X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=specs%2Fglapi.py;h=1fadd1c4de04b18881b5fce7027830f16e1a30b6;hb=eb15f918b2c8610e064fba8ebbf4b8eef2a7e26e;hp=96800fee24d0cb524b2f1efc8fed5d761bb1663c;hpb=bcfc81b9014c68fb4e34d5cbbeb0aab1c75aa280;p=apitrace diff --git a/specs/glapi.py b/specs/glapi.py index 96800fe..1fadd1c 100644 --- a/specs/glapi.py +++ b/specs/glapi.py @@ -64,9 +64,9 @@ glapi.addFunctions([ GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "_glTexImage2D_size(format, type, width, height)"), "pixels")]), GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]), GlFunction(Void, "glClear", [(GLbitfield_attrib, "mask")]), - GlFunction(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + GlFunction(Void, "glClearColor", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), GlFunction(Void, "glClearStencil", [(GLint, "s")]), - GlFunction(Void, "glClearDepth", [(GLclampd, "depth")]), + GlFunction(Void, "glClearDepth", [(GLdouble, "depth")]), GlFunction(Void, "glStencilMask", [(GLuint, "mask")]), GlFunction(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]), GlFunction(Void, "glDepthMask", [(GLboolean, "flag")]), @@ -95,7 +95,7 @@ glapi.addFunctions([ GlFunction(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "_gl_param_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), GlFunction(GLboolean, "glIsEnabled", [(GLenum, "cap")], sideeffects=False), - GlFunction(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]), + GlFunction(Void, "glDepthRange", [(GLdouble, "zNear"), (GLdouble, "zFar")]), GlFunction(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), # GL_VERSION_1_0_DEPRECATED @@ -314,7 +314,7 @@ glapi.addFunctions([ GlFunction(Void, "glEvalPoint1", [(GLint, "i")]), GlFunction(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]), GlFunction(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]), - GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]), + GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLfloat, "ref")]), GlFunction(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]), GlFunction(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]), @@ -393,7 +393,7 @@ glapi.addFunctions([ GlFunction(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]), # GL_VERSION_1_2 - GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + GlFunction(Void, "glBlendColor", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]), GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices")]), GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "_glTexImage3D_size(format, type, width, height, depth)"), "pixels")]), @@ -436,7 +436,7 @@ glapi.addFunctions([ # GL_VERSION_1_3 GlFunction(Void, "glActiveTexture", [(GLenum, "texture")]), - GlFunction(Void, "glSampleCoverage", [(GLclampf, "value"), (GLboolean, "invert")]), + GlFunction(Void, "glSampleCoverage", [(GLfloat, "value"), (GLboolean, "invert")]), GlFunction(Void, "glCompressedTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), GlFunction(Void, "glCompressedTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), GlFunction(Void, "glCompressedTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), @@ -486,8 +486,8 @@ glapi.addFunctions([ # GL_VERSION_1_4 GlFunction(Void, "glBlendFuncSeparate", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]), - GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]), - GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(GLpointerConst, "primcount"), "indices"), (GLsizei, "primcount")]), + GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (Array(Const(GLint), "drawcount"), "first"), (Array(Const(GLsizei), "drawcount"), "count"), (GLsizei, "drawcount")]), + GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "drawcount"), "count"), (GLenum, "type"), (Array(Const(GLpointerConst), "drawcount"), "indices"), (GLsizei, "drawcount")]), GlFunction(Void, "glPointParameterf", [(GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPointParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "_gl_param_size(pname)"), "params")]), GlFunction(Void, "glPointParameteri", [(GLenum, "pname"), (GLint, "param")]), @@ -589,7 +589,7 @@ glapi.addFunctions([ GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")], sideeffects=False), GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")], sideeffects=False), GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]), - GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Const(Array(GLstringConstARB, "count")), "string"), (Array(Const(GLint), "count"), "length")]), + GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Array(Const(GLstringConstARB), "count"), "string"), (Array(Const(GLint), "count"), "length")]), GlFunction(Void, "glUseProgram", [(GLprogram, "program")]), GlFunction(Void, "glUniform1f", [(GLlocation, "location"), (GLfloat, "v0")]), GlFunction(Void, "glUniform2f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]), @@ -668,7 +668,7 @@ glapi.addFunctions([ GlFunction(Void, "glEndTransformFeedback", []), GlFunction(Void, "glBindBufferRange", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]), GlFunction(Void, "glBindBufferBase", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]), - GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(GLstringConst, "count")), "varyings"), (GLenum, "bufferMode")]), + GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Array(Const(GLstringConst), "count"), "varyings"), (GLenum, "bufferMode")]), GlFunction(Void, "glGetTransformFeedbackVarying", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False), GlFunction(Void, "glClampColor", [(GLenum, "target"), (GLenum, "clamp")]), GlFunction(Void, "glBeginConditionalRender", [(GLuint, "id"), (GLenum, "mode")]), @@ -732,7 +732,7 @@ glapi.addFunctions([ GlFunction(Void, "glVertexAttribDivisor", [(GLuint, "index"), (GLuint, "divisor")]), # GL_VERSION_4_0 - GlFunction(Void, "glMinSampleShading", [(GLclampf, "value")]), + GlFunction(Void, "glMinSampleShading", [(GLfloat, "value")]), GlFunction(Void, "glBlendEquationi", [(GLuint, "buf"), (GLenum, "mode")]), GlFunction(Void, "glBlendEquationSeparatei", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]), GlFunction(Void, "glBlendFunci", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]), @@ -781,7 +781,7 @@ glapi.addFunctions([ GlFunction(Void, "glMultTransposeMatrixdARB", [(Array(Const(GLdouble), 16), "m")]), # GL_ARB_multisample - GlFunction(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]), + GlFunction(Void, "glSampleCoverageARB", [(GLfloat, "value"), (GLboolean, "invert")]), # GL_ARB_texture_compression GlFunction(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]), @@ -1021,7 +1021,7 @@ glapi.addFunctions([ GlFunction(GLboolean, "glIsVertexArray", [(GLarray, "array")], sideeffects=False), # GL_ARB_uniform_buffer_object - GlFunction(Void, "glGetUniformIndices", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(GLstringConst, "uniformCount"), "uniformNames"), Out(Array(GLuint, "uniformCount"), "uniformIndices")], sideeffects=False), + GlFunction(Void, "glGetUniformIndices", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLstringConst), "uniformCount"), "uniformNames"), Out(Array(GLuint, "uniformCount"), "uniformIndices")], sideeffects=False), GlFunction(Void, "glGetActiveUniformsiv", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLuint), "uniformCount"), "uniformIndices"), (GLenum, "pname"), Out(OpaqueArray(GLint, "_glGetActiveUniformsiv_size(pname)"), "params")], sideeffects=False), GlFunction(Void, "glGetActiveUniformName", [(GLprogram, "program"), (GLuint, "uniformIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformName")], sideeffects=False), GlFunction(GLuint, "glGetUniformBlockIndex", [(GLprogram, "program"), (GLstringConst, "uniformBlockName")]), @@ -1036,7 +1036,7 @@ glapi.addFunctions([ GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLint, "basevertex")]), GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLint, "basevertex")]), GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (GLpointerConst, "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]), - GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(GLpointerConst, "primcount"), "indices"), (GLsizei, "primcount"), (Array(Const(GLint), "primcount"), "basevertex")]), + GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "drawcount"), "count"), (GLenum, "type"), (Array(Const(GLpointerConst), "drawcount"), "indices"), (GLsizei, "drawcount"), (Array(Const(GLint), "drawcount"), "basevertex")]), # GL_ARB_provoking_vertex