X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=6d4b0148a4a12afa4a5e8046fd3c8447d9d6729d;hb=212b5a93209741c091d2f504f3d2edac8ae98262;hp=4e76638a7cd3290df810eee00cd677c3af1ec0f8;hpb=76e5097689002f03c721c388e2ca71c52abf3354;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 4e76638..6d4b014 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -27,6 +27,15 @@ class TicTacToe extends Game { broadcast_move(square) { this.broadcast_event("move", square); } + + handle_events(request, response) { + super.handle_events(request, response); + + /* When a new client joins, replay all previous moves to it. */ + for (let move of this.moves) { + response.write(`event: move\ndata: ${move}\n\n`); + } + } } router.get('/', (request, response) => { @@ -57,21 +66,7 @@ router.post('/move', (request, response) => { router.get('/events', (request, response) => { const game = request.game; - /* These headers will keep the connection open so we can stream events. */ - const headers = { - "Content-type": "text/event-stream", - "Connection": "keep-alive", - "Cache-Control": "no-cache" - }; - response.writeHead(200, headers); - - /* Add this new client to our list of clients. */ - const id = game.add_client(response); - - /* And queue up cleanup to be triggered on client close. */ - request.on('close', () => { - game.remove_client(id); - }); + game.handle_events(request, response); }); exports.router = router;