X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=src%2Fvoglcommon%2Fvogl_general_context_state.cpp;h=95ceaee2d1935a3bb470d048b7d2220923327ca2;hb=ca705ac05c794d5e1eb7be54c1c613831591d7ce;hp=d2d25a4ae0e1bf78fd2a23367fd4a03c8c6d3b9c;hpb=048eec5a4b5387c0b14b2a417de0649e3c8461cd;p=vogl diff --git a/src/voglcommon/vogl_general_context_state.cpp b/src/voglcommon/vogl_general_context_state.cpp index d2d25a4..95ceaee 100644 --- a/src/voglcommon/vogl_general_context_state.cpp +++ b/src/voglcommon/vogl_general_context_state.cpp @@ -28,7 +28,7 @@ #include "vogl_general_context_state.h" #include "vogl_console.h" -#include "gl_pname_defs.inc" +#include "gl_pname_defs.h" // TODO: Indexed versions of glGet's // TODO: Add GL4 types @@ -333,10 +333,13 @@ bool vogl_general_context_state::restore_buffer_binding(GLenum binding_enum, GLe VOGL_FUNC_TRACER uint buffer = 0; - if (get(binding_enum, 0, &buffer)) + if (get(binding_enum, 0, &buffer, 1, false)) { buffer = static_cast(remapper.remap_handle(VOGL_NAMESPACE_BUFFERS, buffer)); + GL_ENTRYPOINT(glBindBuffer)(set_enum, 0); + VOGL_CHECK_GL_ERROR; + GL_ENTRYPOINT(glBindBuffer)(set_enum, buffer); VOGL_CHECK_GL_ERROR; @@ -355,9 +358,9 @@ bool vogl_general_context_state::restore_buffer_binding_range(GLenum binding_enu uint64_t start, size = 0; uint buffer = 0; - if (get(binding_enum, index, &buffer, indexed_variant) && - get(start_enum, index, &start, indexed_variant) && - get(size_enum, index, &size, indexed_variant)) + if (get(binding_enum, index, &buffer, 1, indexed_variant) && + get(start_enum, index, &start, 1, indexed_variant) && + get(size_enum, index, &size, 1, indexed_variant)) { if (buffer) { @@ -1836,8 +1839,6 @@ bool vogl_general_context_state::restore(const vogl_context_info &context_info, ADD_PROCESSED_STATE(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0); // restore transform feedback targets - restore_buffer_binding(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, remapper); - ADD_PROCESSED_STATE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0); for (uint i = 0; i < context_info.get_max_transform_feedback_separate_attribs(); i++) { restore_buffer_binding_range(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, i, true, remapper); @@ -1846,9 +1847,10 @@ bool vogl_general_context_state::restore(const vogl_context_info &context_info, ADD_PROCESSED_STATE_INDEXED_VARIANT(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i); } + restore_buffer_binding(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, remapper); + ADD_PROCESSED_STATE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0); + // restore uniform buffer binding target, and the indexed variants - restore_buffer_binding(GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER, remapper); - ADD_PROCESSED_STATE(GL_UNIFORM_BUFFER_BINDING, 0); for (uint i = 0; i < context_info.get_max_uniform_buffer_bindings(); i++) { restore_buffer_binding_range(GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_START, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER, i, true, remapper); @@ -1857,6 +1859,28 @@ bool vogl_general_context_state::restore(const vogl_context_info &context_info, ADD_PROCESSED_STATE_INDEXED_VARIANT(GL_UNIFORM_BUFFER_SIZE, i); } + restore_buffer_binding(GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER, remapper); + ADD_PROCESSED_STATE(GL_UNIFORM_BUFFER_BINDING, 0); + + // Restore indexed blending state (we've already restored the global state, which sets all the indexed states) + for (uint i = 0; i < context_info.get_max_draw_buffers(); i++) + { + GLint enabled = 0; + if (get(GL_BLEND, i, &enabled, 1, true)) + { + if (enabled) + { + GL_ENTRYPOINT(glEnablei)(GL_BLEND, i); + VOGL_CHECK_GL_ERROR; + } + else + { + GL_ENTRYPOINT(glDisablei)(GL_BLEND, i); + VOGL_CHECK_GL_ERROR; + } + } + } + // TODO: these GL4 guys have indexed and offset/size variants restore_buffer_binding(GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER, remapper); ADD_PROCESSED_STATE(GL_ATOMIC_COUNTER_BUFFER_BINDING, 0); @@ -2304,6 +2328,9 @@ bool vogl_general_context_state::restore(const vogl_context_info &context_info, //---------------------------------------- + GL_ENTRYPOINT(glBindBuffer)(GL_ARRAY_BUFFER, 0); + VOGL_CHECK_GL_ERROR; + GL_ENTRYPOINT(glBindBuffer)(GL_ARRAY_BUFFER, prev_array_buffer_binding); VOGL_CHECK_GL_ERROR;