GlFunction(Void, "glProvokingVertex", [(GLenum, "mode")]), @@ -1063,7 +1063,7 @@ glapi.addFunctions([ GlFunction(Void, "glBlendFuncSeparateiARB", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]), # GL_ARB_sample_shading - GlFunction(Void, "glMinSampleShadingARB", [(GLclampf, "value")]), + GlFunction(Void, "glMinSampleShadingARB", [(GLfloat, "value")]), # GL_ARB_shading_language_include GlFunction(Void, "glNamedStringARB", [(GLenum, "type"), (GLint, "namelen"), (String(Const(GLchar), "namelen"), "name"), (GLint, "stringlen"), (String(Const(GLchar), "stringlen"), "string")]), @@ -1195,8 +1195,8 @@ glapi.addFunctions([ GlFunction(Void, "glReleaseShaderCompiler", []), GlFunction(Void, "glShaderBinary", [(GLsizei, "count"), (Array(Const(GLuint), "count"), "shaders"), (GLenum, "binaryformat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]), GlFunction(Void, "glGetShaderPrecisionFormat", [(GLenum, "shadertype"), (GLenum, "precisiontype"), Out(Array(GLint, 2), "range"), Out(Array(GLint, 2), "precision")], sideeffects=False), - GlFunction(Void, "glDepthRangef", [(GLclampf, "n"), (GLclampf, "f")]), - GlFunction(Void, "glClearDepthf", [(GLclampf, "d")]), + GlFunction(Void, "glDepthRangef", [(GLfloat, "n"), (GLfloat, "f")]), + GlFunction(Void, "glClearDepthf", [(GLfloat, "d")]), # GL_ARB_get_program_binary GlFunction(Void, "glGetProgramBinary", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLenum), "binaryFormat"), Out(OpaqueArray(GLvoid, "_glGetProgramBinary_size(length)"), "binary")], sideeffects=False), @@ -1206,7 +1206,7 @@ glapi.addFunctions([ # GL_ARB_separate_shader_objects GlFunction(Void, "glUseProgramStages", [(GLpipeline, "pipeline"), (GLbitfield_shader, "stages"), (GLprogram, "program")]), GlFunction(Void, "glActiveShaderProgram", [(GLpipeline, "pipeline"), (GLprogram, "program")]), - GlFunction(GLprogram, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Const(Array(GLstringConst, "count")), "strings")]), + GlFunction(GLprogram, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Array(Const(GLstringConst), "count"), "strings")]), GlFunction(Void, "glBindProgramPipeline", [(GLpipeline, "pipeline")]), GlFunction(Void, "glDeleteProgramPipelines", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "pipelines")]), GlFunction(Void, "glGenProgramPipelines", [(GLsizei, "n"), Out(Array(GLpipeline, "n"), "pipelines")]), @@ -1284,8 +1284,8 @@ glapi.addFunctions([ GlFunction(Void, "glScissorArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "v")]), GlFunction(Void, "glScissorIndexed", [(GLuint, "index"), (GLint, "left"), (GLint, "bottom"), (GLsizei, "width"), (GLsizei, "height")]), GlFunction(Void, "glScissorIndexedv", [(GLuint, "index"), (Array(Const(GLint), 4), "v")]), - GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLclampd), "count*2"), "v")]), - GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLclampd, "n"), (GLclampd, "f")]), + GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "v")]), + GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLdouble, "n"), (GLdouble, "f")]), GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "_gl_param_size(target)"), "data")], sideeffects=False), GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "_gl_param_size(target)"), "data")], sideeffects=False), @@ -1345,7 +1345,7 @@ glapi.addFunctions([ GlFunction(Void, "glTextureStorage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]), # GL_EXT_blend_color - GlFunction(Void, "glBlendColorEXT", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + GlFunction(Void, "glBlendColorEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), # GL_EXT_polygon_offset GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]), @@ -2134,7 +2134,7 @@ glapi.addFunctions([ GlFunction(Void, "glVertexAttribs4hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]), # GL_NV_pixel_data_range - GlFunction(Void, "glPixelDataRangeNV", [(GLenum, "target"), (GLsizei, "length"), (OpaqueBlob(GLvoid, "length"), "pointer")]), + GlFunction(Void, "glPixelDataRangeNV", [(GLenum, "target"), (GLsizei, "length"), (OpaqueBlob(Const(GLvoid), "length"), "pointer")]), GlFunction(Void, "glFlushPixelDataRangeNV", [(GLenum, "target")]), # GL_NV_primitive_restart