X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=476821eec57039d5735fab0b8f4f021f5d8c5cad;hb=c381788fa303d9ca392fc4b7b25c4d55344717da;hp=35019840cc13a68fa225482610876e9c5c3b5932;hpb=16564f558ee42c3fbc0ca5ee56c91407253747b5;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 3501984..476821e 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -4,27 +4,47 @@ const Game = require("./game.js"); class TicTacToe extends Game { constructor(id) { super(id); + this.teams = [ + { + id: 0, + name: "X" + }, + { + id: 1, + name: "O" + }]; this.state = { moves: [], board: Array(9).fill(""), - next_player: "X", + team_to_play: this.teams[0], }; - this.teams = ["X", "O"]; } /* Returns true if move was legal and added, false otherwise. */ - add_move(square) { + add_move(player, square) { + + const state = this.state; + const result = super.add_move(player, square); + + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; + /* Cannot move to an occupied square. */ - if (this.state.board[square]) - return { legal: false, message: "Square is already occupied" }; + if (state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - this.state.board[square] = this.state.next_player; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.next_player === "X") - this.state.next_player = "O"; + if (state.team_to_play.id === 0) + state.team_to_play = this.teams[1]; else - this.state.next_player = "X"; + state.team_to_play = this.teams[0]; return { legal: true }; }