog_coord GlFunction(Void, "glFogCoordfEXT", [(GLfloat, "coord")]), @@ -1771,11 +1855,11 @@ glapi.addFunctions([ # GL_IBM_multimode_draw_arrays GlFunction(Void, "glMultiModeDrawArraysIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount"), (GLint, "modestride")]), - GlFunction(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(GLpointerConst), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]), + GlFunction(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(GLindexBuffer("count[{i}]", "type")), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]), # GL_IBM_vertex_array_lists - GlFunction(Void, "glColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]), - GlFunction(Void, "glSecondaryColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]), + GlFunction(Void, "glColorPointerListIBM", [(size_bgra, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]), + GlFunction(Void, "glSecondaryColorPointerListIBM", [(size_bgra, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]), GlFunction(Void, "glEdgeFlagPointerListIBM", [(GLint, "stride"), (OpaquePointer(Opaque("const GLboolean *")), "pointer"), (GLint, "ptrstride")]), GlFunction(Void, "glFogCoordPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]), GlFunction(Void, "glIndexPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(GLpointerConst), "pointer"), (GLint, "ptrstride")]), @@ -1797,13 +1881,13 @@ glapi.addFunctions([ GlFunction(Void, "glIglooInterfaceSGIX", [(GLenum, "pname"), (OpaqueBlob(Const(GLvoid), "_glIglooInterfaceSGIX_size(pname)"), "params")]), # GL_NV_fence - GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]), - GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]), - GlFunction(GLboolean, "glIsFenceNV", [(GLuint, "fence")], sideeffects=False), - GlFunction(GLboolean, "glTestFenceNV", [(GLuint, "fence")]), - GlFunction(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), - GlFunction(Void, "glFinishFenceNV", [(GLuint, "fence")]), - GlFunction(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]), + GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLfence), "n"), "fences")]), + GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]), + GlFunction(GLboolean, "glIsFenceNV", [(GLfence, "fence")], sideeffects=False), + GlFunction(GLboolean, "glTestFenceNV", [(GLfence, "fence")]), + GlFunction(Void, "glGetFenceivNV", [(GLfence, "fence"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), + GlFunction(Void, "glFinishFenceNV", [(GLfence, "fence")]), + GlFunction(Void, "glSetFenceNV", [(GLfence, "fence"), (GLenum, "condition")]), # GL_NV_evaluators GlFunction(Void, "glMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLint, "uorder"), (GLint, "vorder"), (GLboolean, "packed"), (OpaqueBlob(Const(GLvoid), "_glMapControlPointsNV_size(target, uorder, vorder)"), "points")]), @@ -1845,7 +1929,7 @@ glapi.addFunctions([ GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]), GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]), GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]), - GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), + GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (size_bgra, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLpointerConst, "pointer")]), GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]), GlFunction(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]), GlFunction(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]), @@ -2049,20 +2133,20 @@ glapi.addFunctions([ GlFunction(Void, "glMultiDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]), # GL_APPLE_fence - GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]), - GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]), - GlFunction(Void, "glSetFenceAPPLE", [(GLuint, "fence")]), - GlFunction(GLboolean, "glIsFenceAPPLE", [(GLuint, "fence")], sideeffects=False), - GlFunction(GLboolean, "glTestFenceAPPLE", [(GLuint, "fence")]), - GlFunction(Void, "glFinishFenceAPPLE", [(GLuint, "fence")]), - GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]), - GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]), + GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLfence, "n"), "fences")]), + GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLfence), "n"), "fences")]), + GlFunction(Void, "glSetFenceAPPLE", [(GLfence, "fence")]), + GlFunction(GLboolean, "glIsFenceAPPLE", [(GLfence, "fence")], sideeffects=False), + GlFunction(GLboolean, "glTestFenceAPPLE", [(GLfence, "fence")]), + GlFunction(Void, "glFinishFenceAPPLE", [(GLfence, "fence")]), + GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]), # XXX: name needs swizzling + GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]), # XXX: name needs swizzling # GL_APPLE_vertex_array_object - GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]), - GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]), - GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]), - GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")], sideeffects=False), + GlFunction(Void, "glBindVertexArrayAPPLE", [(GLarrayAPPLE, "array")]), + GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLarrayAPPLE), "n"), "arrays")]), + GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLarrayAPPLE, "n"), "arrays")]), + GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLarrayAPPLE, "array")], sideeffects=False), # GL_APPLE_vertex_array_range GlFunction(Void, "glVertexArrayRangeAPPLE", [(GLsizei, "length"), (GLpointer, "pointer")]), @@ -2134,7 +2218,7 @@ glapi.addFunctions([ GlFunction(Void, "glVertexAttribs4hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]), # GL_NV_pixel_data_range - GlFunction(Void, "glPixelDataRangeNV", [(GLenum, "target"), (GLsizei, "length"), (OpaqueBlob(GLvoid, "length"), "pointer")]), + GlFunction(Void, "glPixelDataRangeNV", [(GLenum, "target"), (GLsizei, "length"), (OpaqueBlob(Const(GLvoid), "length"), "pointer")]), GlFunction(Void, "glFlushPixelDataRangeNV", [(GLenum, "target")]), # GL_NV_primitive_restart @@ -2270,7 +2354,7 @@ glapi.addFunctions([ # GL_EXT_draw_instanced GlFunction(Void, "glDrawArraysInstancedEXT", [(GLenum_mode, "mode"), (GLint, "start"), (GLsizei, "count"), (GLsizei, "primcount")]), - GlFunction(Void, "glDrawElementsInstancedEXT", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLsizei, "primcount")]), + GlFunction(Void, "glDrawElementsInstancedEXT", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLindexBuffer("count", "type"), "indices"), (GLsizei, "primcount")]), # GL_EXT_texture_buffer_object GlFunction(Void, "glTexBufferEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),