X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=74cf3436334f214123981d8698b17b0cacf8ae21;hb=bceb4cb3eb1b150aedc562978df01cb0ac4ce628;hp=4e76638a7cd3290df810eee00cd677c3af1ec0f8;hpb=76e5097689002f03c721c388e2ca71c52abf3354;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 4e76638..74cf343 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,25 +1,31 @@ const express = require("express"); const Game = require("./game.js"); -const engine_name = "tictactoe"; - const router = express.Router(); class TicTacToe extends Game { - constructor() { - super(engine_name); - this.moves = []; - this.board = Array(9).fill(null); + constructor(id) { + super(id); + this.state = { + moves: [], + board: Array(9).fill(""), + next_player: "X", + }; } /* Returns Boolean indicating whether move was legal and added. */ add_move(square) { /* Cannot move to an occupied square. */ - if (this.board[square]) + if (this.state.board[square]) return false; - this.board[square] = 'X'; - this.moves.push(square); + this.state.board[square] = this.state.next_player; + this.state.moves.push(square); + + if (this.state.next_player === "X") + this.state.next_player = "O"; + else + this.state.next_player = "X"; return true; } @@ -27,16 +33,16 @@ class TicTacToe extends Game { broadcast_move(square) { this.broadcast_event("move", square); } -} -router.get('/', (request, response) => { - const game = request.game; + handle_events(request, response) { + super.handle_events(request, response); - if (! request.session.nickname) - response.render('choose-nickname.html', { game_name: "Tic Tac Toe" }); - else - response.render('tictactoe-game.html'); -}); + /* When a new client joins, replay all previous moves to it. */ + for (let move of this.state.moves) { + response.write(`event: move\ndata: ${move}\n\n`); + } + } +} router.post('/move', (request, response) => { const game = request.game; @@ -57,23 +63,13 @@ router.post('/move', (request, response) => { router.get('/events', (request, response) => { const game = request.game; - /* These headers will keep the connection open so we can stream events. */ - const headers = { - "Content-type": "text/event-stream", - "Connection": "keep-alive", - "Cache-Control": "no-cache" - }; - response.writeHead(200, headers); - - /* Add this new client to our list of clients. */ - const id = game.add_client(response); - - /* And queue up cleanup to be triggered on client close. */ - request.on('close', () => { - game.remove_client(id); - }); + game.handle_events(request, response); }); exports.router = router; -exports.name = engine_name; exports.Game = TicTacToe; + +TicTacToe.meta = { + name: "Tic Tac Toe", + identifier: "tictactoe" +};