X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=6d4b0148a4a12afa4a5e8046fd3c8447d9d6729d;hb=212b5a93209741c091d2f504f3d2edac8ae98262;hp=82c5f7e839d770cb4b4bb33f6f040ae9f079c6aa;hpb=90941051a42263fed5bc16d0624510e4bd171810;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 82c5f7e..6d4b014 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,25 +1,15 @@ const express = require("express"); -const cors = require("cors"); -const body_parser = require("body-parser"); -const path = require("path"); -const nunjucks = require("nunjucks"); - -const app = express(); -app.use(cors()); -app.use(body_parser.urlencoded({ extended: false })); -app.use(body_parser.json()); - -nunjucks.configure("templates", { - autoescape: true, - express: app -}); +const Game = require("./game.js"); + +const engine_name = "tictactoe"; -class TicTacToe { +const router = express.Router(); + +class TicTacToe extends Game { constructor() { + super(engine_name); this.moves = []; this.board = Array(9).fill(null); - this.clients = []; - this.next_client_id = 1; } /* Returns Boolean indicating whether move was legal and added. */ @@ -34,39 +24,21 @@ class TicTacToe { return true; } - add_client(response) { - const id = this.next_client_id; - this.clients.push({id: id, - response: response}); - this.next_client_id++; - - return id; - } - - remove_client(id) { - this.clients = this.clients.filter(client => client.id !== id); - } - - /* Send a string to all clients */ - broadcast_string(str) { - this.clients.forEach(client => client.response.write(str + '\n')); + broadcast_move(square) { + this.broadcast_event("move", square); } - /* Send an event to all clients. - * - * An event has both a declared type and a separate data block. - * It also ends with two newlines (to mark the end of the event). - */ - broadcast_event(type, data) { - this.broadcast_string(`event: ${type}\ndata: ${data}\n`); - } + handle_events(request, response) { + super.handle_events(request, response); - broadcast_move(square) { - this.broadcast_event("move", square); + /* When a new client joins, replay all previous moves to it. */ + for (let move of this.moves) { + response.write(`event: move\ndata: ${move}\n\n`); + } } } -app.get('/', (request, response) => { +router.get('/', (request, response) => { const game = request.game; if (! request.session.nickname) @@ -75,7 +47,7 @@ app.get('/', (request, response) => { response.render('tictactoe-game.html'); }); -app.post('/move', (request, response) => { +router.post('/move', (request, response) => { const game = request.game; const square = request.body.square; @@ -91,26 +63,12 @@ app.post('/move', (request, response) => { game.broadcast_move(square); }); -app.get('/events', (request, response) => { +router.get('/events', (request, response) => { const game = request.game; - /* These headers will keep the connection open so we can stream events. */ - const headers = { - "Content-type": "text/event-stream", - "Connection": "keep-alive", - "Cache-Control": "no-cache" - }; - response.writeHead(200, headers); - - /* Add this new client to our list of clients. */ - const id = game.add_client(response); - - /* And queue up cleanup to be triggered on client close. */ - request.on('close', () => { - game.remove_client(id); - }); + game.handle_events(request, response); }); -exports.app = app; -exports.name = "tictactoe"; +exports.router = router; +exports.name = engine_name; exports.Game = TicTacToe;