X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=specs%2Fglparams.py;h=8acc7c985b5cfd29c173488ca5fe2d9a4b71c31d;hb=1c2cacdef64e4939f8edc223fd13be56fd9e82c9;hp=41b5a0f177e4f1f2c9d77689b9e943a060129f11;hpb=d75ceb36c4fd7598389373059672279cb6f93a7d;p=apitrace diff --git a/specs/glparams.py b/specs/glparams.py index 41b5a0f..8acc7c9 100644 --- a/specs/glparams.py +++ b/specs/glparams.py @@ -1112,13 +1112,13 @@ parameters = [ ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1 ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2 ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3 - ("", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4 - ("", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5 + ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4 + ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5 ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6 ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7 ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8 - ("", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9 - ("", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA + ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9 + ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD @@ -2126,7 +2126,7 @@ parameters = [ ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB ("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC - ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD + ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 @@ -2438,8 +2438,8 @@ parameters = [ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 - ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 - ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 ("glGet", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A ("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B @@ -2738,8 +2738,8 @@ parameters = [ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 - ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A - ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B + ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A + ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E @@ -3147,15 +3147,15 @@ parameters = [ ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 - ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127 - ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128 - ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129 - ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A - ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B - ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C - ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D - ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E - ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F + ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127 + ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128 + ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129 + ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A + ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B + ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C + ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D + ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E + ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130 ("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134 @@ -3187,7 +3187,7 @@ parameters = [ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E ("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F - ("", X, 1, "GL_COMPUTE_SHADER"), # 0x91B9 + ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9 ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB ("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC ("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD @@ -3241,7 +3241,7 @@ parameters = [ ("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4 ("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5 ("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6 - ("", X, 1, "GL_IS_PER_PATCH"), # 0x92E7 + ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7 ("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8 ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9 ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA @@ -3255,33 +3255,33 @@ parameters = [ ("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2 ("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4 - ("", X, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5 - ("", X, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6 - ("", X, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7 - ("", X, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8 - ("", X, 1, "GL_NAME_LENGTH"), # 0x92F9 - ("", X, 1, "GL_TYPE"), # 0x92FA - ("", X, 1, "GL_ARRAY_SIZE"), # 0x92FB - ("", X, 1, "GL_OFFSET"), # 0x92FC - ("", X, 1, "GL_BLOCK_INDEX"), # 0x92FD - ("", X, 1, "GL_ARRAY_STRIDE"), # 0x92FE - ("", X, 1, "GL_MATRIX_STRIDE"), # 0x92FF - ("", X, 1, "GL_IS_ROW_MAJOR"), # 0x9300 - ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301 - ("", X, 1, "GL_BUFFER_BINDING"), # 0x9302 - ("", X, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303 - ("", X, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304 - ("", X, 1, "GL_ACTIVE_VARIABLES"), # 0x9305 - ("", X, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306 - ("", X, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307 - ("", X, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308 - ("", X, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309 - ("", X, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A - ("", X, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B - ("", X, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C - ("", X, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D - ("", X, 1, "GL_LOCATION"), # 0x930E - ("", X, 1, "GL_LOCATION_INDEX"), # 0x930F + ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5 + ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6 + ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7 + ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8 + ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9 + ("", I, 1, "GL_TYPE"), # 0x92FA + ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB + ("", I, 1, "GL_OFFSET"), # 0x92FC + ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD + ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE + ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF + ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300 + ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301 + ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302 + ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303 + ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304 + ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305 + ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306 + ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307 + ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308 + ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309 + ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A + ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B + ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C + ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D + ("", I, 1, "GL_LOCATION"), # 0x930E + ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310 ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311 ("", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312